
NightRaid
Bounty Call
Open Office Hour: bi-weekly on Fridays 9PM - 12AM EST
Location: Crystal - COEURL | Shirogane Subdivision Ward 25 Plot 46
ROLEPLAY Bounty Office & Supernatural investigations

WELCOME TO BOUNTY CALL!
Bounty Call is a venue with work and reward for hunters and visitors that are looking to pick up a variety of odd jobs and bounties issued by the company, NightRaid. Hunts are not limited to experienced individuals, as budding adventurers are encouraged to seek us out as a start. The office is open to the consultation, submission, and distribution of marks to be carried out by NightRaid's present employees.

Services: Hunt Consultation, Artifact Cleansing, Exorcism, Guarding, Scouting, Item Retrieval.
Consult Tetsuro Wulf if you are in need of any services or more listed above!
Facilities like the Dojo, Onsen, Infirmary, Guest Rooms, Studyroom, Zen Garden, Shrine, are open for usage during operation hours!

Applications for working at Bounty Call are currently open for the following roles; Chef, Servers, Hunts Leads, Healers, and Guards!

Meet the writers
Here are those typically responsible for providing and creating these bounties or jobs for our clients, patrons, and visitors. Through collaboration and weekly updates, we ensure to give variety and plenty opportunity for those who visit and are looking for some form of roleplay prompts through our writing. We also work to host and DM elite bounties for a group of players every once in a while. If you have any further questions OOCly regarding any of the bounties posted to our board, feel free to contact any of the following creators.
Tetsuro Wulf
NightRaid Boss
IC: Tetsuro is currently the leader and founder of the Nightraid Free Company, and NightRaid Network. He's known to be a mentor, friend, and familiar face to many within the network's community. He's known as an Okami Deity of Balance, pushing fiercely for the peaceful co-existence of yokai and mortals.OOC: Mun has been roleplaying for 13+ years, running multiple larger roleplay communities, and hosting for many combat-oriented campaigns in-game. Always happy to help bring storytelling, events, and character development.
Discord: okamidad
NIGHTRAIDERS
Free Company
Meet members of the NightRaid Free Company who also write our monthly bounties!

Rules & FAQ
The rules of the hunting hall during operational hours, and some common questions answered based on our system.

FAQ
Q: How do I pick a job?
Check the board by the stairs or visit our site. Pick up to 2 bounties. Visit the counter to register and roll for Bounty Roulette if you like.Q: Is any real gil or loot involved?
No. All rewards are RP-only.Q: Will my job be DM’d?
Not unless it says so. Most bounties are solo RP prompts. Elite Bounties or select jobs may be DM’d—watch Discord for signups.Q: How do I join an Elite Bounty?
Watch the #bounty-board channel. Signups are first come, first serve during Bounty Call.Q: I wrote something about my job. Where do I post it?
Share it in #share-your-bounties! Screenshots, stories, and RP summaries welcome.Q: What if I miss the deadline?
Submit a ticket in #starter-support to ask for an extension.Q: What does “In Progress” mean?
It means the bounty is already claimed. The list updates between events—check before signing up.Still have questions or any concerns regarding your bounty? Submit a ticket in the discord!
RULES
1. No Physical Altercations Indoors
Unless you’re prepared to be frozen in place by the warded seals woven into HQ, keep your hands to yourself. Otherwise, take it to the dojo.2. Respect the Staff
They handle your hunts, drinks, and pay. Don’t bite the hands feeding you.3. No Fake Trophies
We know the difference between a real kill and staged scraps. Don't insult our board.4. No Stolen Hunts
If it’s not yours, don’t touch it. Sign before you chase.5. No Rowdy Drunks
Drink, don’t disrupt. You’ll get cut off or tossed out if you’re a problem.6. All Hunters Welcome
Criminals, enforcers, exorcists, ronin—NightRaid doesn’t discriminate. If you follow the rules, you’re family for the night.

Independent Bounties
These bounties issued can be done solo, as a pair, or with a small group. The difficulty is moderate, though it is advised to still proceed with caution regardless. These jobs may range from criminal activity, hunting mobs causing havoc, etc. You will be required to retrieve a particular item from said bounty as evidence of its completion for a reward.
( Click categories above to view different types of independent bounties listed below. )
Captive pursuits
The following bounties require that you take your quarry back alive with no exceptions. That said, do not underestimate your target, man or beast they are likely to retaliate. Best to come prepared for a long hunt.

Double Trouble
Bounty Summary: Seems a pair of brothers have been making trouble around Ishgard. Two thieves that have gained the attention of the clergy after their recent heist. At the late hours of the night, they ran into Saint Reumanaud’s Cathedral and stole an old relic of worship. They have requested the Temple Knight’s aid, but nothing has come of it. Now they are looking for outside aid. They suspect the thieves are used to hiding from the knights.
How to Identify: A pair of brothers, one dressed in red and the other in purple. Their hair and eyes are of similar shade to their garbs. Sneaking about Ishgard, usually at night, for their next grab.
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the clergy at Saint Reymanaud’s Cathedral. Bring the thieves to the Temple Knights.
Reward: 60,000g

In a Trance
Difficulty: ★ ★ ★ ★
Bounty Summary: Marco Moore, a Hyur that is a researcher at Saint Conach’s Find. Recently, he had shown interest in the art of the Summoner. Trained in Arcanima already, he thought that this would be a step up from his normal studies. For a bit of time, he had been doing well with his studies. He came across the history of the ‘Trance.’ Meditating upon the power of a primal. He did this further out, near corrupted crystals that were caused from the Calamity. Unfortunately, he never returned to Saint Conach’s Find. Some researchers mention they’ve seen him. There’s a constant blue aura about him and he’s become particularly hostile to anything that gets near. People, creatures, or anything that breathes. He strikes at them with a rather potent power behind him. Those at the Find are hoping that someone can bring him back to them. Preferably unconscious so they can examine him properly and aid him in his lost trance.
How to Identify: A mage dressed in fine, red robes. He wanders around the outskirts of Mor Dhona’s east side. Has a constant blue aura around him, grimoire at his side.
Location: Mor Dhona
Trophy/Bounty Requirements: Bring the unconscious Marco to Saint Conach’s Find. Return with a writ from the researchers there.
Reward: 89,000g

Bazba, the Thief
in progress
Bounty Summary: Lately merchant carts, trade carts, etc. have been having a difficult time travelling through the snowy region. Why? Well, a thief and barbarian has been stalking the area. Attacking these carts and anyone that dares get in his way. He calls himself Bazba. The man hasn’t been shy about beating someone an ilm away from death’s door. It’s merely a matter of how long someone tries to stop him. Needless to say, SOMEONE needs to stop him. Though, do not kill him. No one is quite sure where he brings the goods and they need to be found. That would be the Temple Knights job, unless one is feeling like doing extra work. Should they be willing, they’ll be compensated for such.
How to Identify: A Midlander man dressed in furs, moving around Coerthas and attacking travelling carts.
Location: He could be anywhere within Coerthas.
Trophy/Bounty Requirements: Bring Bazba to the Temple Knights ALIVE, that way they can find where he stashes stolen goods. Bring back a writ. Bonus if you manage to find the goods yourself and bring them back, this should be mentioned in the writ.
Reward: 75,000g, 10,000g bonus for finding the goods yourself.

Bow n’ Not Enough Arrows
Difficulty: ★
Bounty Summary: A man by the name of Zarrant has recently joined the Archers’ guild! A promising recruit that soon went sour. For this man had plans to trick the guild! In such an odd way at that. He took their wares. No, no, not the bows. All of the bows are still there and intact. Rather, he stole so, SO many arrows. As well as their quivers. He struck in the night! They were able to track him, finding themselves in South Shroud. Other than that, they cannot find him. They’re hoping for some outside help to track him down and bring him back.
How to Identify: A young, pale Elezen man that has FAR too many arrows on him. However, he does not have a bow. Rather talented at hiding.
Location: South Shroud, could be anywhere there, even the Lost City.
Trophy/Bounty Requirements: Bring Zarrant to the Twin Adders, as well as, as many arrows as you can return. Return with a writ of completion.
Reward: 25,000g

Sura of the Amber Cages
Difficulty: ★★★
Bounty Summary: A notorious smuggler of rare animals has been captured alive in the Azim Steppe by a rival clan, who now seek to ransom him to the highest bidder. Sura’s past victims include caravan masters and beastkeepers across Othard, and his release poses a direct threat to local trade and wildlife. The task: extract him from captivity before he can be sold or escape.
How to identify: Roegadyn male with gold-threaded braids, amber earrings, and a tattoo of chained wyverns along his arm.
Location: Azim Steppe, camped along the western edge near Reunion.
Trophy / Bounty requirements: Proof of retrieval alive and uninjured.
Reward: 65,000 gil.

Wails of the Lost
Difficulty: ★
Bounty Summary: Shaaloani locals have reported hearing an eerie howling coming from Yowekwa Canyon at night. Speculations abound, from trapped hikers, to voidsent, to the restless dead, and the rumors have everyone too spooked to make the trip to honor their ancestors. Turns out it’s none of the above, but a lone coyote instead, searching for its lost packmates, but alone and scared as it is, relocating it will be easier said than done.
How to identify: A red and white mottled coyote.
Location: Yowekwa Canyon, Shaaloani
Trophy / Bounty requirements: Subdue/capture the coyote and return it to its pack. Return with a signed writ from the contact in Luwateninyawawsa.
Reward: 23,000g for writ

Triple Triad Thief
Difficulty: ★ ★
Bounty Summary: A thief has been making his way around the Golden Saucer. Not stealing gil or MGP, no, he’s taking Triple Triad Cards! Sneaking in during tournaments or, really, anytime he can get his hands on a card or two. No one is sure WHY, but no one has been able to catch him! They do catch his overall look while stealing. Dark garbs, but adorned with jewels of various kinds. He also wears a hood and mask. Needless to say, someone needs to keep an eye on the Golden Saucer, or possibly find him fleeing to Ul’dah after his theft.
How to Identify: Despite the darker robes, this masked man wears jewels all over his garments. Flashy, but somehow stealthy as could be.
Location: Golden Saucer, also seen fleeing through Ul’dah after his crimes.
Trophy/Bounty Requirements: Return the stolen cards to the Golden Saucer and bring a writ of completion back.
Reward: 45,000g

A ‘Dutiful’ Maid
Bounty Summary: A tricky little issue has arisen in Ishgard. Noble houses have begun complaining about things going missing, that there’s a thief running about. Yet, there isn’t a specific look to the thief, nor do the issues happen at once. Always day after day. Sometimes there’s weeks after each instance. They’ve deduced that it is their maids or butlers doing the work, but it’s specifically someone who SHOULD’ve had the day off. Only for that person to return the next workday confused as to why they were apparently working. Whoever the thief is must be disguising themselves. Someone needs to do some serious investigating and take whoever this is done.
How to Identify: This will be difficult to track down, as this person has many, MANY faces. It’s a matter of spying, lying in wait, and catching any maids that are aiming to steal expensive items from noble houses in Ishgard
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the Temple Knights.
Reward: 75,000g
Horde hunts
These bounties bring attention to problematic groups, be it a swarm of invasive species, a group of criminals rising in activity or a brood of dangerous creatures from the void, when a cry for help of this nature is made this is where your help will be most appreciated. Expect multiple targets, these groups may take several sweeps and culling before the people of the realm are safe once more.

Ravaging Roaches
Bounty Summary: An infestation of a dozen roaches has taken Bentbranch meadows by storm, causing severe damage to the crops and endangering the crops. These critters are voracious eaters and need to be eradicated before they consume everything!
How to identify: Red antennae and shiny black carapaces.
Location: Bentbranch Meadows, Central Shroud
Trophy / Bounty requirements: Bring back the heads of each beast killed.
Reward: 4500 gil for each head brought back.

A Glowing Issue
Bounty Summary: Within Yak T’el, near Mamook, resides giant flower basket soulkins. These are known as ‘Mourners.’ Normally not too awful on their own to deal with. Unfortunately, a large group of them has decided to congregate. Even worse, there’s small ones alongside them. Where the larger ones are slower, but more powerful, the small ones are FAST, but pack a strong punch themselves. They’ve taken over Cenote Jayunja and have decided to rush after anyone passing. Hopefully someone can deal with this issue sooner, rather than later.
How to Identify: Large flower basket soulkin come to life, alongside smaller ones. Each with their own glowing flora within. Difficult to miss, travels in a deadly group.
Location: Yak T’el, Cenote Jayunja
Trophy/Bounty Requirements: Return with a jar of glowing flowers.
Reward: 65,000g

Rhinestone Eyes
Bounty Summary: Oh, it’s a tale as old as time. The Goldsmiths of Ul’dah were expecting a shipment of precious stones to affix to their work, but the spriggans of the caves nearby were hungry. Under normal circumstances, the Goldsmiths would just delay the order. However, with Starlight around the corner, the guild is willing to pay handsomely for their retrieval. The catch?... This swarm of spriggans contains multitudes.
How to identify: Spriggans! Many of them. Handle it!
Location: Spotted in various packs; Southeast of Coffer & Coffin, near Royal Allagan Sunway, and in the Nanawa Mines of Central Thanalan
Trophy / Bounty requirements: As many gemstones as one can carry, pried from the spriggans’ grasp
Reward: 2,500 gil per gemstone retrieved

Coralspawn Swarm
Difficulty: ★★
Bounty Summary: An aggressive bloom of coralspawn has overrun the shallows east of Tamamizu, devouring fish stocks and attacking divers. This swarm must be thinned before it chokes the reefs entirely.
How to identify: Clusters of orange and blue chitinous shells moving as one mass, often clinging to larger reef creatures.
Location: Ruby Sea, reef shallows east of Tamamizu.
Trophy / Bounty requirements: Chitin fragments from five coralspawn clusters.
Reward: 38,000 gil and a pouch of dried reef herbs.

The Smallest Ochus
Difficulty: ★ ★
Bounty Summary: A group of rather small Ochu have been seen around Upper La Noscea! Small as they are, they have decided to wander about. Unfortunately, not just wander. They use their small size to creep up on people and strike. A rather aggressive group! Someone needs to handle these small seedkin. Do be careful about their paralytics and poisons.
How to Identify: A group of small Ochu wandering about Upper La Noscea. Lingers close to pathways, but not close enough to bother any major areas. They lay in wait.
Location: Upper La Noscea
Trophy/Bounty Requirements: Bring back a jar of Ochu leaves.
Reward: 45,000g

Crabby Crabs
Difficulty: ★ ★
Bounty Summary: The fishers in Isari have been dealing with a rather aggressive group of crabs as of late. Normally one isn’t an issue. A group has banded, paired with a group of GIANT grabs. Needless to say, they’re a problem. A delicious problem, but a problem. Someone should deal with them soon.
How to Identify: A group of smaller and giant grabs wandering near Isari. Aggressive.
Location: The Ruby Sea, Isari
Trophy/Bounty Requirements: Bring back, at least, five smaller crabs and a larger one. The rest you can keep. (The crabs brought back will be used for our next opening!)
Reward: 35,000g & A free meal ticket for the kitchen downstairs.

Neura Squamae
in progress
Difficulty: ★ ★ ★ ★
Bounty Summary: Achamoths are dangerous moths that enjoy their meals fresh as could be. Fresh as in attacking anyone who gets close to them, especially when they’re hungry. Unfortunately, a group of the large things have been moving about Thavnair. They find their home and prey in the Shroud of the Samgha. They’ve brought difficulties to anyone moving about there. Normally these large bugs wouldn’t be an issue, but a group of them and their capabilities for harmful illusions causes a bigger issue. One that a group may need to handle.
How to Identify: Giant moths flying around the Shroud of the Samgha. They’re difficult to miss, but they do fly in a pack at all times.
Location: Thavnair, the Shroud of the Samgha
Trophy/Bounty Requirements: Return with a jar of their wings.
Reward: 75,000g

Wings of Misfortune
in progress
Bounty Summary: In Shaaloani there are scalekin known as Yeheheceyaa. While normally further out from the nearby towns, a group has decided to get a little bold. They swoop in near towns, attacking and taking whatever they can get their teeth around. Needless to say, someone needs to stop them.
How to Identify: Shaaloani, can be spotted around Hhusatahwi or Sheshenewezsi Springs.
Location: Shaaloani
Trophy/Bounty Requirements: Return with two writs of completion. One from each town.
Reward: 55,000g

I Believe
Difficulty: ★ ★ ★
Bounty Summary: Do you believe in aliens? Of course you do! They’re out there, no matter how much they don’t want you to know. At least, that’s what Shroud native Eglert claims. A streak of fire tore through the heavens, parted the canopies, and crash landed south of the Druthers. After multiple attempts at contact, all of which have ended aggressively… Eglert thinks it’s time to reclaim his land for the terrestrials! The Adders just look at him like he’s crazy. But you’re not crazy, right? You’re a smart adventurer.
How to identify: Like sabotenders, but… also not. Like if a sabotender was from the moon, or something weird like that.
Location: South of Buscarron’s Druthers, The Black Shroud
Trophy / Bounty requirements: Kill the strange sabotenders, and acquire the flowers that bloom atop their heads as proof. There is an extra reward if all 6 are dealt with.
Reward: 15,000 gil per Lunatender lily returned. A large, workable cluster of meteorite metal will be awarded if all 6 lilies are returned.

A Special Kind of Petty
Difficulty: ★ ★
Bounty Summary: In her retirement, Eadaoin has taken to enjoying idle days of rest. When she craves to move, she tends to a pristine garden until the sun bids her rest. But recently, new neighbors have moved in-- and despite her best efforts to be kind, they haven’t gotten off on the right foot. Weeks turn into months of passive aggression, but nothing has been as low of a blow as the screeching Mandragoras that now infest Eadaoin’s orchard. She could get the local guards to handle them, sure… but Eadaoin has other plans.
How to identify: Humanoid, onion-like creatures. When burrowed in the dirt, their leaves look like long stalks of grass.
Location: Red Rooster Stead, Lower La Noscea
Trophy / Bounty requirements: Rid Eadoin’s lawn of Mandragoras. You don’t need to kill them, but do be sure to dispose of them… carefully.
Reward: 7,500 gil per mandragora head returned, and 20,000 gil per mandragora subdued and replanted on her neighbor’s property.

Step Up 2: The Clouds
in progress
Difficulty: ★ ★ ★
Bounty Summary: It’s a turf war! Like the fog rolling in on the breeze, a group of swaggering Vundu have been encroaching on Zundu territory. With no primal to embolden them, it seems this gang of bullies is motivated by ego alone, and will only be deterred by a thorough trouncing on the battlefield and the dance floor. Sharpen your blade and your dance moves–you’ll need both.
How to identify: A gang of brash, posturing Vundu, will pick fights with anyone they see.
Location: The Blue Window, The Sea of Clouds
Trophy / Bounty requirements: Either kill or humiliate the Vundu gang so they leave the Zundu alone. Pluck their flight feathers, the two longest feathers atop their ears.
Reward: 4,000g per feather (max of 18)
Wayward Beasts
The following bounties typically involve the task of hunting down a rogue beast or a monstrosity endangering the livelihood of the realm. Proceed with caution and keep your wits about you, beasts of the earth and the other world will not hesitate to defend their stomping grounds or fight for their prey, no matter how depraved or chaotic.

Dream Eater
in progress
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: A young Ala Mhigan girl complained to her parents of recurring nightmares featuring a brightly-colored demon with horns and wings. They disregarded it, until one day, she didn’t wake up. Then, their neighbor complained of the same dream, until he, too, didn’t wake up. More and more people are seeing the same frightful visage before falling into an eternal fitful slumber that no healer can wake them from. Even worse, their aether is slowly being drained, as if fed on by a voidsent, but how do you fight a voidsent that only appears in dreams?
How to identify: A brightly-colored voidsent with wings and horns that appears only in dreams.
Location: The Ala Mhigan Quarter, The Lochs
Trophy / Bounty requirements: Find a way to slay the voidsent and wake its victims.
Reward: 92,000g for a pinch of nightmare dust left behind

Monkey Business
in progress
Difficulty: ★
Bounty Summary: Theft is on the rise in Kugane, specifically in the Bokaisen Hot Springs, where bathers emerge from their soak to find their clothes missing! The culprit is none other than a rogue vanara up to mischief. Track it to its nest and dissuade it from returning, lethally or otherwise, though be warned: they can get quite territorial when their treasures are threatened.
How to identify: A large quadrupedal beastkin with brown fur and a gray face.
Location: Bokaisen Hot Springs, Kugane
Trophy / Bounty requirements: Slay or chase off the vanara and return its treasure trove of clothes to the Hot Springs attendant. Return with writ of completion.
Reward: 26,000g and two free day passes for the hot springs

Thanalarantula
in progress
Bounty Summary: A spider of hellish proportions has been spotted outside of Black Brush Station. Locals had this to say: “Eww, gross. Kill it.”
How to identify: A giant spider. It’s big, hairy, and beige.
Location: Royal Allagan Sunway, Central Thanalan
Trophy / Bounty requirements: Return with one of its spinnerets.
Reward: 36,000g

Broodmother
Difficulty: ★ ★ ★ ★
Bounty Summary: No one likes spiders. Big spiders are even worse. But none rival the Broodmother-- a recent threat of an insect that has made its home somewhere in the flora of Ok’hanu. It traps all in casings of thick web, carefully choosing how to feed for the sake of her young. Civilians and guards alike have gone missing, and her clutch is likely to hatch soon. Stop her, before it can happen!
How to identify: Large, green arachnid with black and yellow patterning. Take care, she hides quite well.
Location: Xodune, Kozama’uka, Yok Tural
Trophy / Bounty requirement: Slay the broodmother. Dispose of her corpse, and any hatchlings. Retrieve her toxic fangs as a trophy.
Reward: 58,000 gil and a case of assorted weapons poisons.

Bloodtusk Matriarch
Difficulty: ★★
Bounty Summary: A massive aurochs cow has broken from her herd and taken to raiding farmland near the Doman Enclave. Attempts to drive her off have failed, and her aggression endangers workers and trade routes.
How to identify: Oversized aurochs with a jagged scar across her muzzle and reddish horn tips.
Location: Yanxia, lowlands south of the Enclave.
Trophy / Bounty requirements: Horn tip or binding proof of subdual alive.
Reward: 40,000 gil.

Shock Trooper X4M-100
Bounty Summary: Outcasts on the outskirts of Ilsabard have been left with plenty idle time to tinker, since the Empire’s untimely fall. Unfortunate, however, that one of their faulty models would be stolen by scrappers for parts… only to work. A bit better than intended, even. Dismantle this heap of gunmetal before it can do more harm!
How to identify: A gangly looking hunk of magitek
Location: Near Juturna Platform G, Garlemald
Trophy / Bounty requirement: Retrieve the machine’s unstable power core and bring it to the trophy desk for a reward.
Reward: 32,500 gil for the Unstable Power Core

Stray Defenses
Difficulty: ★ ★ ★ ★
Bounty Summary: An automaton from the Dome has begun wandering into Shaaloani. How it got there? No one is quite sure, given the defenses within the Dome often work on the same orders. Some believe this might be someone’s own creation that has run free. Unfortunately, it has a few screws loose. It’s begun seeing anything as dangerous. Being dangerous itself, someone should probably take it out. Before it harms more wildlife and people. It is rather dangerous on its own, be careful!
How to Identify: A lone automaton, those often seen patrolling the Dome. Sticks out in Shaaloani.
Location: Shaaloani
Trophy/Bounty Requirements: Bring back the automaton’s blade.
Reward: 90,000g

Aqabal
in progress
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: Given the history of Skydeep Cenote, perhaps it comes as no surprise that the veil is thin there, leading to all manner of restless dead. While the Mamook guard are able to take care of most, recently a spirit most malicious has emerged, thwarting even their strongest warriors. Though not quite a vidraal by definition, locals are treating the wraith as such, dubbing it Aqabal. They’re able to contain it within the cenote for now, but how long until it breaks past their line and lays waste to the jungle?
How to identify: An amalgamation of angry spirits, with multiple humanoid faces. Possesses powerful magic.
Location: Skydeep Cenote, Yak T’el
Trophy / Bounty requirements: Put Aqabal to rest once and for all. A party of hunters is recommended.
Reward: 112,000g for a scrap of its burial shroud

Ladykiller
Bounty Summary: Women are going missing in Ishgard. Several of them were last seen following a charismatic man clad in black leather, but no one knows who the man is. In fact, no one’s seen him before the disappearances started. Could it be a ruse, or something more monstrous in disguise?
How to identify: A charming Duskwight man with a black leather coat.
Location: Last seen around the Empyreum, Ishgard
Trophy / Bounty requirements: Bring back a tissue sample to identify the real culprit.
Reward: 44,000g

Page Something or Other
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: A voidsent that swims beneath the pages of a tome. This one in particular has proved to be rather nasty. It teleports this way and that around Coerthas, attacking unsuspecting adventurers and drawing their aether. Outright killing a good group of people at this point, knights included. Its magic is rather potent, so don’t underestimate it just because it’s a book. Some say it was able to kill a man with a single beam.
How to Identify: A large tome with a voidsent living within its pages. BE CAREFUL.
Location: Coerthas Central Highlands
Trophy/Bounty Requirements: Seal the book after the voidsent is defeated and bring it back to HQ!
Reward: 125,000g

Life for a Life for a Life
Difficulty: ★ ★
Bounty Summary: Bana-01 was a mammet in possession of the alchemist Veer’li, created to help him in the laboratory. That’s where it served him faithfully for many turns, until neighbors found Veer’li murdered in his home. Nearby, they found blueprints for a Bana-02, and Bana-01 was nowhere to be seen.
How to identify: A rogue mammet with a black helm
Location: Last seen somewhere in The Perfumed Rise, Thavnair
Trophy / Bounty requirements: Disable Bana-01 and return with its core
Reward: 37,000g for the mammet’s core, bonus 10,000g if the core is still in good condition
Wanted Persons
The following bounties revolve around the take down of notorious or dangerous individuals. The targets are to be engaged with full caution, listed as the most volatile or heinous of criminals, the conditions for the bounty will likely call for the demise of the target or they will pose such a threat in combat there is no alternative.

In A Blaze of Glory
in progress
Bounty Summary: Old grudges die hard, and unfortunately, sometimes they die brazen, too. Not all the Mamool Ja of Mamook are so eager to embrace their newfound peace. Led by Holaa Ja, a Boonewa with color-shifting scales, a group of fires has been set around Iq Br’aax and the derigible landing. While the Dawnguard and nearby villagers have their hands full keeping the flames from spreading, they have need of capable adventurers to apprehend Holaa Ja and his cronies. Be warned; they’ve fortified the Nightstalker’s Shadow and are prepared for resistance.
How to identify: A large Boonewa Mamool Ja, escorted by an entourage of Mamool Ja from various tribes.
Location: Nightstalker’s Shadow, Yak’Tel
Trophy / Bounty requirement: Subdue Holaa Ja and disperse his followers, taking proof of the Boonewa’s capture or death.
Reward: 68,000 gil for one of Holaa Ja’s color-shifting scale

Twin Marauders
in progress
Bounty Summary: A duo of rather flamboyant Marauders have been causing issues throughout La Noscea. The Hellsguard go by Beautiful Elk and Sweet Bird. Both of which are Marauders and move about attacking people or breaking into homes to steal their gil! Unfortunately, their eccentric act isn’t just for show. The two work all too well together and have proved a genuine threat. It is suggested to also take a friend or group for this bounty, but someone needs to take them down!
How to Identify: It’s difficult to miss these two. A Hellsguard in vibrant purple, the other in vibrant pink. Both with giant axes on their backs.
Location: Seen throughout La Noscea, but more often in Lower La Noscea.
Trophy/Bounty Requirements: Bring back both of their axes.
Reward: 100,000g

The Hand and Its Fingers
in progress
Bounty Summary: [Greetings. We are a network of vigilante information brokers. The specifics of who we are is irrelevant compared to what we intend to do. We track the whereabouts of a ring of dealers known as the Gilded Hand, as they spread a substance known as ‘Behemoth’s Blood’. The drug’s market is niche… for now. But it offers a euphoric high, alongside a burst of strength unlike anything else-- and dependency unlike any other. In the wrong hands, it could cause a lot of problems. That’s where you come in. Your first target is a viera woman known as Iska, who currently resides in Ishgard. If you are an adventurer worth your salt, you will find her, and you will know what to do. Just be polite in the city; any maimings should be done out of sight. We will not pay your bail if you do something stupid.]
How to identify: Very little is offered besides her name. You will have some searching to do.
Location: Ishgard, Coerthas
Trophy / Bounty requirement: Do what it takes to subdue or eliminate Iska, and retrieve her finger.
Reward: 75,000gil for Iska’s finger

Infestation Instigator
Bounty Summary: Namai has been afflicted with swarms of rats, too numerous to contend with by conventional means. While they search for someone to take care of their rat problem, another problem remains: Just one day after the rat problem was discovered, a mysterious woman visited the village, offering to solve it for more than they could afford. After she was turned away, some saw her speaking to the rats, and a couple followed behind. Could this stranger be behind the infestation?
How to identify: A lalafellin woman who wields a rod with an odd gnarled face
Location: The Gensui Chain, Yanxia
Trophy / Bounty requirements: Eliminate the rat mage and return with her rod
Reward: 52,000g

Chisato “Two-Smile”
Difficulty: ★★★
Bounty Summary: A con artist and thief, Chisato earned her nickname by charming merchants in the Bokairo District before slipping their coin purses. Recently implicated in blackmail schemes against Kugane dockmasters, she must be apprehended before she vanishes aboard an outbound vessel.
How to identify: Hingan woman with short-cropped hair dyed half black, half white, wearing a jade hairpin. Known for a constant, faint smile.
Location: Kugane, Rakuza District and dockside markets.
Trophy / Bounty requirements: Capture alive and return to the Sekiseigumi barracks.
Reward: 55,000 gil.

Rynn "The Viper" Aelraeth
In progress
Bounty Summary: Rynn Aelraeth, infamously known as "The Viper," is a cunning mercenary and thief wanted for numerous heists across Eorzea, including recent raids on merchant caravans along the East Shroud routes. Rynn has also been implicated in several altercations with local authorities, leaving behind a trail of injured Yellowjackets. Her known allies in the underworld make her capture especially urgent.
How to identify: Rynn is a Duskwight Elezen with distinct silver hair, usually tied back in a braided ponytail. She has piercing golden eyes and a serpent tattoo winding down her right forearm. Often seen in leather armor with a dark green cloak, she wields twin daggers crafted from Garlean steel and marked with the symbol of the Ala Mhigan Resistance.
Location: Last sighted near the Sylphlands in the East Shroud, but known to frequent various hideouts around the Black Shroud. She may also seek refuge among sympathizers in Gridania's underground.
Trophy / Bounty requirements: Proof of Rynn’s defeat—her serpent tattoo must be identifiable on the right forearm. Bring this evidence to the Gridanian authorities to receive a writ.
Reward: Base reward of 55,000 gil for a writ of her arrest, with an additional 5,000 gil for information leading to the arrest of her associates. Additional rewards negotiable for any stolen items returned in good condition.

Mischief Maker
Bounty Summary: A mischief maker has been making his way around the Shroud with his funky magic! While not necessarily ‘harmful’ outright, he still needs to be caught. The man goes by ‘Lorcan’ and he’s been transforming people into animals! Polymorphing them, then leaving them to deal with the aftermath. It took quite some time, but eventually a group of animals made their way into Gridania. The Adders have dealt with plenty of victims. They’re hoping while they deal with this magic that someone brings Lorcan to them.
How to Identify: Lorcan is a rather colorful man. Pale, with vibrant makeup. His clothes are just as vibrant, even if he only wears robes.
Location: Black Shroud
Trophy/Bounty Requirements: Bring Lorcan back into the Twin Adders. Return with writ of completion.
Reward: 50,000

Gobbie Cult
Bounty Summary: A prior issue with a Goblin cult has reared its head once more. The same cult as before but, this time, the leader changes. According to a Goblin by the name of Whistleblox, they have been creating tunnel systems within the mountains of Dravania. All to travel to other areas and spread their cult. Through kidnapping, of course, which they have. Those goblins are kept within the tunnel system. Someone needs to take the cult out for good and close off the tunnel system. Careful of explosives. Any goblins you find captured, return to Idyllshire.
How to Identify: A small group of Goblins near the mountains of the Forelands. Has formed intricate tunnels within the mountains to travel.
Location: The Dravanian Forelands
Trophy/Bounty Requirements: Return any captured Gobbies to Idyllshire, return with a writ of completion from Whistleblox.
Reward: 75,000g
Mononoke Threats
With the Far East serving as the home for the company and the leader no stranger to the home realm of yokai it often falls to NightRaid to assist the Apparent Realm from the ongoing barrage of threats making their way from the Hidden Realm. Here is the list of bounties that one way or another revolve around the supernatural entities of the East, never underestimate your targets.

Mujina of the Reedwind
in progress
Difficulty: ★★
Bounty Summary: A mischievous mujina has been disturbing residents near the riverbanks of Yanxia, causing livestock to vanish and impersonating villagers to sow confusion and fear. Though not overtly violent, this mononoke is dangerously clever, and its illusions have nearly led to fatal accidents. Farmers in Namai have requested aid in dealing with this trickster spirit before its pranks turn deadly.
How to identify: Often appears as a masked villager or a talking animal, but always leaves behind a faint trail of damp reeds and fur. In its true form, it resembles a small beast cloaked in mist, with glowing yellow eyes and a fox-like grin.
Location: Reed-choked riverbanks near Namai, Yanxia.
Trophy / Bounty requirements: Trap and dispel the mujina; bring back its enchanted mask or a sealed talisman containing its essence.
Reward: 40,000 gil for the enchanted mask or talisman, 80,000g total if both is returned.

(邪神) Ashen Embrace
Bounty Summary: Forged in the agony of those who perished in a devastating temple blaze, this restless spirit roams the charred remains near Vanaspati. Ashen Embrace drifts as a swirling cloud of soot before erupting into ghostly flame to consume anyone who draws too close. Survivors speak of mournful wails echoing at twilight and scorched footprints burned into the soil. Local lore claims that purifying the site with sacred water may quell its rage—if the spirit can be reasoned with before it sets everything aflame.
How to identify: Shifts between ash-gray and fiery orange, leaving ember trails and intense heat in its path. Its cries crackle like a roaring fire.
Location: The smoldering ruins near Vanaspati, Thavnair
Trophy / Bounty requirements: Bring back a fragment of its charred spirit core as proof, along with evidence of a completed purification ritual if possible.
Reward: 35,000 gil, plus a set of Thavnairian fireproof charms. Additional payment for any recovered relics from the lost temple ruins

Bakeneko and the Great Nekomata (化け猫 & 猫又)
in progress
Difficulty: ★ ★ ★ ★ ★
Bounty Summary: Kugane’s piers have been embroiled in chaos and intrigue. From luxury imports lifted off warehouses in the night, to diligent workers gone missing… some even returned days later, acting entirely unlike themselves and reeking of death. Merchants and sailors alike have been scrambling to find the source of the issue, noting nothing out of the ordinary. But rumor has it, some have seen the feral cats on the harbor standing on two legs. Another says one of those cats even has two tails.
How to identify: A colony of what appears to be feral cats, one of which sporting two tails. Beware their ability to speak, as well as their penchant for fire magic and necromancy.
Location: Hingashi, Kugane; in the alleyway on Pier #1
Trophy / Bounty requirements: Slay the two-tailed Nekomata, and sever its twin tail as a trophy. Any other bakeneko may be spared or slain.
Reward: 100,000 gil for the Nekomata’s severed tail

Nuppeppō (ぬっぺっぽう)
Difficulty: ★★
Bounty Summary: A grotesque, flesh-like mononoke has begun appearing in the alleyways of Kugane’s lower districts at night, leaving a trail of rancid air and faintly oozing footprints. Witnesses report nausea, fainting, and moments of lost time after encountering it. Local shrinekeepers believe it to be a Nuppeppō, a spirit of abandoned corpses and unkept graves, drawn to areas of growing unrest and corruption.
How to identify: A featureless, lumpy humanoid that smells of rotting meat. Moves silently. Nearby animals refuse to approach.
Location: Kugane, in the alleyways between the Rakuza District and backstreets behind the docks.
Trophy / Bounty requirements: Recover a sample of its rotting flesh in a blessed seal box.
Reward: 36,000 gil, with an extra 4,000 gil if purification rites are also performed on-site.

Shiragiku, the Paper Bride
in progress
Difficulty: ★★★
Bounty Summary: Shiragiku is a vengeful yokai believed to be the spirit of a jilted bride whose ceremonial papers were scattered and burned in a forgotten rite. Now, she haunts the overgrown remains of an abandoned wedding shrine deep within Yanxia. Locals report seeing ghostly paper figures dancing in the wind, and couples who pass nearby suffer unexplained misfortune—broken bonds, nightmares, and vanishing memories.
How to identify: Appears as a pale woman in a torn white kimono made of talisman parchment, her face hidden behind a delicate paper veil. Petals cut from wards drift around her like snow.
Location: Yanxia, near the crumbling shrine grounds northeast of Namai.
Trophy / Bounty requirements: Retrieve a piece of her ceremonial veil after performing the proper banishment rite.
Reward: 58,000 gil, with a bonus charm of protection offered by shrine maidens seeking to reclaim the sanctity of the site.

Yuki-onna (雪女)
in progress
Difficulty: ★★★
Bounty Summary: A ghostly woman has been seen walking the shores near Isari, her steps leaving frost upon the sand. The sea mists cling to her presence, and those who follow her weeping voice are later found unconscious, their skin cold and breath shallow. Believed to be a Yuki-onna, a snow spirit born of heartbreak or betrayal, she is now haunting fishing grounds and endangering the village’s livelihood.
How to identify: Appears at twilight as a woman in a white kimono, long black hair trailing behind her, eyes pale and distant. Her arrival is marked by sudden fog and a sharp drop in temperature.
Location: Ruby Sea, rocky shoreline near Isari.
Trophy / Bounty requirements: Trap her essence in a blessed mirror or collect frost from her footprint in a spirit urn.
Reward: 70,000 gil, and a wave-mother’s charm for protection from seaborne spirits.

Kokuribabaa, the Copper Hag
in progresses
Bounty Summary: Kokuribabaa is a vengeful and grotesque mononoke whose bitter spirit is said to have been born from ancient treachery. Now, she haunts the crumbling grounds of the historic Ryu Western Bridge in Yanxia, Hingashi. Her cursed presence brings misfortune and decay, with locals claiming her mocking laughter forewarns failed harvests and lingering despair.
How to identify: A frail, withered old woman clad in ragged, copper-hued robes, with eyes burning an unholy light. A putrid scent of decayed metal and the sound of distorted laughter mark her passage.
Location: Yanxia, Western Bridge – within the dilapidated precincts of the Jade Pagoda
Trophy / Bounty requirements: Retrieve a lock of her copper-tinted hair that glows faintly when doused in salts, serving as proof of her subdual.
Reward: 34,000 gil, plus additional honors from local shrines for restoring the sanctity of the pagoda.

Umibōzu (海坊主)
Difficulty: ★★★★
Bounty Summary: Several fishing vessels have vanished off the southeastern coast of Shirogane, with survivors reporting a massive, shadowy figure rising from the sea in the shape of a priest-like head and shoulders. Locals fear the return of the Umibōzu, a sea-bound yokai said to punish arrogance and disrespect at sea. The creature stirs storms and swallows ships whole.
How to identify: Seen only at night during calm seas, it appears as a dark, enormous silhouette with glowing white eyes just above the waves. The winds fall silent before it surfaces.
Location: Open waters southeast of Shirogane, near shipwreck reefs.
Trophy / Bounty requirements: Collect seawater and residue from its passing, using a warded vessel.
Reward: 100,000 gil, plus a weather-charmer from Shirogane’s lighthouse wardens to ensure safer passage.

Abura-akago (油赤子)
Difficulty: ★
Bounty Summary: Households near the outer edge of Namai have been experiencing nightly disturbances—oil lamps drained dry, soot trails across floors, and strange baby-like laughter echoing in the rafters. Shrinekeepers believe this to be the work of an Abura-akago, a yokai born from the spirits of thieves and gluttons. It feeds off lamp oil and warmth, growing more mischievous each night.
How to identify: Appears as a soot-covered infant with glowing red eyes, often seen crawling along beams or peeking from broken lanterns. Leaves oily footprints and squeaks when startled.
Location: Namai, outer households, and shrines.
Trophy / Bounty requirements: Capture its soot trail in a sealed paper ward or retrieve a soiled wick from a lamp it has fed from.
Reward: 28,000 gil, with a charm of home protection offered by grateful villagers.

Ittan-momen (一反木綿)
in progress
Difficulty: ★★
Bounty Summary: In the farmlands of Namai, villagers report being attacked by a flying strip of white cloth at dusk. This Ittan-momen coils around travelers' necks or blinds riders until they crash. Traditionally harmless, this spirit appears agitated, possibly corrupted by careless offerings or defiled shrines.
How to identify: A long, fluttering white cloth with a mind of its own, circling high above fields before diving at high speed. It moves like a serpent in the air.
Location: Namai, especially during evening hours over open farmland.
Trophy / Bounty requirements: Secure the cloth in a sealed purification scroll or jar.
Reward: 38,000 gil, and a protective ofuda to ward off airborne spirits.

(鰻姫) Unagi Hime
Bounty Summary: While typically docile and isolated in deep sea waters, the appearance of a rather aggressive and bloodthirsty Unagi Hime has made an appearance along the shores of the Ruby Sea. Some sailors flee with a piece of their arm gnawed off upon encountering her– her carnivorous appetite has now made it to mortals.
How to identify: A woman dressed in a soaked kimono, missing clogs, pale skin and a face resembling a fish.
Location: Spotted in various shores of the Ruby Sea
Trophy / Bounty requirements: Her deep sea-soaked kimono
Reward: 55,600g

Odd jobs
Various smaller and simple jobs that do not quite require combative expertise. Jobs such as: gathering, delivery, cleaning, menial chores, research, investigation. These jobs do not pay as much as the given bounty jobs, generally.
Spirit Communing
When the balance between the realm of the mortals and that of the otherworldly begin to topple it's up to the spiritually trained and aware to help stop the plight before matters get worse. Be aware, these jobs require utmost caution and serious attention.

Eviction Notice
Job Summary: Yjld is an apartment caretaker in Mist who is having trouble selling Apartment #4 after its previous owner tragically passed in the field. Though the apartment has been scrubbed from top to bottom, she thinks the previous owner may still be lingering behind and threatening anyone else who tries to move in. Looking for someone to help cleanse the apartment and put their spirit to rest.
Location: The Topmast, Mist
Job requirements: Cleanse and if necessary, exorcise Apartment #4. Return with writ of completion.
Reward: 34,000g

Feast for Father Frost
Bounty Summary: The communities of Gyr Abania are coming together once again to hail the ending of winter with a traditional Winter’s Knell feast! They’re seeking able bodies who are willing to participate in the ceremonies, aiding the Fists of Rhalgr with transport of ceremonial goods, set-up and clean-up for the feast, and tending to Father Frost’s flame when the wickerman is burned. Lodging and food is provided, as the trip will span 3 days time.
How to identify: Monks of the Fist will be donning traditional yellow silks.
Location: Begins in Rhalgr’s Reach, before traveling to Ala Mhigo; Gyr Abania
Trophy / Bounty requirements: Aid the Monks of Rhalgr in preparing Winter’s Knell festivities for the populace of Ala Mhigo
Reward: 45,000 gil and a keg of blessed, smoked ale

The Silent Guardian
in progress
Difficulty: ★ ★
Job Summary: In a secluded area of the East Shroud, an ancient forest guardian spirit known as "The Silent Guardian" has grown restless. Hunters and gatherers report unsettling whispers and strange disturbances in the woodlands, with tools vanishing and animals fleeing in terror. The Conjurers’ Guild seeks those attuned to the aether to commune with the guardian and discover the cause of its distress before the balance of the forest is disrupted.
Location: The Sylphlands, East Shroud.
Job Requirements: Conduct a proper spirit communion ritual to soothe The Silent Guardian’s unrest and determine the source of the disturbance. Return with proof of the encounter, such as an imbued leaf or aetheric residue.
Reward: 40,000 gil, with an additional reward of rare forest herbs from the Conjurers’ Guild.

Whispers Beneath the Water
Difficulty: ★★
Job Summary: Fisherfolk in Isari claim the voices of drowned sailors can be heard beneath the tide at dusk. They request an experienced spiritual mediator to approach the shoreline, commune with the spirits, and lay them to rest before the voices lure more into the waves.
Location: Ruby Sea, rocky coast north of Isari.
Job requirements: Conduct rites, interpret the spirits’ grievances, and ensure the site’s aether remains stable.
Reward: 46,000 gil and a sea-blessed warding token.

Best Friends Forever
Job Summary: Shroud native Yhantra has been visited the past few nights by a small, friendly spirit that she can’t quite define. However, given the spirit’s habits, she suspects it’s her late dog Kod’a coming home to his old bed and toys. Help Yhantra give one last farewell to her faithful friend before the canine’s spirit can be put to his final rest.
Location: The Lavender Beds, The Black Shroud
Job requirements: Report to Yhantra’s house and help put the dog’s spirit at ease. Return with writ of confirmation.
Reward: 28,000g
Occupational Shifts
The true odd jobs! Listed below are a variety of positions that need to be covered in the short and long term, typically of the domestic and manual labour nature!

Poolside Wellness Wanted
Job Summary: Snowsoak Springs is preparing themselves for a busy opening season, especially as the warmer months approach. With that in mind, they’re looking for massage therapists. Permanent positions available for those who do well.
Location: Snowsoak Springs, The Firmament
Job requirements: Offer massages to clients who visit the Springs. Professional experience required. Return with writ of confirmation.
Reward: 6,000g per day

Fishin’ Time!
Job Summary: The Fishermens’ Guild has gotten a sudden influx of newcomers lookin’ to FISH! Unfortunately, they just don’t have enough people there to truly help their newbies. They’re hoping for someone that knows how to handle a fishing rod to come in and help out!
Location: Limsa Lominsa
Job requirements: Help out with the new fishers at the Guild! Return with a timesheet.
Reward: 5,000g for each day helping!

The Hard Rush
Job Summary: Every few moons, groups of Ishgardian citizens tour Dravania to learn of the Dragonsong War. During the trip, it’s customary to stop by The Hard Place in Idyllshire for a drink and a bite to eat, so The Hard Place is looking for temporary staff to help with the rush. You’ll be tasked with making drinks and taking plates to tables. Swine suit not required.
Location: Idyllshire, The Dravanian Hinterlands
Job requirements: Report to The Hard Place. Return with a signed time card with the number of hours worked.
Reward: 3,000g per hour, plus tips

Tools of the Trade
Difficulty: ★ ★
Job Summary: Blacksmiths and craftsmen in need of extra hands have posted requests for assistance in handling metalwork, leathercraft, and basic repairs. With a surge in orders for reinforced tools, armor, and weapons, skilled artisans or willing laborers are encouraged to help keep production steady.
Location: Various forges and workshops in Ishgard.
Job Requirements: Assist in forging and repairing weapons, crafting tools, or assembling armor. Tasks may include bellows operation, supply transport, and material preparation. No prior smithing experience required, but efficiency and precision are valued.
Reward: 38,000 gil, plus a choice of a finely crafted utility knife or reinforced gloves as thanks for your labor.

Cheap Laughs
Job Summary: There are fewer hot springs visitors during the cold months, leaving the owner of the Bronze Lake Tavern to seek other means of getting people in the door. That’s when the idea of a comedy night occurred to him. Do you think you have what it takes to keep a crowd laughing? If you’re good, you’ll be asked to return for multiple nights.
Location: Camp Bronze Lake, Upper La Noscea
Job requirements: Perform a stand-up routine at the Bronze Lake Tavern. Must have at least two hours of material. Return with writ of completion.
Reward: 5,000g per night

Door Closed, Build a Window
Difficulty: ★ ★ ★ ★ ★
Job Summary: The Eorzean Alliance is searching for able-bodied workers willing to brave the cold and help restore Regio Urbanissima. Now that the weather is warming somewhat, efforts have started in earnest to house Garlemald’s displaced civilians, though beware, this work is not for the faint of constitution. Even in the Spring, Ilsabard can be unforgiving.
Location: Report to the Alliance contractor in Camp Broken Glass, Garlemald
Job requirements: Work with a team to clear wreckage and build houses for civilians displaced by war. Return with a signed timesheet.
Reward: 10,000g per day (max of 14)

Innkeeper Needed!
Job Summary: Bokairo Inn, popular as ever, is in need of workers! Specifically someone to keep an eye on the front desk, lead people to their rooms, and keep track of who’s where. They don’t need someone forever, just long enough until someone takes up the position.
Location: Kugane, Bokairo Inn
Job requirements: Help the Bokairo Inn and return with a timesheet.
Reward: 5,000g per day worked
Search and Rescue
Below are the listings of reported missing peoples, animals and items across the realm, though they may also be posted locally. Safe return of the given target is obligatory.

Not Quite the Ending In Mind…
Bounty Summary: Kilte Yote used to wander the star far and wide with his mother. Unfortunately, she recently passed, and her last task to him was to bring her locket to Oschon’s stone in Outer La Noscea. This was an easy feat to accomplish for one like Kilte, but alas… He may have… dropped the locket over the cliffside. Normally, he’d be content in this, but it caught on a rock and is dangling there currently. Kilte’s lalafellin legs aren’t quite equipped to climb a cliffside, but perhaps yours are?
Location: South of the Kobold Dig, Outer La Noscea.
How to identify: A tarnished gold locket dangling from jagged stone.
Trophy / Bounty requirements: Retrieve the locket and bring it safely back to NightRaid Headquarters.
Reward: 25,000 gil for the locket

Gnot So Gneighborly
Job Summary: Ivenne has recently had the pleasure of settling into retirement-- only to realize the pettiness of everyday life is not so easily left behind. Her neighbor Joisie has something in common; they both enjoy lawn ornaments. And while one might enjoy a friend found through a shared hobby, Ivenne finds their interactions growing more curt. Short. Pointed… All of this to say, a coveted garden gnome is missing from Ivenne’s collection Locate and retrieve it while remaining unseen, and keep an eye out for anything interesting along the way.
Location: Ishgard, Coerthas
Job requirements: Retrieve Ivenne’s coveted garden ornaments from Joisie’s clutches without getting caught. Bring something interesting back for a bonus.
Reward: 10,000 gil for the garden gnome, 5,000 gil for an additional ornament.

Whispers Under the Canopy
Job Summary: A talented but inexperienced alchemist disappeared while searching for rare Tanglebloom herbs in the deep jungles south of Palaka’s Stand. Subsequent search parties returned shaken, reporting flickering lights and voices calling out from the darkness—some suspect supernatural involvement. The alchemist’s disappearance jeopardizes vital research, and local herbalists are desperate for results.
Location: Dense jungle south of Palaka’s Stand, Thavnair
Job requirements: Traverse the thick jungle growth to locate and safely escort the alchemist back. Recover any Tanglebloom samples if possible, but beware illusions and hostile wildlife lurking beneath the canopy.
Reward: 25,000 gil for the alchemist’s safe return. An additional 5,000 gil for intact Tanglebloom herbs. The Alchemists’ Guild may also provide rare potion formulas as thanks for your successful efforts.

Out at Sea
Job Summary: Recently in Limsa there has been a rumor going about. A smaller boat left the docks to follow a fishing route. That a Highlander couple were going out on a fishing date. Specifically along the Bloodbrine Sea. This isn’t an odd happenstance, fishing boats go out all the time. Couples fish together. However, the rumors mention that the boat hasn’t come back yet. Some are beginning to worry what would make a boat disappear. Some are wondering if anyone is looking into the matter. Others hope the couple is alright. This is where you come in.
Location: Vyllbrandt, last seen near Bloodbrine Sea.
Job requirements: Find the couple, this will definitely take a bit of tracking. Bring back a writ signed by said couple.
Reward: 65,000g

Light in the Ruins
Difficulty: ★★
Job Summary: A novice thaumaturge seeking ruins for study has gone missing in the caves beneath Bronze Lake. The tunnels are unstable and partially flooded, with pockets of corrupted aether reported by previous surveyors. Maelstrom scouts are requesting assistance in locating and safely extracting the student.
Location: Upper La Noscea, Bronze Lake cave network.
Job requirements: Locate the missing thaumaturge, stabilize their condition, and navigate collapsed paths. Waterproof gear and aetheric awareness are advised.
Reward: 42,000 gil, and a magical ring enchanted with minor shielding aether by the Thaumaturge’s Guild

Toad Troubles!
Job Summary: A woman by the name of Amelia has an obsession with toads! She takes care of ten, making sure they’re all given proper love and care. Unfortunately, all ten of them managed to escape her home! She isn’t exactly sure how, but it certainly happened! She’s hoping that someone will wander around the Lavender Beds with her and find them.
Location: The Lavender Beds
Job requirements: Bring back all ten toads to Amelia! Return with a writ of completion.
Reward: 20,000
Deliveries and Escorts
The world is ever moving and as such that means the people and their produce must keep moving too! Below are listings placed by clients looking for assistance with moving, protecting, guiding and transporting individuals or their belongings from one place to another with absolute priority and safety.

Zi Zi’s Un-Delivery Service
Job Summary: It’s not always easy being a kobold living away from U’Ghomoro, but that’s never daunted Zi Zi. She’s fast, loves to explore, and is undaunted in the face of danger! All traits that serve her well in her profession of returning stolen goods to their rightful owners. Unfortunately, one of Zi Zi’s colleagues hasn’t heard from her in a few days, after she snuck aboard a rogue vessel for her latest mark. But the vessel is still docked and (mostly) unboarded for now. Time is of the essence!
Location: Western La Noscea, The Serpent’s Tongue
Job requirements: Find Zi Zi and return her safely to her colleague at the Inn on the Aleport Docks. (Optional) Help Zi Zi retrieve her mark; an heirloom music box.
Reward: 35,000 gil for a signed writ of completion upon Zi Zi’s return, and an additional 15,000 gil for an additional writ upon the music box’s return.

Where It Rightfully Belongs
in progress
Job Summary: The wave of interest in Tulliyollal’s rite of succession has seen travelers from across the globe setting sail for the far-west nation! With it comes the Good, the Bad, and the Ugly. While whisperings of stolen artifacts from locals is unfortunately nothing new, some particularly foolish adventurers seem to have made off with artifacts from the Giants of Yok Tural. Fortunately, the artifacts have already been recovered. But the nearby Pelu Pelu intend to deliver it back to their owners, and they seek a seasoned adventurer to keep them safe from potential… shenanigans.
Location: Starts in Wachunpelo, Yok Tural
Job requirements: Ensure the Pelupelu return the artifact to the Yok Huy, and keep them and their alpacas safe from any potential interception for a writ of completion.
Reward: 65,000 gil for writ of completion

Red Silk to Radz-at-Han
Difficulty: ★★
Job Summary: A shipment of pure red silks from Hingashi must be delivered intact to the alchemists’ guild in Radz-at-Han. Pirates and black market agents are aware of its value, and the client seeks an escort capable of defending the shipment during the voyage.
Location: Departure from Kugane, bound for Radz-at-Han.
Job requirements: Guard the cargo throughout transit and ensure it reaches the guild unspoiled.
Reward: 42,000 gil and a small bundle of Thavnairian incense.

The Great Postal Race
Job Summary: Mogmi is an aspiring postmoogle, but has never quite passed his postmoogle qualifier. To ensure every postmoogle delivers mail as quick as the wind, they have to fly all the way around the Black Shroud in an afternoon. Mogmi is ready to fly, but is nervous about the hostile wildlife. Looking for someone to escort Mogmi on his postmoogle qualifier!
Location: The race starts at The Hawthorne Hut, East Shroud
Job requirements: Escort Mogmi during his postmoogle qualifying exam and make sure he doesn’t fall afoul of wildlife.
Reward: 37,000g and an honorary postmoogle hat

Isa’s Potions
Job Summary: Isa Nobuyuki has found himself busy with his small business. Specifically of odd concoctions. May that be made with odd plants, things of spiritual nature, weird combinations, or things that have weird and positive effects on the body. That aside, he has begun dabbling with the alchemists in Thavnair. He has finished a delivery they requested, but finds himself too busy to deliver it. He’s hoping for someone to do the job for him, so he can continue his work he needs to finish. If you have any questions, ask Scilla Wulf!
Location: Thavnair, The Great Work
Job requirements: Deliver Isa’s potions to The Great Work, return with a writ of completion from the man himself.
Reward: 45,000g and 3 Panacea

Potions for the Land
Difficulty: ★ ★ ★ ★ ★
Job Summary: The Thavnairian alchemists in The Great Work are looking for a bit of aid. That being with deliveries. They’re a tad behind on orders, but with all of them ready to go at once; they’re a tad behind on people to DELIVER them. If someone is willing to travel across the Star for deliveries, they would be VERY thankful.
Location: The Great Work, prepare to travel across the Star for deliveries. If you want specifics before taking on the job, ask Scilla!
Job requirements: Deliver a plethora of orders for the alchemists in The Great Work. Collect writs from each location, bring them to The Great Work, get a writ from the alchemists and bring that writ to us!
Reward: 100,000g

Chocobo Flu
in progress
Job Summary: Tailfeather is often sturdy and resilient enough to persist on their own. Unfortunately, this season has brought with it a new bout of the flu that’s been especially tough on residents and chocobo alike. A local coalition of healers and botanists have a care package of vaccines and medicine to administer to the village, but they’ll need frost-hardy adventurers to help their caravan through Coerthas.
Location: Starting in Falcon’s Nest, Coerthas Western Highlands, and ending in Tailfeather, Dravanian Forelands.
Job requirements: Aid the caravan to Tailfeather and ensure the safety of the medicine and medics for a writ of completion.
Reward: 45,000 gil for writ of completion
Healing and care
If you harbour a penchant for stabilizing or improving the health and well being of others then we implore you take a look at the following listings! The world has no shortage of those requiring aid, be it on going struggles of combat and conflict, disasters of the elements or rebuilding what has been lost. Experienced healers, those with a gentle touch or a good heart will find their skills put to full use and very much appreciated.

Baby Boom
Job Summary: The midwives of St. Reymanaud’s Cathedral are short-staffed with spring illnesses at the most inopportune time. There’s several expecting mothers in The Firmament, due any day now. They could really use the help of an experienced midwife.
Location: St. Reymanaud’s Cathedral, Foundation
Job requirements: Report to the cathedral and accompany the midwives to the clients’ homes in The Firmament. Women preferred, childbirth experience required. Return with writ of confirmation.
Reward: 6,500g per day

Stinky Business
Difficulty: ★ ★
Job Summary: Damian Byrne is new to the mercenary ‘business.’ Though, as of late, he hasn’t been able to do much in that regard. Unfortunately his past job found him dealing with a Great Morbol! While he won, the Morbol certainly went down kicking and left the man with something NASTY. Its bad breath left him with something akin to Gold Lung. This leaves him rather ill and forced to stay indoors! Damian hasn’t been able to find a healer capable of dealing with this issue. He’s hoping that someone will help him soon so he can get back to it!
Location: Damian’s home is within the Lavender Beds. [Address here!]
Job requirements: Heal Damian’s sickness! A regular Esuna will not work on whatever the Morbol has left him with. Return with a writ from the man himself!
Reward: 32,000g

Mystery Malady
Job Summary: After a research expedition into Dimwold, all seven members of the research party were stricken by illness. Fatigue, brain fog, strange spots–you name it. They were recovered and taken to the infirmary in Rhalgr’s Reach, but their condition has the healers stumped. They’re looking for outside aid to assist in diagnosis–and hopefully a cure.
Location: The Barber, Rhalgr’s Reach
Job requirements: Diagnose and cure the research party. Return with writ of confirmation.
Reward: 61,000g

Aid for the Ailing
Difficulty: ★ ★ ★
Job Summary: Several remote villages have reported increased illness and injury due to harsh weather and limited access to healers. Local caretakers seek those with medical knowledge, potion-brewing skills, or steady hands to assist in tending to the sick and wounded. Any aid could mean the difference between recovery and tragedy.
Location: Settlements in the Dravanian Forelands and Coerthas Western Highlands.
Job requirements: Provide first aid, administer medicine, and assist in preparing herbal remedies. Those skilled in aetherial healing or alchemy may be asked to perform more advanced treatments.
Reward: 50,000 gil, along with a supply of high-quality restorative potions for future use.

Windswept Recovery
Difficulty: ★ ★
Job Summary: A group of travelers crossing the Coerthas Western Highlands has been struck by an unexpected ice storm, leaving several members frostbitten and suffering from severe hypothermia. The survivors have taken refuge in Falcon’s Nest, but urgent medical assistance is needed to stabilize their conditions. House Durendaire has issued a request for skilled healers to aid the wounded and prepare restorative elixirs.
Location: Falcon’s Nest, Coerthas Western Highlands.
Job Requirements: Tend to the wounded, provide warmth and shelter, and help craft medicinal salves using local herbs and materials. Those with knowledge of aetheric healing are encouraged to assist.
Reward: 35,000 gil, along with a House Durendaire-inscribed talisman for cold resistance.

Whispers of the Wood
Job Summary: A remote hamlet in the Black Shroud has been stricken by a mysterious malady, leaving its inhabitants weak and despairing. Skilled healers and herbalists are urgently needed to tend to the afflicted, prepare restorative remedies, and restore hope to the community.
Location: The Black Shroud, on the outskirts of Gridania
Job Requirements: Administer medical care to the locals, gather medicinal herbs from the surrounding woodlands, and safely transport patients to Gridania for further treatment.
Reward: 40,000 gil for a week’s worth of work, plus rare healing potions from the Gridanian healers.
Crafting and Gathering
Already experienced in a craft or wanting to learn one? Then these jobs might be for you! Listed below are clients that are in need of helping hands where they can be had, be it gathering certain materials or helping manufacture them for a cause, required levels of experience desired will be listed with the entry. Show off what you know or pick up a new talent!

Warm Coats
Job Summary: Members of the Adders are off on an expeditional patrol around Coerthas, known for the bone-chilling cold weather. Their group numbers have recently increased with a good amount of recruits, and they’re in need of the proper gear to endure the cold for several hours a day.
Location: Adders Base, New Gridania
Job requirements: Leatherworker able to make sturdy fur coats and gear durable for extreme cold weather.
Reward: 5,000g per pelt.

Smithy Needed
Job Summary: A tutor at the Gladiators’ Guild, Emmeline, is requesting a smithy! Specifically to craft her blades. Why? Well, to give them to her students, of course! They’ve been practicing for months and she wishes to treat them to a surprise for all their hard work. She’s willing to pay anything, as long as they’re well-crafted longswords!
Location: Ul’dah, Gladiators’ Guild
Job requirements: Bring the swords to Emmeline, but be sneaky about it! She’s always at the Guild! Return with a writ.
Reward: 80,000g

Lumber Needed ASAP!
Job Summary: Since the ransacking and destruction of a massive, aggressive grassland worm, buildings between Sheshenewezi and Hhusatahwi will need patching-up. Therefore, they seek as many hands as possible to fetch sturdy lumber and transport it to the towns. If you’re able to aid in reconstruction work, that’s a plus!
Location: Sheshenewezi and Hhusatahwi
Job requirements: Held gather sturdy lumber to transport to Sheshenewezi and Hhusatahwi. If able, aid in the reconstruction and patching of buildings.
Reward: 5,000g for every cluster of lumber, 10,000g for every hour of construction worked.

Not Without my Coffee
Job Summary: It’s harvest time for the coffee plants of Ciblu’s Coffee Grounds, and a bout of flu has rendered Ciblu short-handed. Looking for a helping hand with the harvest; you’ll be compensated by the sack.
Location: Ciblu’s Coffee Grounds, Urqopacha
Job requirements: Assist the Pelupelu with the harvest and return with writ of confirmation
Reward: 6,000g per sack harvested and a bag of roasted coffee beans

Midsummer’s Day Dream
Difficulty: ★ ★
Job Summary: The air holds heat, the water wafts off the lakes and the rivers as the sun reaches its zenith. The great season of Summer is in full bloom, and preparations for the Moonfire Faire are currently underway. The botanists guild has seen to it that there are plenty of flowers for the customary crowns, but the weavers don’t boast as many hands willing to turn them into such. All training is provided, all meals are free, and the company isn’t so bad, if you fancy a distraction. They might even let you take a few home…
Location: Costa del Sol, La Noscea
Job requirements: Arrive for day shifts at the cabins in Costa del Sol. Over the course of a 5 day week, log your hours worked as you weave crowns of fresh flowers. Work at least 30 hours, and you will be provided with an Ever-Blooming Flower Crown of your own.
Reward: 10,000 gil joining bonus, and 2,000 gil per hour worked, as proven per signed Writ of Completion. An Ever-Blooming Crown will be provided for working at least 30 hours.

Worse Living Through Chemistry
Difficulty: ★ ★ ★ ★
Job Summary: Master Alchemist Supreeth is infamous for being brilliant, but somewhat…difficult to work with, which is why he chooses to work apart from his peers in The Great Work, and why he’s chased away two assistants in as many weeks. So he’s looking for another part-time assistant in hopes that bounty hunters make hardier stock.
Location: Radz-at-Han, Thavnair
Job requirements: Assist Supreeth with the creation and testing of new alchemical concoctions. Must be okay with potential (non-lethal) bodily harm and (temporary) transmogrification. Return with writ of completion.
Reward: 6,400g per day (max of 14)