
NightRaid
Bounty Call
Open Office Hour: bi-weekly on Fridays 9PM - 12AM EST
Location: Crystal - COEURL | Shirogane Subdivision Ward 25 Plot 46
ROLEPLAY Bounty Office & Supernatural investigations

WELCOME TO BOUNTY CALL!
Bounty Call is a venue with work and reward for hunters and visitors that are looking to pick up a variety of odd jobs and bounties issued by the company, NightRaid. Hunts are not limited to experienced individuals, as budding adventurers are encouraged to seek us out as a start. The office is open to the consultation, submission, and distribution of marks to be carried out by NightRaid's present employees.

Services: Hunt Consultation, Artifact Cleansing, Exorcism, Guarding, Scouting, Item Retrieval.
Consult Tetsuro Wulf if you are in need of any services or more listed above!
Facilities like the Dojo, Onsen, Infirmary, Guest Rooms, Studyroom, Zen Garden, Shrine, are open for usage during operation hours!

Applications for working at Bounty Call are currently open for the following roles; Chef, Servers, Hunts Leads, Healers, and Guards!

Meet the writers
Here are those typically responsible for providing and creating these bounties or jobs for our clients, patrons, and visitors. Through collaboration and weekly updates, we ensure to give variety and plenty opportunity for those who visit and are looking for some form of roleplay prompts through our writing. We also work to host and DM elite bounties for a group of players every once in a while. If you have any further questions OOCly regarding any of the bounties posted to our board, feel free to contact any of the following creators.
Tetsuro Wulf
NightRaid Boss
IC: Tetsuro is currently the leader and founder of the Nightraid Free Company, and NightRaid Network. He's known to be a mentor, friend, and familiar face to many within the network's community. He's known as an Okami Deity of Balance, pushing fiercely for the peaceful co-existence of yokai and mortals.OOC: Mun has been roleplaying for 13+ years, running multiple larger roleplay communities, and hosting for many combat-oriented campaigns in-game. Always happy to help bring storytelling, events, and character development.
Discord: okamidad
NIGHTRAIDERS
Free Company
Meet members of the NightRaid Free Company who also write our monthly bounties!

Rules & FAQ
The rules of the hunting hall during operational hours, and some common questions answered based on our system.

FAQ
Q: How do I pick a job?
Check the board by the stairs or visit our site. Pick up to 2 bounties. Visit the counter to register and roll for Bounty Roulette if you like.Q: Is any real gil or loot involved?
No. All rewards are RP-only.Q: Will my job be DM’d?
Not unless it says so. Most bounties are solo RP prompts. Elite Bounties or select jobs may be DM’d—watch Discord for signups.Q: How do I join an Elite Bounty?
Watch the #bounty-board channel. Signups are first come, first serve during Bounty Call.Q: I wrote something about my job. Where do I post it?
Share it in #share-your-bounties! Screenshots, stories, and RP summaries welcome.Q: What if I miss the deadline?
Submit a ticket in #starter-support to ask for an extension.Q: What does “In Progress” mean?
It means the bounty is already claimed. The list updates between events—check before signing up.Still have questions or any concerns regarding your bounty? Submit a ticket in the discord!
Rules
1. No Physical Altercations Indoors
Unless you’re prepared to be frozen in place by the warded seals woven into HQ, keep your hands to yourself. Otherwise, take it to the dojo.2. Respect the Staff
They handle your hunts, drinks, and pay. Don’t bite the hands feeding you.3. No Fake Trophies
We know the difference between a real kill and staged scraps. Don't insult our board.4. No Stolen Hunts
If it’s not yours, don’t touch it. Sign before you chase.5. No Rowdy Drunks
Drink, don’t disrupt. You’ll get cut off or tossed out if you’re a problem.6. All Hunters Welcome
Criminals, enforcers, exorcists, ronin—NightRaid doesn’t discriminate. If you follow the rules, you’re family for the night.

Independent Bounties
These bounties issued can be done solo, as a pair, or with a small group. The difficulty is moderate, though it is advised to still proceed with caution regardless. These jobs may range from criminal activity, hunting mobs causing havoc, etc. You will be required to retrieve a particular item from said bounty as evidence of its completion for a reward.
( Click categories above to view different types of independent bounties listed below. )
Captive pursuits
The following bounties require that you take your quarry back alive with no exceptions. That said, do not underestimate your target, man or beast they are likely to retaliate. Best to come prepared for a long hunt.

Double Trouble
Bounty Summary: Seems a pair of brothers have been making trouble around Ishgard. Two thieves that have gained the attention of the clergy after their recent heist. At the late hours of the night, they ran into Saint Reumanaud’s Cathedral and stole an old relic of worship. They have requested the Temple Knight’s aid, but nothing has come of it. Now they are looking for outside aid. They suspect the thieves are used to hiding from the knights.
How to Identify: A pair of brothers, one dressed in red and the other in purple. Their hair and eyes are of similar shade to their garbs. Sneaking about Ishgard, usually at night, for their next grab.
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the clergy at Saint Reymanaud’s Cathedral. Bring the thieves to the Temple Knights.
Reward: 60,000g

Big Miss Tree
Difficulty: ★ ★ ★
Bounty Summary: Jojima Yajima, more commonly known by his stage name “The Great Joji”, is a performing mage who travels the star with his assistant Swaying Tree to impress audiences with feats of prestidigitation. Only, Jojima seems to be flying solo these days after Swaying disappeared during a show in Gridania and never came back. Locals reported eavesdropping on a heated argument between the two shortly before the fateful show, which has some suspecting foul play. If Swaying is to be found, officials will need to question Jojima, but if he has a guilty conscience, he may not go quietly.
How to identify: A garishly-dressed Plainsfolk man with purple hair and moustache
Location: Last seen in the North Shroud, en route to his next show in Coerthas
Trophy / Bounty requirements: Capture Jojima and take him to the Adders’ Nest for questioning. Return with writ of completion.
Reward: 55,000g

"Ironfang" Rudo
Difficulty: ★ ★ ★
Bounty Summary: Rudo, a former sellsword turned fugitive, is wanted for a string of violent robberies across Thanalan and La Noscea. Dubbed "Ironfang" for his brutal, animalistic combat style, Rudo has eluded authorities by using the wilderness to his advantage. He is known to lead a gang of marauders who attack merchant caravans and travelers, leaving few survivors. Maelstrom Command has issued a bounty for his live capture, citing the need for his interrogation regarding recent smuggling operations.
How to identify: A towering Roegadyn with jagged scars across his arms and a wolf’s fang-shaped pendant around his neck. Wears heavy, battered armor looted from past victims and carries an oversized cleaver.
Location: Eastern La Noscea, hiding within the jungles near Raincatcher Gully.
Trophy / Bounty requirements: Capture Rudo alive and return him to Maelstrom Command in Limsa Lominsa—additional reward for proof of dismantling his gang’s operations.
Reward: 60,000 gil for his capture, with a 10,000 gil bonus for any information leading to the arrest of his associates.

In a Trance
Difficulty: ★ ★ ★ ★
Bounty Summary: Marco Moore, a Hyur that is a researcher at Saint Conach’s Find. Recently, he had shown interest in the art of the Summoner. Trained in Arcanima already, he thought that this would be a step up from his normal studies. For a bit of time, he had been doing well with his studies. He came across the history of the ‘Trance.’ Meditating upon the power of a primal. He did this further out, near corrupted crystals that were caused from the Calamity. Unfortunately, he never returned to Saint Conach’s Find. Some researchers mention they’ve seen him. There’s a constant blue aura about him and he’s become particularly hostile to anything that gets near. People, creatures, or anything that breathes. He strikes at them with a rather potent power behind him. Those at the Find are hoping that someone can bring him back to them. Preferably unconscious so they can examine him properly and aid him in his lost trance.
How to Identify: A mage dressed in fine, red robes. He wanders around the outskirts of Mor Dhona’s east side. Has a constant blue aura around him, grimoire at his side.
Location: Mor Dhona
Trophy/Bounty Requirements: Bring the unconscious Marco to Saint Conach’s Find. Return with a writ from the researchers there.
Reward: 89,000g

Inquisitor Hadrian Stoneheart
Bounty Summary: Once a devout servant of the Ishgardian Holy See, Inquisitor Hadrian Stoneheart has become a renegade, inciting dissent and heresy in the shadowed alleys of Ishgard. His dangerous sermons and forbidden rituals now threaten to unravel the very fabric of the city’s faith!
How to identify: Clad in tattered Ishgardian robes with defaced holy insignia, marked by a deep scar across his left cheek and a cold, calculating gaze.
Location: Ishgard, near the Broken Spire district
Trophy / Bounty requirements: Capture him alive and return with his corrupted sigil as proof of treachery.
Reward: 70,000 gil, with bonus rewards for any incriminating documents recovered.

Floral Freak
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: Dante DeFlora, the name on everyone’s lips. A ‘heartthrob’ that has been making his way around Ul’dah. Everywhere he goes, he’s followed by a man or woman that he’s swooned. Unfortunately, those people are never seen from again. Except for one woman, Sofia Reed. Fortunately, she managed to get away from him before leaving the city. She has alerted the Flames to DeFlora’s crimes. That being that he wears a cologne crafted specifically to charm. Anyone near simply loses their thoughts, following him without an issue. Apparently he does this to have a group of individuals to do his bidding. Theft, causing uproar, or even protecting him. Sofia managed to escape his charms before finding out where the others were kept. Which is why she puts in this request for someone to find him and bring him to the Flames. That way they can figure out where those people are. She mentions to be careful, as his perfume is quite strong and he, on his own, is rather deadly. It is suggested to bring a group, as only one person would have too much trouble.
How to Identify: A Midlander man, dressed in the finest red clothing. Pale, crimson hair and eyes. Keeps floral adornments on him.
Location: Normally wandering Ul’dah at night, other times might be seen wandering through Thanalan.
Trophy/Bounty Requirements: Needs a writ of completion from the flames, bonus will be given should you find where the captives are.
Reward: 150,000g for completion, 50,000g for extra information.

Bazba, the Thief
Bounty Summary: Lately merchant carts, trade carts, etc. have been having a difficult time travelling through the snowy region. Why? Well, a thief and barbarian has been stalking the area. Attacking these carts and anyone that dares get in his way. He calls himself Bazba. The man hasn’t been shy about beating someone an ilm away from death’s door. It’s merely a matter of how long someone tries to stop him. Needless to say, SOMEONE needs to stop him. Though, do not kill him. No one is quite sure where he brings the goods and they need to be found. That would be the Temple Knights job, unless one is feeling like doing extra work. Should they be willing, they’ll be compensated for such.
How to Identify: A Midlander man dressed in furs, moving around Coerthas and attacking travelling carts.
Location: He could be anywhere within Coerthas.
Trophy/Bounty Requirements: Bring Bazba to the Temple Knights ALIVE, that way they can find where he stashes stolen goods. Bring back a writ. Bonus if you manage to find the goods yourself and bring them back, this should be mentioned in the writ.
Reward: 75,000g, 10,000g bonus for finding the goods yourself.

Captain Vornak Ironwill
in progress
Bounty Summary: Once celebrated as one of Tural's most valiant defenders, Captain Vornak Ironwill has embraced treachery, undermining the peace of Tural's Shaoloni. Utilizing dark, forbidden magics and colluding with local insurgents, he seeks to destabilize the region's long-held traditions and order. His betrayal poses a grave threat to the realm's security, and his capture is essential for restoring unity and trust among the people.
How to identify: Distinguished by severe battle scars, a cold, calculating gaze, and a uniform altered to incorporate traditional Turali insignia and marks of his treachery. An unsettling aura of dark energy often heralds his presence.
Location: Throughout Tural, Shaoloni, where he frequents safe houses and shadowed buildings.
Trophy / Bounty requirements: Capture Captain Vornak Ironwill alive and return with his ceremonial insignia as proof of apprehension. Additional documentation linking him to subversive activities will secure bonus rewards.
Reward: 75,000 gil, with extra incentives for actionable intelligence that further exposes his network.

Bow n’ Not Enough Arrows
Difficulty: ★
Bounty Summary: A man by the name of Zarrant has recently joined the Archers’ guild! A promising recruit that soon went sour. For this man had plans to trick the guild! In such an odd way at that. He took their wares. No, no, not the bows. All of the bows are still there and intact. Rather, he stole so, SO many arrows. As well as their quivers. He struck in the night! They were able to track him, finding themselves in South Shroud. Other than that, they cannot find him. They’re hoping for some outside help to track him down and bring him back.
How to Identify: A young, pale Elezen man that has FAR too many arrows on him. However, he does not have a bow. Rather talented at hiding.
Location: South Shroud, could be anywhere there, even the Lost City.
Trophy/Bounty Requirements: Bring Zarrant to the Twin Adders, as well as, as many arrows as you can return. Return with a writ of completion.
Reward: 25,000g

Braska the Butcher
Difficulty: ★★★
Bounty Summary: Braska, a brutal former sellsword turned mercenary leader, has been captured and escaped twice from Thanalan guard posts. Now leading a small group of raiders in Eastern Thanalan, Braska is wanted alive for trial and questioning. His knowledge of local smuggling rings and connections with black market poisoners makes his capture a priority.
How to identify: A heavily scarred Hyur with ash-blonde hair tied back and a red bandana covering a jagged burn on the left side of his neck. Known to wield a massive cleaver and wear plated leathers looted from Ul’dahn caravans.
Location: Eastern Thanalan, around the broken dunes near Sandgate.
Trophy / Bounty requirements: Braska must be returned alive to the Hall of the Brass Blades in Ul’dah. His cleaver must be confiscated as proof of identity.
Reward: 60,000 gil, with a 15,000g bonus for the cleaver.

A ‘Dutiful’ Maid
Bounty Summary: A tricky little issue has arisen in Ishgard. Noble houses have begun complaining about things going missing, that there’s a thief running about. Yet, there isn’t a specific look to the thief, nor do the issues happen at once. Always day after day. Sometimes there’s weeks after each instance. They’ve deduced that it is their maids or butlers doing the work, but it’s specifically someone who SHOULD’ve had the day off. Only for that person to return the next workday confused as to why they were apparently working. Whoever the thief is must be disguising themselves. Someone needs to do some serious investigating and take whoever this is done.
How to Identify: This will be difficult to track down, as this person has many, MANY faces. It’s a matter of spying, lying in wait, and catching any maids that are aiming to steal expensive items from noble houses in Ishgard
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the Temple Knights.
Reward: 75,000g
Horde hunts
These bounties bring attention to problematic groups, be it a swarm of invasive species, a group of criminals rising in activity or a brood of dangerous creatures from the void, when a cry for help of this nature is made this is where your help will be most appreciated. Expect multiple targets, these groups may take several sweeps and culling before the people of the realm are safe once more.

Ravaging Roaches
Bounty Summary: An infestation of a dozen roaches has taken Bentbranch meadows by storm, causing severe damage to the crops and endangering the crops. These critters are voracious eaters and need to be eradicated before they consume everything!
How to identify: Red antennae and shiny black carapaces.
Location: Bentbranch Meadows, Central Shroud
Trophy / Bounty requirements: Bring back the heads of each beast killed.
Reward: 4500 gil for each head brought back.

Hell’s Kitchen
in progress
Difficulty: ★ ★
Bounty Summary: Feoditte has been taking up baking in order to impress her crush, a fellow student at the Studium. Yet, her first attempt yielded a dessert so ghastly, one might say it was alive! And so it was with the second, and the third, and so on until her kitchen was filled to the brim with the malevolent culinary mistakes. Either her cookware is cursed, or Feoditte is a truly spectacularly awful chef.
How to identify: Gelatinous monsters that move and act on their own
Location: Feoditte’s home in Journey’s End, Old Sharlayan
Trophy / Bounty requirements: Slay the hordes of flan that have invaded Feoditte’s kitchen. Return with her baking dish for inspection.
Reward: 34,000g

A Glowing Issue
Bounty Summary: Within Yak T’el, near Mamook, resides giant flower basket soulkins. These are known as ‘Mourners.’ Normally not too awful on their own to deal with. Unfortunately, a large group of them has decided to congregate. Even worse, there’s small ones alongside them. Where the larger ones are slower, but more powerful, the small ones are FAST, but pack a strong punch themselves. They’ve taken over Cenote Jayunja and have decided to rush after anyone passing. Hopefully someone can deal with this issue sooner, rather than later.
How to Identify: Large flower basket soulkin come to life, alongside smaller ones. Each with their own glowing flora within. Difficult to miss, travels in a deadly group.
Location: Yak T’el, Cenote Jayunja
Trophy/Bounty Requirements: Return with a jar of glowing flowers.
Reward: 65,000g

Take a Look
Difficulty: ★ ★ ★ ★
Bounty Summary: Ahriman are lower rung voidsent, but there is always strength in numbers. In this case, a group of them has been flying around Southern Thanalan. They attack anyone traveling as long as the group is smaller. Even more capable adventurers have fallen prey to this pack. Why? With their numbers, they’re capable of turning their victims to stone. After all, it’s difficult to look away when you’re dealing with a group of eyes staring at you. Needless to say, they need to be taken down. Should you find any statues nearby, save them.
How to Identify: A group of Ahrimans bothering Southern Thanalan, often near Little Ala Mhigo.
Location: Southern Thanalan
Trophy/Bounty Requirements: Bring back a jar of Ahriman eyes. As well as save any adventurers turned to stone nearby, if they’re still there.
Reward: 71,000g

Experimental Seedkin
Difficulty: ★ ★ ★
Bounty Summary: During his trip through the abandoned Chimera facility, Leo Caelum had come across information regarding another experiment. Not quite a chimera, but close enough. Something akin to a Mandragora, but their insides consist of various defense mechanisms from other seedkin. Poisons, paralytics, things to put one to sleep, etc. They’ve decided to make their territory within Yanxia. Unfortunately, they’re very protective when it comes to what they consider their own. Which has made travelling around Yanxia VERY difficult. Also, as an important note, these things are much, much larger than the mandragora we know.
How to Identify: Giant Mandragora looking creatures huddled close in a group.
Location: Yanxia, Valley of the Fallen Rainbow
Trophy/Bounty Requirements: Return with a jar of seeds.
Reward: 70,000g

Rhinestone Eyes
Bounty Summary: Oh, it’s a tale as old as time. The Goldsmiths of Ul’dah were expecting a shipment of precious stones to affix to their work, but the spriggans of the caves nearby were hungry. Under normal circumstances, the Goldsmiths would just delay the order. However, with Starlight around the corner, the guild is willing to pay handsomely for their retrieval. The catch?... This swarm of spriggans contains multitudes.
How to identify: Spriggans! Many of them. Handle it!
Location: Spotted in various packs; Southeast of Coffer & Coffin, near Royal Allagan Sunway, and in the Nanawa Mines of Central Thanalan
Trophy / Bounty requirements: As many gemstones as one can carry, pried from the spriggans’ grasp
Reward: 2,500 gil per gemstone retrieved

The Mortal Dawn
Difficulty: ★ ★ ★ ★
Bounty Summary: After Nishio Kame lost her family to a hostile kitsune, she’s sworn a vow of vengeance on all yokai, benevolent or otherwise. She’s formed a group of similarly-minded vigilantes who call themselves The Mortal Dawn. Their mission? To reclaim the Far East–and eventually, the star–for mortals and mortals alone. Though they are only a handful of members now, they’ve claimed a couple victims already, and are growing in number by the day. They must be stamped out before more innocent yokai are slain in their blind vengeance, but beware, they are prepared to fight the supernatural.
How to identify: Members identify each other–ironically–by wearing kitsune masks, allowing them to blend in with the public.
Location: Lately they’ve been patrolling Shirogane, Hingashi, in search of yokai residents.
Trophy / Bounty requirements: Take out Kame and as many mortal dawn members as possible.
Reward: 7,000g per mask retrieved

Creepin’ n’ Crawlin’
Bounty Summary: Seems a group of vile spiders has made their way out of whatever cave they came from. Deciding that the forest would be a better place to call home. Unfortunately, these spiders are venomous. Even worse, they’re deciding home is a little too close to Quarrymill. The actual worst part? They’re attacking anyone who dares walk by. The Twin Adders are hoping for a bit of aid with extermination.
How to Identify: Spiders with a black and green pattern on their backs. Taken over a portion of the Shroud with their webs.
Location: South Shroud, Goblins’ Meet
Trophy/Bounty Requirements: Bring back a writ of completion from the Twin Adders.
Reward: 35,000g

Wings of Misfortune
Bounty Summary: In Shaaloani there are scalekin known as Yeheheceyaa. While normally further out from the nearby towns, a group has decided to get a little bold. They swoop in near towns, attacking and taking whatever they can get their teeth around. Needless to say, someone needs to stop them.
How to Identify: Shaaloani, can be spotted around Hhusatahwi or Sheshenewezsi Springs.
Location: Shaaloani
Trophy/Bounty Requirements: Return with two writs of completion. One from each town.
Reward: 55,000g

Stinger
Bounty Summary: Seems bugs have been bugging Idyllshire. Specifically, in this case, giant tarantula hawks! Awful, absolutely awful. Tarantula hawks that are larger than the other vilekin that fly about nearby. This group has been getting closer and closer to Idyllshire itself. Which makes it a danger for anyone to wander outside without possibly getting attacked. They believe they may have come from the nearby Arboretum. Hopefully someone can play the exterminator.
How to Identify: Giant tarantula hawks that are flying near Idyllshire.
Location: Dravanian Hinterlands, The Answering Quarter
Trophy/Bounty Requirements: Return with a writ of completion.
Reward: 45,000g

I Want Chicken, I Want Liver
Difficulty: ★
Bounty Summary: Widow Swywyda cares for roughly 30 kittens on her farm in rural La Noscea. They were quite pampered, until Swywyda became bedridden with illness, and her feline menagerie was forced to find food elsewhere. They’ve caused quite the stir, stealing pies out of windows and descending in droves on the local fisherfolk. Do you have what it takes to wrangle this hungry horde and keep them fed until Swywyda recovers?
How to identify: Many, many cats. They tend to move in packs and are quite friendly to people.
Location: Three-Malm Bend, Middle La Noscea
Trophy / Bounty requirements: Round up the cats and feed them so they stop bothering the locals. Return with writ of completion.
Reward: 30,000 gil

Something’s Wrong
in progress
Bounty Summary: Zombies are crafted through, usually, forbidden spellcraft. Which makes news of a group of them all the more worrying. They have sprung up within Coerthas Western Highlands. Each of them armed to the teeth. Day by day, they dare to get closer. They cannot be allowed to get into Ishgard, but the knights worry about one thing; if they go after the zombies, what if the mage that conjured them decides to wreak havoc upon the city? Needless to say, they need a mercenary or a group of them to do the job.
How to Identify: A group of armed zombies moving around Hemlock.
Location: Coerthas Western Highlands, Hemlock
Trophy/Bounty Requirements: Return with a writ of completion from the Temple Knights!
Reward: 90,000g
Wayward Beasts
The following bounties typically involve the task of hunting down a rogue beast or a monstrosity endangering the livelihood of the realm. Proceed with caution and keep your wits about you, beasts of the earth and the other world will not hesitate to defend their stomping grounds or fight for their prey, no matter how depraved or chaotic.

Begrudged Macetail
Bounty Summary: Recently, a huge fight broke out between a large armadillo with a powerful mace-like tail in Camp Drybone. Carts were destroyed, and people attacked. While no one died, injuries were over a dozen folk, and the creature has since fled north to the Invisible City, ready to return to finish what it started at any time.
How to identify: Large scales, purple tone skin.
Location: Within the ruins of the Invisible City, Eastern Thanalan
Trophy / Bounty requirements: Big scale off its hide.
Reward: 38,000 gil

No Longer Unconquered
Bounty Summary: The gaja are a sacred beastkin to the Hannish people, and highly sought out by poachers for their ivory tusks. As such, they are fiercely protected, but there comes a time when difficult decisions must be made to preserve nature’s balance. Ajit, the herd’s oldest bull, has become increasingly aggressive as he ages, threatening civilians and other gaja, and for that reason, he must be put down. There’s only one contingent: you must honor Ajit by ensuring no part of him goes to waste.
How to identify: The largest gaja in the herd, older and weathered with numerous scars.
Location: Saltwind’s Welcome, Thavnair
Trophy / Bounty requirements: Slay and dress Ajit. You must use or have a plan to use every part of him. Return with a writ signed by The Radiant Host.
Reward: You keep whatever you harvest

Coeurl Nightmare
Bounty Summary: Another chimera has been spotted from an Allagan facility recently searched through by Leo Caelum. A coeurl of nightmares has been spotted moving around Southern Thanalan, claiming a different area for itself each day. This chimera in specific is rather vile. In the case that it has Morbol tentacles sewn into its back that wriggle and writhe, fully controllable. Anyone who mentions it also notes a putrid smell in the air, which means it has the capability of a Morbol’s bad breath. With a coeurl’s speed, this makes the beast a dangerous mark. On top of this, it has an Allagan collar around it that emits an aura of fear. It is suggested to NOT BREAK THIS. It will harm anyone who tries, as seen in prior hunts regarding this chimera issue.
How to Identify: A coeurl that has Morbol tentacles attached to its back. VERY DANGEROUS. Emits an aura of forced fear.
Location: Sighted in Southern Thanalan
Trophy/Bounty Requirements: Return with the Allagan collar around its neck.
Reward: 100,000g

Dream Eater
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: A young Ala Mhigan girl complained to her parents of recurring nightmares featuring a brightly-colored demon with horns and wings. They disregarded it, until one day, she didn’t wake up. Then, their neighbor complained of the same dream, until he, too, didn’t wake up. More and more people are seeing the same frightful visage before falling into an eternal fitful slumber that no healer can wake them from. Even worse, their aether is slowly being drained, as if fed on by a voidsent, but how do you fight a voidsent that only appears in dreams?
How to identify: A brightly-colored voidsent with wings and horns that appears only in dreams.
Location: The Ala Mhigan Quarter, The Lochs
Trophy / Bounty requirements: Find a way to slay the voidsent and wake its victims.
Reward: 92,000g for a pinch of nightmare dust left behind

Just Deserts
Bounty Summary: An elusive anaconda seems to have slithered its way from the canopies, taking a chance opportunity to enjoy the delicacies Mamook has to offer. The mamool ja are spread thin enough as it is, foraging what food they can in the colder months. But what’s worse, is one of their young has gone missing; a child by the name of Kachaal Ja. But not all is so grim… the beast is cold, its digestion is slow. Find the snake and slay it! And should luck prevail, perhaps Kachaal Ja is still alive… somewhere in there.
How to identify: A large snake; wound around the low branches of the trees, or coiled in a mound in the undergrowth.
Location: Frequently spotted near the Tree of Living Light; Yak T’el, Yok Tural
Trophy / Bounty requirement: Return to NightRaid with the anaconda’s large head. Provide a writ from Mamook upon Kachaal Ja’s return for a handsome bonus.
Reward: 50,000 gil for the anaconda’s head, 150,000 gil bonus for a writ from Mamook

Judgement Deferred
Bounty Summary: After the old ruins of Amdapor were cleansed by the Padjal, a group of ill-fated treasure hunters delved inside in search of easily-gotten gains. The expedition took a turn for the worse when they discovered some of the security systems inside the ruins are still functional….sort of. Originally built to detect the void magic of their rival city-state, this light-aspected construct now detects corruption in all things–and acts accordingly.
How to identify: A winged, armored construct with shield and sword.
Location: Amdapor Ruins, The Black Shroud
Trophy / Bounty requirements: Slay the construct and return with its sword and shield.
Reward: 74,000g

Goregut the Ravaging Boar
Difficulty: ★★
Bounty Summary: A massive boar has torn through the outskirts of Quarrymill, destroying crops, mauling livestock, and injuring several travelers. Dubbed “Goregut” by the locals, the beast shows signs of aetheric corruption and unnatural aggression. It charges anything that enters its territory, including chocobo carriages and armed patrols.
How to identify: Covered in matted bristles, glowing red scars along its sides, and one tusk broken and jagged. The ground trembles when it charges.
Location: South Shroud, near the Broken Water trail.
Trophy / Bounty requirements: Return with one of Goregut’s tusks. Signs of aetheric taint must still be visible.
Reward: 45,000 gil, with an additional bonus for preserving the hide for Gridanian study.

Thanalarantula
Bounty Summary: A spider of hellish proportions has been spotted outside of Black Brush Station. Locals had this to say: “Eww, gross. Kill it.”
How to identify: A giant spider. It’s big, hairy, and beige.
Location: Royal Allagan Sunway, Central Thanalan
Trophy / Bounty requirements: Return with one of its spinnerets.
Reward: 36,000g

Shock Trooper X4M-100
Bounty Summary: Outcasts on the outskirts of Ilsabard have been left with plenty idle time to tinker, since the Empire’s untimely fall. Unfortunate, however, that one of their faulty models would be stolen by scrappers for parts… only to work. A bit better than intended, even. Dismantle this heap of gunmetal before it can do more harm!
How to identify: A gangly looking hunk of magitek
Location: Near Juturna Platform G, Garlemald
Trophy / Bounty requirement: Retrieve the machine’s unstable power core and bring it to the trophy desk for a reward.
Reward: 32,500 gil for the Unstable Power Core

Ladykiller
Bounty Summary: Women are going missing in Ishgard. Several of them were last seen following a charismatic man clad in black leather, but no one knows who the man is. In fact, no one’s seen him before the disappearances started. Could it be a ruse, or something more monstrous in disguise?
How to identify: A charming Duskwight man with a black leather coat.
Location: Last seen around the Empyreum, Ishgard
Trophy / Bounty requirements: Bring back a tissue sample to identify the real culprit.
Reward: 44,000g
Wanted Persons
The following bounties revolve around the take down of notorious or dangerous individuals. The targets are to be engaged with full caution, listed as the most volatile or heinous of criminals, the conditions for the bounty will likely call for the demise of the target or they will pose such a threat in combat there is no alternative.

In A Blaze of Glory
Bounty Summary: Old grudges die hard, and unfortunately, sometimes they die brazen, too. Not all the Mamool Ja of Mamook are so eager to embrace their newfound peace. Led by Holaa Ja, a Boonewa with color-shifting scales, a group of fires has been set around Iq Br’aax and the derigible landing. While the Dawnguard and nearby villagers have their hands full keeping the flames from spreading, they have need of capable adventurers to apprehend Holaa Ja and his cronies. Be warned; they’ve fortified the Nightstalker’s Shadow and are prepared for resistance.
How to identify: A large Boonewa Mamool Ja, escorted by an entourage of Mamool Ja from various tribes.
Location: Nightstalker’s Shadow, Yak’Tel
Trophy / Bounty requirement: Subdue Holaa Ja and disperse his followers, taking proof of the Boonewa’s capture or death.
Reward: 68,000 gil for one of Holaa Ja’s color-shifting scale

Yvel the Insufferable
Bounty Summary: Stunning grades from the Studium, high regards from his tutors, top of his class… Yvel is as arrogant as they come. But for all his pomp and flair, and general cattery, the arcanist has been a nuisance to those around him. At least such snobbery is harmless… Or so was thought, until recently. One of Yvel’s former lovers has finally spoken up about the Wildwood’s appetite for desire, and the ring of not-so-willing-lovers he keeps on a tight lead. And fortunately for him, Yvel finally has a warrant.
How to identify: An elezen clad in summoner’s garb, blonde and green-eyed. Sometimes followed by an azure carbuncle.
Location: Known to be working between Radz-at-Han and The Great Work, Thavnair
Trophy / Bounty requirement: Subdue Yvel and relinquish him to the Radiant Host. Retrieve his grimoire to prove his defeat.
Reward: 43,000 gil for Yvel’s grimiore

Twin Marauders
Bounty Summary: A duo of rather flamboyant Marauders have been causing issues throughout La Noscea. The Hellsguard go by Beautiful Elk and Sweet Bird. Both of which are Marauders and move about attacking people or breaking into homes to steal their gil! Unfortunately, their eccentric act isn’t just for show. The two work all too well together and have proved a genuine threat. It is suggested to also take a friend or group for this bounty, but someone needs to take them down!
How to Identify: It’s difficult to miss these two. A Hellsguard in vibrant purple, the other in vibrant pink. Both with giant axes on their backs.
Location: Seen throughout La Noscea, but more often in Lower La Noscea.
Trophy/Bounty Requirements: Bring back both of their axes.
Reward: 100,000g

Yunaie "Cinderbloom" Vess
Difficulty: ★★
Bounty Summary: Yunaie Vess, known as “Cinderbloom,” is a former alchemist accused of orchestrating a deadly explosion in a Thavnairian marketplace. Wanted for arson, unlawful experimentation, and evading Radiant Host custody, she is believed to be working with an underground group that traffics volatile reagents. Caution is advised, as she is rumored to carry smoke bombs and incendiary potions.
How to identify: A Dunesfolk Lalafell with soot-smudged robes, amber eyes, and a half-mask crafted from brass. She smells faintly of sulphur and jasmine oil.
Location: Thought to be hiding in the warehouse district of Radz-at-Han.
Trophy / Bounty requirements: Proof of her identity via her custom alchemical satchel or mask. Dead or alive.
Reward: 45,000 gil, with an added bonus if any stolen reagents are recovered intact.

Blue Steak Magic
Difficulty: ★ ★ ★ ★
Bounty Summary: To master the magical arts, the Whalaqee consume beastkin to gain their strengths. What do you suppose happens, then, if you were to consume another Spoken? That is the theory that Qhispe tested, shortly before being exiled by his tribe. Now, Qhispe wanders Yok Tural to prey on lone travelers in an attempt to gain their power, representing both a great shame to the Whalaqee and a great danger to the innocent.
How to identify: A Tonawawtan man with blonde hair, dressed in traditional Whalaqee blue
Location: Last seen prowling the roads in Urqopacha, Yok Tural
Trophy / Bounty requirements: Slay Qhispe and return with his cane
Reward: 73,000g

The Hand and Its Fingers
Bounty Summary: [Greetings. We are a network of vigilante information brokers. The specifics of who we are is irrelevant compared to what we intend to do. We track the whereabouts of a ring of dealers known as the Gilded Hand, as they spread a substance known as ‘Behemoth’s Blood’. The drug’s market is niche… for now. But it offers a euphoric high, alongside a burst of strength unlike anything else-- and dependency unlike any other. In the wrong hands, it could cause a lot of problems. That’s where you come in. Your first target is a viera woman known as Iska, who currently resides in Ishgard. If you are an adventurer worth your salt, you will find her, and you will know what to do. Just be polite in the city; any maimings should be done out of sight. We will not pay your bail if you do something stupid.]
How to identify: Very little is offered besides her name. You will have some searching to do.
Location: Ishgard, Coerthas
Trophy / Bounty requirement: Do what it takes to subdue or eliminate Iska, and retrieve her finger.
Reward: 75,000gil for Iska’s finger

Infestation Instigator
Bounty Summary: Namai has been afflicted with swarms of rats, too numerous to contend with by conventional means. While they search for someone to take care of their rat problem, another problem remains: Just one day after the rat problem was discovered, a mysterious woman visited the village, offering to solve it for more than they could afford. After she was turned away, some saw her speaking to the rats, and a couple followed behind. Could this stranger be behind the infestation?
How to identify: A lalafellin woman who wields a rod with an odd gnarled face
Location: The Gensui Chain, Yanxia
Trophy / Bounty requirements: Eliminate the rat mage and return with her rod
Reward: 52,000g

Rynn "The Viper" Aelraeth
Bounty Summary: Rynn Aelraeth, infamously known as "The Viper," is a cunning mercenary and thief wanted for numerous heists across Eorzea, including recent raids on merchant caravans along the East Shroud routes. Rynn has also been implicated in several altercations with local authorities, leaving behind a trail of injured Yellowjackets. Her known allies in the underworld make her capture especially urgent.
How to identify: Rynn is a Duskwight Elezen with distinct silver hair, usually tied back in a braided ponytail. She has piercing golden eyes and a serpent tattoo winding down her right forearm. Often seen in leather armor with a dark green cloak, she wields twin daggers crafted from Garlean steel and marked with the symbol of the Ala Mhigan Resistance.
Location: Last sighted near the Sylphlands in the East Shroud, but known to frequent various hideouts around the Black Shroud. She may also seek refuge among sympathizers in Gridania's underground.
Trophy / Bounty requirements: Proof of Rynn’s defeat—her serpent tattoo must be identifiable on the right forearm. Bring this evidence to the Gridanian authorities to receive a writ.
Reward: Base reward of 55,000 gil for a writ of her arrest, with an additional 5,000 gil for information leading to the arrest of her associates. Additional rewards negotiable for any stolen items returned in good condition.

Mischief Maker
Bounty Summary: A mischief maker has been making his way around the Shroud with his funky magic! While not necessarily ‘harmful’ outright, he still needs to be caught. The man goes by ‘Lorcan’ and he’s been transforming people into animals! Polymorphing them, then leaving them to deal with the aftermath. It took quite some time, but eventually a group of animals made their way into Gridania. The Adders have dealt with plenty of victims. They’re hoping while they deal with this magic that someone brings Lorcan to them.
How to Identify: Lorcan is a rather colorful man. Pale, with vibrant makeup. His clothes are just as vibrant, even if he only wears robes.
Location: Black Shroud
Trophy/Bounty Requirements: Bring Lorcan back into the Twin Adders. Return with writ of completion.
Reward: 50,000

Gobbie Cult
Bounty Summary: A prior issue with a Goblin cult has reared its head once more. The same cult as before but, this time, the leader changes. According to a Goblin by the name of Whistleblox, they have been creating tunnel systems within the mountains of Dravania. All to travel to other areas and spread their cult. Through kidnapping, of course, which they have. Those goblins are kept within the tunnel system. Someone needs to take the cult out for good and close off the tunnel system. Careful of explosives. Any goblins you find captured, return to Idyllshire.
How to Identify: A small group of Goblins near the mountains of the Forelands. Has formed intricate tunnels within the mountains to travel.
Location: The Dravanian Forelands
Trophy/Bounty Requirements: Return any captured Gobbies to Idyllshire, return with a writ of completion from Whistleblox.
Reward: 75,000g
Mononoke Threats
With the Far East serving as the home for the company and the leader no stranger to the home realm of yokai it often falls to NightRaid to assist the Apparent Realm from the ongoing barrage of threats making their way from the Hidden Realm. Here is the list of bounties that one way or another revolve around the supernatural entities of the East, never underestimate your targets.

(鬼神) Onikami of the Sea Moon
in progress
Bounty Summary: Onikami is a fearsome yokai said to have once been a sea guardian that broke a sacred vow. By the light of a blood-red moon, it appears in the misty waters of the Ruby Sea, attacking passing ships and coastal villages. Survivors speak of an eerie chanting that echoes across the waves before Onikami emerges, draining the strength of anyone who crosses its path. Local fisherfolk claim appeasing ancient underwater shrines might weaken its hold on the Ruby Sea—but only the bravest dare to try.
How to identify: A towering horned silhouette the size of a roegadyn wreathed in deepsea mist beneath moonlight, trailed by ghostly lanterns drifting along the surface of the sea. A chilling aura and distant chanting often signal its approach. Skin like the depths of the ocean and hair white as a ghost.
Location: The Ruby Sea, particularly around hidden reefs and the waters near underwater ruins.
Trophy / Bounty requirements: Secure a fragment of Onikami’s crimson mask as proof of its banishment. IT'S HIGHLY RECOMMENDED YOU TAKE A GROUP.
Reward: 40,000 gil, plus an ancient protective talisman from local shrinekeepers to any who successfully purge this malevolent spirit from the Ruby Sea.

Howling Hōkō (彭侯)
in progress
Difficulty: ★ ★ ★ ★
Bounty Summary: While most of the land heals from the scars of Garlean occupation, some wounds never forget. Many great trees were felled as colonies sprouted in their place, and from one such tree sprung a powerful Hōkō. Blind with rage, the spirit once doled justice to its trespassers, earning admiration from the locals who despised their oppressors. Alas, even with the imperials gone, the Hōkō’s rage persists. Having disappeared for years, Its sudden return was marked with a rampage on the village of Namai. After wounding a widowed mother and her young daughter, the town calls for aid from any hunters willing to quell the threat, and give the poor soul its final peace.
How to identify: A large canine entity, dripping with malice. Appears rabid.
Location: Othard, Yanxia; Southwest of Namai, somewhere in the Heron’s Way
Trophy / Bounty requirements: Slay the Hōkō, and retrieve it’s greatsword as a trophy.
Reward: 72,000g for return of the Oversized Zweihander

Mujina of the Reedwind
Difficulty: ★★
Bounty Summary: A mischievous mujina has been disturbing residents near the riverbanks of Yanxia, causing livestock to vanish and impersonating villagers to sow confusion and fear. Though not overtly violent, this mononoke is dangerously clever, and its illusions have nearly led to fatal accidents. Farmers in Namai have requested aid in dealing with this trickster spirit before its pranks turn deadly.
How to identify: Often appears as a masked villager or a talking animal, but always leaves behind a faint trail of damp reeds and fur. In its true form, it resembles a small beast cloaked in mist, with glowing yellow eyes and a fox-like grin.
Location: Reed-choked riverbanks near Namai, Yanxia.
Trophy / Bounty requirements: Trap and dispel the mujina; bring back its enchanted mask or a sealed talisman containing its essence.
Reward: 40,000 gil for the enchanted mask or talisman, 80,000g total if both is returned.

Yurei Mushi
Difficulty: ★ ★ ★
Bounty Summary: Last moon, Tomoe, a young woman from Isari was tragically murdered by a man whose affections she scorned. Since then, a swarm of caterpillars have descended on the fishing town, devouring everything in sight. Locals suspect Tomoe has become a yurei mushi, a vengeful spirit who is part woman, part insect. But even the death of her murderer will not be enough to sate her bloodlust. She will not stop until all of Isari is devoured, and for that reason, she has to be defeated.
How to identify: A ghostly woman with a human upper half but the lower half of a caterpillar.
Location: East Othard Coastline, The Ruby Sea
Trophy / Bounty requirements: Defeat or exorcise Tomoe.
Reward: 67,000g for a lock of her hair

(邪神) Ashen Embrace
Bounty Summary: Forged in the agony of those who perished in a devastating temple blaze, this restless spirit roams the charred remains near Vanaspati. Ashen Embrace drifts as a swirling cloud of soot before erupting into ghostly flame to consume anyone who draws too close. Survivors speak of mournful wails echoing at twilight and scorched footprints burned into the soil. Local lore claims that purifying the site with sacred water may quell its rage—if the spirit can be reasoned with before it sets everything aflame.
How to identify: Shifts between ash-gray and fiery orange, leaving ember trails and intense heat in its path. Its cries crackle like a roaring fire.
Location: The smoldering ruins near Vanaspati, Thavnair
Trophy / Bounty requirements: Bring back a fragment of its charred spirit core as proof, along with evidence of a completed purification ritual if possible.
Reward: 35,000 gil, plus a set of Thavnairian fireproof charms. Additional payment for any recovered relics from the lost temple ruins

Ao-Bōzu of the Old Road
Difficulty: ★★
Bounty Summary: A strange blue-skinned monk-like yokai has been spotted by travelers along the ruined paths outside Doma Castle. This Ao-Bōzu tricks lone travelers with polite conversation before vanishing into fog—some never return. It is believed to be the restless spirit of a monk who was cast out unjustly.
How to identify: Appears as a bald, hunched humanoid in blue robes with an oversized head and no facial features. Fogs up mirrors and waterskins nearby.
Location: Yanxia, along the abandoned causeways near Doma Castle.
Trophy / Bounty requirements: Secure a prayer bead from its robes after banishment using a sacred sutra.
Reward: 36,000 gil, and a warding charm blessed by temple caretakers.

Bakeneko and the Great Nekomata (化け猫 & 猫又)
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: Kugane’s piers have been embroiled in chaos and intrigue. From luxury imports lifted off warehouses in the night, to diligent workers gone missing… some even returned days later, acting entirely unlike themselves and reeking of death. Merchants and sailors alike have been scrambling to find the source of the issue, noting nothing out of the ordinary. But rumor has it, some have seen the feral cats on the harbor standing on two legs. Another says one of those cats even has two tails.
How to identify: A colony of what appears to be feral cats, one of which sporting two tails. Beware their ability to speak, as well as their penchant for fire magic and necromancy.
Location: Hingashi, Kugane; in the alleyway on Pier #1
Trophy / Bounty requirements: Slay the two-tailed Nekomata, and sever its twin tail as a trophy. Any other bakeneko may be spared or slain.
Reward: 100,000 gil for the Nekomata’s severed tail

Shiragiku, the Paper Bride
Difficulty: ★★★
Bounty Summary: Shiragiku is a vengeful yokai believed to be the spirit of a jilted bride whose ceremonial papers were scattered and burned in a forgotten rite. Now, she haunts the overgrown remains of an abandoned wedding shrine deep within Yanxia. Locals report seeing ghostly paper figures dancing in the wind, and couples who pass nearby suffer unexplained misfortune—broken bonds, nightmares, and vanishing memories.
How to identify: Appears as a pale woman in a torn white kimono made of talisman parchment, her face hidden behind a delicate paper veil. Petals cut from wards drift around her like snow.
Location: Yanxia, near the crumbling shrine grounds northeast of Namai.
Trophy / Bounty requirements: Retrieve a piece of her ceremonial veil after performing the proper banishment rite.
Reward: 58,000 gil, with a bonus charm of protection offered by shrine maidens seeking to reclaim the sanctity of the site.

Kokuribabaa, the Copper Hag
in progresses
Bounty Summary: Kokuribabaa is a vengeful and grotesque mononoke whose bitter spirit is said to have been born from ancient treachery. Now, she haunts the crumbling grounds of the historic Ryu Western Bridge in Yanxia, Hingashi. Her cursed presence brings misfortune and decay, with locals claiming her mocking laughter forewarns failed harvests and lingering despair.
How to identify: A frail, withered old woman clad in ragged, copper-hued robes, with eyes burning an unholy light. A putrid scent of decayed metal and the sound of distorted laughter mark her passage.
Location: Yanxia, Western Bridge – within the dilapidated precincts of the Jade Pagoda
Trophy / Bounty requirements: Retrieve a lock of her copper-tinted hair that glows faintly when doused in salts, serving as proof of her subdual.
Reward: 34,000 gil, plus additional honors from local shrines for restoring the sanctity of the pagoda.

Yosuzume (夜雀)
Difficulty: ★ ★
Bounty Summary: Travelers stay wary of Yosuzume when on the less beaten path. They fly in flocks, loud as sparrows but sporting no physical form. Their shadowy silhouettes are a terrible omen for the roads ahead-- though causing no harm themselves. At least, not until now… The quaint fishing village of Isari welcomed a panicked pair of travelers, reporting a swarm of Yosuzume. But instead of the size of sparrows, the shades were the size of large buzzards, and quite territorial. The couple had to run and leave the bulk of their belongings behind, sustaining only minor injuries. However, it’s only a matter of time before other travelers encounter them, and aren’t so lucky.
How to identify: Swarming flock of large bird-like spirits, appearing as featureless shades
Location: Othard, Yanxia; spotted swarming around Heron’s Flight
Trophy / Bounty requirements: Subdue the swarm of abnormally large Yosuzume, and collect their spiritual residue for purification.
Reward: 25,000 gil for writ of completion, and 6,000 gil per additional onze of spiritual residue

Sutoku Tennō Wannabe
in progress
Bounty Summary: One of the most terrifying yokai known to mortals was once known as Sutoku Tenno, and the name has come to terrify the streets of Kugane. However… The threat is not as grand as one would think. A suspected copy-cat has decided to call itself the new Sutoku Tenno, but what yokai could that be? Not the type that destroys cities, but enough to rain fires and burn alive unsuspecting citizens!
How to identify: Currently, the appearance is unknown. But watch out for unusual activity.
Location: Throughout Kugane, often occurring at night
Trophy / Bounty requirements: Return with a talisman of the marked assailant.
Reward: 78,300g

Amefurikozō, the Rain Child
Difficulty: ★
Bounty Summary: Farmers in the Fringes have begged for help after weeks of unending drizzle have ruined their crops. At the heart of the storm is a child-like yokai with a paper umbrella—an Amefurikozō—whose presence stirs melancholy and constant rainfall. While not violent, its influence could cause lasting famine if not dealt with soon.
How to identify: A small yokai in a rain-soaked kimono, carrying a crooked umbrella. Its footsteps never leave prints, but the air smells of wet earth.
Location: The Fringes, in the fields east of Castrum Oriens.
Trophy / Bounty requirements: Capture the yokai’s umbrella or bottle rainwater directly under its influence.
Reward: 28,000 gil, plus a farmer’s blessing and supply basket from grateful homesteads.

(鰻姫) Unagi Hime
Bounty Summary: While typically docile and isolated in deep sea waters, the appearance of a rather aggressive and bloodthirsty Unagi Hime has made an appearance along the shores of the Ruby Sea. Some sailors flee with a piece of their arm gnawed off upon encountering her– her carnivorous appetite has now made it to mortals.
How to identify: A woman dressed in a soaked kimono, missing clogs, pale skin and a face resembling a fish.
Location: Spotted in various shores of the Ruby Sea
Trophy / Bounty requirements: Her deep sea-soaked kimono
Reward: 55,600g

Kage no Yami
Bounty Summary: Kage no Yami, a vengeful spirit said to be the restless soul of a wronged merchant, now roams the narrow alleyways of Kugane. Its sudden, chilling apparitions and whispered curses have cast an ominous pall over the district, unsettling local denizens.
How to identify: A ghostly form clad in traditional attire, marked by shadowed eyes and a trailing mist that dissipates into the night. Seems to appear as a Highlander man.
Location: The street markets of Kugane at Night.
Trophy / Bounty requirements: Retrieve a remnant of its ethereal mask using an enchanted talisman as proof of pacification.
Reward: 32,000 gil, with additional rewards from local elders for securing public safety.

Odd jobs
Various smaller and simple jobs that do not quite require combative expertise. Jobs such as: gathering, delivery, cleaning, menial chores, research, investigation. These jobs do not pay as much as the given bounty jobs, generally.
Spirit Communing
When the balance between the realm of the mortals and that of the otherworldly begin to topple it's up to the spiritually trained and aware to help stop the plight before matters get worse. Be aware, these jobs require utmost caution and serious attention.

Eviction Notice
Job Summary: Yjld is an apartment caretaker in Mist who is having trouble selling Apartment #4 after its previous owner tragically passed in the field. Though the apartment has been scrubbed from top to bottom, she thinks the previous owner may still be lingering behind and threatening anyone else who tries to move in. Looking for someone to help cleanse the apartment and put their spirit to rest.
Location: The Topmast, Mist
Job requirements: Cleanse and if necessary, exorcise Apartment #4. Return with writ of completion.
Reward: 34,000g

Feast for Father Frost
Bounty Summary: The communities of Gyr Abania are coming together once again to hail the ending of winter with a traditional Winter’s Knell feast! They’re seeking able bodies who are willing to participate in the ceremonies, aiding the Fists of Rhalgr with transport of ceremonial goods, set-up and clean-up for the feast, and tending to Father Frost’s flame when the wickerman is burned. Lodging and food is provided, as the trip will span 3 days time.
How to identify: Monks of the Fist will be donning traditional yellow silks.
Location: Begins in Rhalgr’s Reach, before traveling to Ala Mhigo; Gyr Abania
Trophy / Bounty requirements: Aid the Monks of Rhalgr in preparing Winter’s Knell festivities for the populace of Ala Mhigo
Reward: 45,000 gil and a keg of blessed, smoked ale

Beneath the Still Waters
Difficulty: ★★
Job Summary: Fishers in Lower La Noscea report strange lights and gentle voices rising from the surface of the lake near Moraby Bay. Some say an ancient spirit of the water, once revered by local tribes, stirs again. The local temple seeks a skilled communer to investigate and determine whether the spirit’s return is one of peace or a call for help.
Location: Moraby Bay, Lower La Noscea.
Job requirements: Commune with the spirit through traditional La Noscean rites, using offerings of river pearls and clean water. Return with a spirit-bond shell to confirm the success or results of communication.
Reward: 35,000 gil for the shell.

For Those We’ve Lost
Difficulty: ★
Job Summary: The Church of Saint Adama Landama is hosting an annual memorial service for the countless who’ve perished in the Calamity. They’d like assistance reading rites and laying flowers upon the graves, since many buried there have none remaining to mourn for them.
Location: Church of Saint Adama Landama, Eastern Thanalan
Job requirements: Assist the priests with the memorial service, reading rites and decorating the graves.
Reward: 19,000g for writ of completion

The Silent Guardian
Difficulty: ★ ★
Job Summary: In a secluded area of the East Shroud, an ancient forest guardian spirit known as "The Silent Guardian" has grown restless. Hunters and gatherers report unsettling whispers and strange disturbances in the woodlands, with tools vanishing and animals fleeing in terror. The Conjurers’ Guild seeks those attuned to the aether to commune with the guardian and discover the cause of its distress before the balance of the forest is disrupted.
Location: The Sylphlands, East Shroud.
Job Requirements: Conduct a proper spirit communion ritual to soothe The Silent Guardian’s unrest and determine the source of the disturbance. Return with proof of the encounter, such as an imbued leaf or aetheric residue.
Reward: 40,000 gil, with an additional reward of rare forest herbs from the Conjurers’ Guild.

Best Friends Forever
Job Summary: Shroud native Yhantra has been visited the past few nights by a small, friendly spirit that she can’t quite define. However, given the spirit’s habits, she suspects it’s her late dog Kod’a coming home to his old bed and toys. Help Yhantra give one last farewell to her faithful friend before the canine’s spirit can be put to his final rest.
Location: The Lavender Beds, The Black Shroud
Job requirements: Report to Yhantra’s house and help put the dog’s spirit at ease. Return with writ of confirmation.
Reward: 28,000g
Occupational Shifts
The true odd jobs! Listed below are a variety of positions that need to be covered in the short and long term, typically of the domestic and manual labour nature!

Poolside Wellness Wanted
Job Summary: Snowsoak Springs is preparing themselves for a busy opening season, especially as the warmer months approach. With that in mind, they’re looking for massage therapists. Permanent positions available for those who do well.
Location: Snowsoak Springs, The Firmament
Job requirements: Offer massages to clients who visit the Springs. Professional experience required. Return with writ of confirmation.
Reward: 6,000g per day

Fishin’ Time!
Job Summary: The Fishermens’ Guild has gotten a sudden influx of newcomers lookin’ to FISH! Unfortunately, they just don’t have enough people there to truly help their newbies. They’re hoping for someone that knows how to handle a fishing rod to come in and help out!
Location: Limsa Lominsa
Job requirements: Help out with the new fishers at the Guild! Return with a timesheet.
Reward: 5,000g for each day helping!

The Hard Rush
Job Summary: Every few moons, groups of Ishgardian citizens tour Dravania to learn of the Dragonsong War. During the trip, it’s customary to stop by The Hard Place in Idyllshire for a drink and a bite to eat, so The Hard Place is looking for temporary staff to help with the rush. You’ll be tasked with making drinks and taking plates to tables. Swine suit not required.
Location: Idyllshire, The Dravanian Hinterlands
Job requirements: Report to The Hard Place. Return with a signed time card with the number of hours worked.
Reward: 3,000g per hour, plus tips

Tools of the Trade
Difficulty: ★ ★
Job Summary: Blacksmiths and craftsmen in need of extra hands have posted requests for assistance in handling metalwork, leathercraft, and basic repairs. With a surge in orders for reinforced tools, armor, and weapons, skilled artisans or willing laborers are encouraged to help keep production steady.
Location: Various forges and workshops in Ishgard.
Job Requirements: Assist in forging and repairing weapons, crafting tools, or assembling armor. Tasks may include bellows operation, supply transport, and material preparation. No prior smithing experience required, but efficiency and precision are valued.
Reward: 38,000 gil, plus a choice of a finely crafted utility knife or reinforced gloves as thanks for your labor.

Cheap Laughs
Job Summary: There are fewer hot springs visitors during the cold months, leaving the owner of the Bronze Lake Tavern to seek other means of getting people in the door. That’s when the idea of a comedy night occurred to him. Do you think you have what it takes to keep a crowd laughing? If you’re good, you’ll be asked to return for multiple nights.
Location: Camp Bronze Lake, Upper La Noscea
Job requirements: Perform a stand-up routine at the Bronze Lake Tavern. Must have at least two hours of material. Return with writ of completion.
Reward: 5,000g per night

Door Closed, Build a Window
Difficulty: ★ ★ ★ ★ ★
Job Summary: The Eorzean Alliance is searching for able-bodied workers willing to brave the cold and help restore Regio Urbanissima. Now that the weather is warming somewhat, efforts have started in earnest to house Garlemald’s displaced civilians, though beware, this work is not for the faint of constitution. Even in the Spring, Ilsabard can be unforgiving.
Location: Report to the Alliance contractor in Camp Broken Glass, Garlemald
Job requirements: Work with a team to clear wreckage and build houses for civilians displaced by war. Return with a signed timesheet.
Reward: 10,000g per day (max of 14)

Innkeeper Needed!
Job Summary: Bokairo Inn, popular as ever, is in need of workers! Specifically someone to keep an eye on the front desk, lead people to their rooms, and keep track of who’s where. They don’t need someone forever, just long enough until someone takes up the position.
Location: Kugane, Bokairo Inn
Job requirements: Help the Bokairo Inn and return with a timesheet.
Reward: 5,000g per day worked
Search and Rescue
Below are the listings of reported missing peoples, animals and items across the realm, though they may also be posted locally. Safe return of the given target is obligatory.

Not Quite the Ending In Mind…
Bounty Summary: Kilte Yote used to wander the star far and wide with his mother. Unfortunately, she recently passed, and her last task to him was to bring her locket to Oschon’s stone in Outer La Noscea. This was an easy feat to accomplish for one like Kilte, but alas… He may have… dropped the locket over the cliffside. Normally, he’d be content in this, but it caught on a rock and is dangling there currently. Kilte’s lalafellin legs aren’t quite equipped to climb a cliffside, but perhaps yours are?
Location: South of the Kobold Dig, Outer La Noscea.
How to identify: A tarnished gold locket dangling from jagged stone.
Trophy / Bounty requirements: Retrieve the locket and bring it safely back to NightRaid Headquarters.
Reward: 25,000 gil for the locket

Remains of Calamity
in progress
Job Summary: A researcher has recently delved deep into Mor Dhona. Specifically where the corrupted crystals from the Calamity lay. Getting near these can harm someone. This researcher goes by the name Catherine. Her friend, Mabel, is requesting someone to follow her trail and make sure nothing has attacked her. As well as check on her aether, depending on how close she has gotten to those crystals. Catherine is a Hyur woman with striking pink hair. She’s easy to pick out!
Location: Mor Dhona, north of the Singing Shards
Job requirements: Bring Catherine back to Mabel, return with a writ from Mabel.
Reward: 35,000g

Gnot So Gneighborly
Job Summary: Ivenne has recently had the pleasure of settling into retirement-- only to realize the pettiness of everyday life is not so easily left behind. Her neighbor Joisie has something in common; they both enjoy lawn ornaments. And while one might enjoy a friend found through a shared hobby, Ivenne finds their interactions growing more curt. Short. Pointed… All of this to say, a coveted garden gnome is missing from Ivenne’s collection Locate and retrieve it while remaining unseen, and keep an eye out for anything interesting along the way.
Location: Ishgard, Coerthas
Job requirements: Retrieve Ivenne’s coveted garden ornaments from Joisie’s clutches without getting caught. Bring something interesting back for a bonus.
Reward: 10,000 gil for the garden gnome, 5,000 gil for an additional ornament.

Whispers Under the Canopy
Job Summary: A talented but inexperienced alchemist disappeared while searching for rare Tanglebloom herbs in the deep jungles south of Palaka’s Stand. Subsequent search parties returned shaken, reporting flickering lights and voices calling out from the darkness—some suspect supernatural involvement. The alchemist’s disappearance jeopardizes vital research, and local herbalists are desperate for results.
Location: Dense jungle south of Palaka’s Stand, Thavnair
Job requirements: Traverse the thick jungle growth to locate and safely escort the alchemist back. Recover any Tanglebloom samples if possible, but beware illusions and hostile wildlife lurking beneath the canopy.
Reward: 25,000 gil for the alchemist’s safe return. An additional 5,000 gil for intact Tanglebloom herbs. The Alchemists’ Guild may also provide rare potion formulas as thanks for your successful efforts.

Out at Sea
Job Summary: Recently in Limsa there has been a rumor going about. A smaller boat left the docks to follow a fishing route. That a Highlander couple were going out on a fishing date. Specifically along the Bloodbrine Sea. This isn’t an odd happenstance, fishing boats go out all the time. Couples fish together. However, the rumors mention that the boat hasn’t come back yet. Some are beginning to worry what would make a boat disappear. Some are wondering if anyone is looking into the matter. Others hope the couple is alright. This is where you come in.
Location: Vyllbrandt, last seen near Bloodbrine Sea.
Job requirements: Find the couple, this will definitely take a bit of tracking. Bring back a writ signed by said couple.
Reward: 65,000g

Light in the Ruins
Difficulty: ★★
Job Summary: A novice thaumaturge seeking ruins for study has gone missing in the caves beneath Bronze Lake. The tunnels are unstable and partially flooded, with pockets of corrupted aether reported by previous surveyors. Maelstrom scouts are requesting assistance in locating and safely extracting the student.
Location: Upper La Noscea, Bronze Lake cave network.
Job requirements: Locate the missing thaumaturge, stabilize their condition, and navigate collapsed paths. Waterproof gear and aetheric awareness are advised.
Reward: 42,000 gil, and a magical ring enchanted with minor shielding aether by the Thaumaturge’s Guild

Toad Troubles!
Job Summary: A woman by the name of Amelia has an obsession with toads! She takes care of ten, making sure they’re all given proper love and care. Unfortunately, all ten of them managed to escape her home! She isn’t exactly sure how, but it certainly happened! She’s hoping that someone will wander around the Lavender Beds with her and find them.
Location: The Lavender Beds
Job requirements: Bring back all ten toads to Amelia! Return with a writ of completion.
Reward: 20,000
Deliveries and Escorts
The world is ever moving and as such that means the people and their produce must keep moving too! Below are listings placed by clients looking for assistance with moving, protecting, guiding and transporting individuals or their belongings from one place to another with absolute priority and safety.

Zi Zi’s Un-Delivery Service
Job Summary: It’s not always easy being a kobold living away from U’Ghomoro, but that’s never daunted Zi Zi. She’s fast, loves to explore, and is undaunted in the face of danger! All traits that serve her well in her profession of returning stolen goods to their rightful owners. Unfortunately, one of Zi Zi’s colleagues hasn’t heard from her in a few days, after she snuck aboard a rogue vessel for her latest mark. But the vessel is still docked and (mostly) unboarded for now. Time is of the essence!
Location: Western La Noscea, The Serpent’s Tongue
Job requirements: Find Zi Zi and return her safely to her colleague at the Inn on the Aleport Docks. (Optional) Help Zi Zi retrieve her mark; an heirloom music box.
Reward: 35,000 gil for a signed writ of completion upon Zi Zi’s return, and an additional 15,000 gil for an additional writ upon the music box’s return.

Where It Rightfully Belongs
Job Summary: The wave of interest in Tulliyollal’s rite of succession has seen travelers from across the globe setting sail for the far-west nation! With it comes the Good, the Bad, and the Ugly. While whisperings of stolen artifacts from locals is unfortunately nothing new, some particularly foolish adventurers seem to have made off with artifacts from the Giants of Yok Tural. Fortunately, the artifacts have already been recovered. But the nearby Pelu Pelu intend to deliver it back to their owners, and they seek a seasoned adventurer to keep them safe from potential… shenanigans.
Location: Starts in Wachunpelo, Yok Tural
Job requirements: Ensure the Pelupelu return the artifact to the Yok Huy, and keep them and their alpacas safe from any potential interception for a writ of completion.
Reward: 65,000 gil for writ of completion

The Great Postal Race
Job Summary: Mogmi is an aspiring postmoogle, but has never quite passed his postmoogle qualifier. To ensure every postmoogle delivers mail as quick as the wind, they have to fly all the way around the Black Shroud in an afternoon. Mogmi is ready to fly, but is nervous about the hostile wildlife. Looking for someone to escort Mogmi on his postmoogle qualifier!
Location: The race starts at The Hawthorne Hut, East Shroud
Job requirements: Escort Mogmi during his postmoogle qualifying exam and make sure he doesn’t fall afoul of wildlife.
Reward: 37,000g and an honorary postmoogle hat

Isa’s Potions
Job Summary: Isa Nobuyuki has found himself busy with his small business. Specifically of odd concoctions. May that be made with odd plants, things of spiritual nature, weird combinations, or things that have weird and positive effects on the body. That aside, he has begun dabbling with the alchemists in Thavnair. He has finished a delivery they requested, but finds himself too busy to deliver it. He’s hoping for someone to do the job for him, so he can continue his work he needs to finish. If you have any questions, ask Scilla Wulf!
Location: Thavnair, The Great Work
Job requirements: Deliver Isa’s potions to The Great Work, return with a writ of completion from the man himself.
Reward: 45,000g and 3 Panacea

Painter Problems
Job Summary: A painter by the name of Damian Stanier has been itching to do more landscape pieces. This means he wishes to stop and paint in various areas. Specifically ones on his list. This list contains some dangerous areas, where he will need guarding. Not only dangerous, but many of these places are far from each other. Dark caves within Coerthas, the Sagoli Desert where the sandworms lurk, abandoned arboretums in the Hinterlands, etc. Expect plenty of trouble, but beautiful paintings to come from them!
Location: Begin your travelling at his shop within the Goblet [Address here].
Job requirements: Follow and protect Damian! He will handle the cost of travelling. Return with a writ from the man himself.
Reward: 85,000g

Chocobo Flu
Job Summary: Tailfeather is often sturdy and resilient enough to persist on their own. Unfortunately, this season has brought with it a new bout of the flu that’s been especially tough on residents and chocobo alike. A local coalition of healers and botanists have a care package of vaccines and medicine to administer to the village, but they’ll need frost-hardy adventurers to help their caravan through Coerthas.
Location: Starting in Falcon’s Nest, Coerthas Western Highlands, and ending in Tailfeather, Dravanian Forelands.
Job requirements: Aid the caravan to Tailfeather and ensure the safety of the medicine and medics for a writ of completion.
Reward: 45,000 gil for writ of completion
Healing and care
If you harbour a penchant for stabilizing or improving the health and well being of others then we implore you take a look at the following listings! The world has no shortage of those requiring aid, be it on going struggles of combat and conflict, disasters of the elements or rebuilding what has been lost. Experienced healers, those with a gentle touch or a good heart will find their skills put to full use and very much appreciated.

Baby Boom
Job Summary: The midwives of St. Reymanaud’s Cathedral are short-staffed with spring illnesses at the most inopportune time. There’s several expecting mothers in The Firmament, due any day now. They could really use the help of an experienced midwife.
Location: St. Reymanaud’s Cathedral, Foundation
Job requirements: Report to the cathedral and accompany the midwives to the clients’ homes in The Firmament. Women preferred, childbirth experience required. Return with writ of confirmation.
Reward: 6,500g per day

Stinky Business
Difficulty: ★ ★
Job Summary: Damian Byrne is new to the mercenary ‘business.’ Though, as of late, he hasn’t been able to do much in that regard. Unfortunately his past job found him dealing with a Great Morbol! While he won, the Morbol certainly went down kicking and left the man with something NASTY. Its bad breath left him with something akin to Gold Lung. This leaves him rather ill and forced to stay indoors! Damian hasn’t been able to find a healer capable of dealing with this issue. He’s hoping that someone will help him soon so he can get back to it!
Location: Damian’s home is within the Lavender Beds. [Address here!]
Job requirements: Heal Damian’s sickness! A regular Esuna will not work on whatever the Morbol has left him with. Return with a writ from the man himself!
Reward: 32,000g

Mystery Malady
Job Summary: After a research expedition into Dimwold, all seven members of the research party were stricken by illness. Fatigue, brain fog, strange spots–you name it. They were recovered and taken to the infirmary in Rhalgr’s Reach, but their condition has the healers stumped. They’re looking for outside aid to assist in diagnosis–and hopefully a cure.
Location: The Barber, Rhalgr’s Reach
Job requirements: Diagnose and cure the research party. Return with writ of confirmation.
Reward: 61,000g

Aid for the Ailing
Difficulty: ★ ★ ★
Job Summary: Several remote villages have reported increased illness and injury due to harsh weather and limited access to healers. Local caretakers seek those with medical knowledge, potion-brewing skills, or steady hands to assist in tending to the sick and wounded. Any aid could mean the difference between recovery and tragedy.
Location: Settlements in the Dravanian Forelands and Coerthas Western Highlands.
Job requirements: Provide first aid, administer medicine, and assist in preparing herbal remedies. Those skilled in aetherial healing or alchemy may be asked to perform more advanced treatments.
Reward: 50,000 gil, along with a supply of high-quality restorative potions for future use.

Windswept Recovery
Difficulty: ★ ★
Job Summary: A group of travelers crossing the Coerthas Western Highlands has been struck by an unexpected ice storm, leaving several members frostbitten and suffering from severe hypothermia. The survivors have taken refuge in Falcon’s Nest, but urgent medical assistance is needed to stabilize their conditions. House Durendaire has issued a request for skilled healers to aid the wounded and prepare restorative elixirs.
Location: Falcon’s Nest, Coerthas Western Highlands.
Job Requirements: Tend to the wounded, provide warmth and shelter, and help craft medicinal salves using local herbs and materials. Those with knowledge of aetheric healing are encouraged to assist.
Reward: 35,000 gil, along with a House Durendaire-inscribed talisman for cold resistance.

Whispers of the Wood
Job Summary: A remote hamlet in the Black Shroud has been stricken by a mysterious malady, leaving its inhabitants weak and despairing. Skilled healers and herbalists are urgently needed to tend to the afflicted, prepare restorative remedies, and restore hope to the community.
Location: The Black Shroud, on the outskirts of Gridania
Job Requirements: Administer medical care to the locals, gather medicinal herbs from the surrounding woodlands, and safely transport patients to Gridania for further treatment.
Reward: 40,000 gil for a week’s worth of work, plus rare healing potions from the Gridanian healers.
Crafting and Gathering
Already experienced in a craft or wanting to learn one? Then these jobs might be for you! Listed below are clients that are in need of helping hands where they can be had, be it gathering certain materials or helping manufacture them for a cause, required levels of experience desired will be listed with the entry. Show off what you know or pick up a new talent!

Warm Coats
Job Summary: Members of the Adders are off on an expeditional patrol around Coerthas, known for the bone-chilling cold weather. Their group numbers have recently increased with a good amount of recruits, and they’re in need of the proper gear to endure the cold for several hours a day.
Location: Adders Base, New Gridania
Job requirements: Leatherworker able to make sturdy fur coats and gear durable for extreme cold weather.
Reward: 5,000g per pelt.

Smithy Needed
Job Summary: A tutor at the Gladiators’ Guild, Emmeline, is requesting a smithy! Specifically to craft her blades. Why? Well, to give them to her students, of course! They’ve been practicing for months and she wishes to treat them to a surprise for all their hard work. She’s willing to pay anything, as long as they’re well-crafted longswords!
Location: Ul’dah, Gladiators’ Guild
Job requirements: Bring the swords to Emmeline, but be sneaky about it! She’s always at the Guild! Return with a writ.
Reward: 80,000g

Lumber Needed ASAP!
Job Summary: Since the ransacking and destruction of a massive, aggressive grassland worm, buildings between Sheshenewezi and Hhusatahwi will need patching-up. Therefore, they seek as many hands as possible to fetch sturdy lumber and transport it to the towns. If you’re able to aid in reconstruction work, that’s a plus!
Location: Sheshenewezi and Hhusatahwi
Job requirements: Held gather sturdy lumber to transport to Sheshenewezi and Hhusatahwi. If able, aid in the reconstruction and patching of buildings.
Reward: 5,000g for every cluster of lumber, 10,000g for every hour of construction worked.

Not Without my Coffee
Job Summary: It’s harvest time for the coffee plants of Ciblu’s Coffee Grounds, and a bout of flu has rendered Ciblu short-handed. Looking for a helping hand with the harvest; you’ll be compensated by the sack.
Location: Ciblu’s Coffee Grounds, Urqopacha
Job requirements: Assist the Pelupelu with the harvest and return with writ of confirmation
Reward: 6,000g per sack harvested and a bag of roasted coffee beans

Worse Living Through Chemistry
Difficulty: ★ ★ ★ ★
Job Summary: Master Alchemist Supreeth is infamous for being brilliant, but somewhat…difficult to work with, which is why he chooses to work apart from his peers in The Great Work, and why he’s chased away two assistants in as many weeks. So he’s looking for another part-time assistant in hopes that bounty hunters make hardier stock.
Location: Radz-at-Han, Thavnair
Job requirements: Assist Supreeth with the creation and testing of new alchemical concoctions. Must be okay with potential (non-lethal) bodily harm and (temporary) transmogrification. Return with writ of completion.
Reward: 6,400g per day (max of 14)

Lightning in a Bottle
Job Summary: Sommeliers of Wineport spend their days perfecting the perfect batch, measuring everything from vine to bottle. To that end, Aerglona has an idea… Various species of grapes have been carried to the surrounding territory by wildlife, some of which must’ve cross-bred and grown of their own accord. Aerglona is seeking someone to find these grapes, and bring them to her so she can ferment the most unique glass!
Location: Raincatcher Gully, La Noscea
Job requirements: Search the area for wild grapes, pluck as many as you can carry, and bring them back to Aerglona in Wineport.
Reward: 3,000 gil per 2.5 ponzes of wild grapes, and two tickets for a premiere wine tasting.