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NightRaid
Bounty Call
Open Office Hour: bi-weekly on Fridays 9PM - 12AM EST
Location: Crystal - COEURL | Shirogane Subdivision Ward 25 Plot 46
ROLEPLAY Bounty Office & Supernatural investigations
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WELCOME TO BOUNTY CALL!
Bounty Call is a venue with work and reward for hunters and visitors that are looking to pick up a variety of odd jobs and bounties issued by the company, NightRaid. Hunts are not limited to experienced individuals, as budding adventurers are encouraged to seek us out as a start. The office is open to the consultation, submission, and distribution of marks to be carried out by NightRaid's present employees.
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Services: Hunt Consultation, Artifact Cleansing, Exorcism, Guarding, Scouting, Item Retrieval.
Consult Tetsuro Wulf if you are in need of any services or more listed above!
Facilities like the Dojo, Onsen, Infirmary, Guest Rooms, Studyroom, Zen Garden, Shrine, are open for usage during operation hours!
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Applications for working at Bounty Call are currently open for the following roles; Chef, Servers, Hunts Leads, Healers, and Guards!
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Meet the writers
Here are those typically responsible for providing and creating these bounties or jobs for our clients, patrons, and visitors. Through collaboration and weekly updates, we ensure to give variety and plenty opportunity for those who visit and are looking for some form of roleplay prompts through our writing. We also work to host and DM elite bounties for a group of players every once in a while. If you have any further questions OOCly regarding any of the bounties posted to our board, feel free to contact any of the following creators.
Tetsuro Wulf
NightRaid Boss
IC: Tetsuro is currently the leader and founder of the Nightraid Free Company, and NightRaid Network. He's known to be a mentor, friend, and familiar face to many within the network's community. He's known as an Okami Deity of Balance, pushing fiercely for the peaceful co-existence of yokai and mortals.OOC: Mun has been roleplaying for 13+ years, running multiple larger roleplay communities, and hosting for many combat-oriented campaigns in-game. Always happy to help bring storytelling, events, and character development.
Discord: okamidad
NIGHTRAIDERS
Free Company
Meet members of the NightRaid Free Company who also write our monthly bounties!
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Bounty call faq
Here are some common questions answered, and information regarding how the process of Bounty Call works for those who are new to the concept!
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Q: What is Bounty Call?
A: Bounty Call is an event created by NightRaid to offer the mercenary, hunter, adventurer, and job-searching population of roleplay characters the opportunity to find work and enjoy a meal among others with the same goal! We have officers, chefs and bartenders, as well as healers on staff, all at the ready to take care of your needs.Q: When is Bounty Call?
Bi-weekly on Fridays @ 9PM EST, we host Bounty Call office hours for three hours! After midnight EST, patrons are welcome to loiter but services from staff will be concluded.Q: How do I pick up a bounty/job?
A: During Bounty Call office hours, you’re free to come in, view the bounties on our website (https://nightraidbounties.carrd.co/) at the board posted by the stairs, and pick a max of 2 bounties/jobs per opening. When you’ve decided, come up to the counter by the board and someone from our staff will record your name and bounty/job OOC, as well as give you the opportunity to roll in Bounty Roulette!Q: What’s Bounty Roulette?
A: Simply put, the bounty roulette is an opportunity to roll for an interesting condition to your bounty/job experience! Imagining spinning a wheel with options—some are good, some are bad! But all of them make things a little more interesting. To participate, simply type /random after accepting a bounty, and the officer helping you will tell you your result!Q: How do I complete the job?
A: Technically all you need to do to complete the job is return to the office when Bounty Call is next hosted confirm the details of your character's name and emote that you have acquired the trophies asked for AT THE TURN IN DESK NEXT TO THE STAIRS. How in-depth you take this roleplay experience is up to you!Q: Where do I turn it in?
A: Upon your next return to Bounty Call, the turn in desk will be on your left NEXT TO THE DOWNSTAIRS, which will be manned by a staff the entire event. Approach or take your place if a line has formed and await to be seen, the person manning the table will take the appropriate time to ensure each client has been tended to and that the bounty is signed off if successful.Q: Is there real gil/items involved?
A: No; all items, trophies, and gil related to a bounty are purely fictional for roleplay purposes.Q: Some of these bounty targets look like players or NPCs, will someone be DM’ing an encounter for this job?
A: Unless specified in the bounty description, all bounty targets and odd jobs do not have a player behind them, and the images are simply screenshots to give the bounty more of an authentic flavor. Though, there is the opportunity to run one of the bounties from the board as a DM'ed event, or jump into an Elite Bounty announced in the discord that is DM'ed by an officer.Q: How do I join an elite bounty?
A: First you’ll want to keep an eye on the #bounty-board channel as these go hand in hand when an Elite bounty becomes eligible for sign up. Slots become open to the public and reservations are made on a first come, first serve basis, so you’ll want to come to the next Bounty Call event to snag a spot. The announcement will inform you when the eligible hunters are due to meet at the office, so if you reserve a spot make sure you attend and give notice if something arises.Q: I wrote something inspired by my bounty/job, where do I post it?
A: If you've written a creative piece regarding your bounty that you would like to share #share-your-bounties (in our discord) is where you should post it! We would love to read when we have the chance. The channel also welcomes bounty screenshots, short reports, and a general summary description of the result of your bounty!Q: What if I can’t make the deadline due to unforeseen circumstances?
A: If you are unable to attend the next scheduled event, you're more than welcome to contact a bounty officer by submitting a ticket via our #faq-and-support channel. There you can request an arrangement or an extension!Q: Do I need to tell an officer that I’ve completed my bounty before returning to hand it in?
A: There is very little involvement from the Bounty Officer team once you pick up the bounty from the office, when you return to any event before your deadline your character will be guided to the hand over desk, the staff there will ask your name to check the records and ask for the trophies.Q: I forgot the details of my bounty, what should I do?
A: Submit a ticket! OOC the staff make a record so we know exactly which bounty has been pursued, what the rewards should be, any bonuses from the roulette if you applied so forth, to ensure the authentic experience and that the bounty had been asked and signed for prior. Please submit a ticket so we can get back to you with your bounty details.Q: What does 'In Progress' under a bounty photograph mean?
A: This is an indicator to let those perusing the website and bounty board know that the mark or job they are looking at is currently claimed! This is to help keep track of which bounties are available before hand so save hold ups and disappointment at the sign up desk. The bounty listings get updated BETWEEN OPENINGS and will always be updated the hour before Bounty Call starts.Feel free to join our discord or contact one of the writers if you have any further questions.
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Independent Bounties
These bounties issued can be done solo, as a pair, or with a small group. The difficulty is moderate, though it is advised to still proceed with caution regardless. These jobs may range from criminal activity, hunting mobs causing havoc, etc. You will be required to retrieve a particular item from said bounty as evidence of its completion for a reward.
( Click categories above to view different types of independent bounties listed below. )
Captive pursuits
The following bounties require that you take your quarry back alive with no exceptions. That said, do not underestimate your target, man or beast they are likely to retaliate. Best to come prepared for a long hunt.
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Double Trouble
Bounty Summary: Seems a pair of brothers have been making trouble around Ishgard. Two thieves that have gained the attention of the clergy after their recent heist. At the late hours of the night, they ran into Saint Reumanaud’s Cathedral and stole an old relic of worship. They have requested the Temple Knight’s aid, but nothing has come of it. Now they are looking for outside aid. They suspect the thieves are used to hiding from the knights.
How to Identify: A pair of brothers, one dressed in red and the other in purple. Their hair and eyes are of similar shade to their garbs. Sneaking about Ishgard, usually at night, for their next grab.
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the clergy at Saint Reymanaud’s Cathedral. Bring the thieves to the Temple Knights.
Reward: 60,000g
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Tsuzura Awakened
Bounty Summary: Ruby Sea locals know well of Tsuzura, a great leviathan of a shark that is as old as the kojin himself. In the cold months, he rests deep within The Turquoise Trench. Recently, a pair of divers disturbed his rest and he’s been wandering the waters, agitated and hungry. Killing Tsuzura would disturb nature’s balance, but he must be subdued.
How to identify: A large, ancient shark with a distinctive scar on his tailfin
Location: North of The Turquoise Trench, The Ruby Sea
Trophy / Bounty requirements: Find a way to subdue Tsuzura and lure or transport him back to the Turquoise Trench. Return with writ from the kojin contact in Tamamizu.
Reward: 53,000g
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Whispers in the Night
Bounty Summary: A man named Henry Heart has recently gone missing. His husband, Edward Heart, mentions that he had been sleepwalking here and there. Whispering what seemed to be gibberish under his breath. Only for Henry to attack Edward one night! He wasn’t injured too badly, but it was enough of a strike to knock him out. On that night, Edward mentions that his husband’s voice wasn’t quite his own. It was deeper and it sounded like whispers being spoken through him. Truthfully, it didn’t feel like that was his lover. He worries that his lover has been taken over by a Voidsent that has command over dreams. According to Edward, Henry has never had dealings with the Void. His husband mentions he heard word of something regarding Southern Thanalan and a red labyrinth. Someone needs to save him, but expect a fight. Not only against the mage, Henry, but the Voidsent that will surely appear. This might prove to be a dangerous one, so a group would be advised. Henry by himself is, apparently, a SKILLED Thaumaturge.
How to Identify: Henry has white hair and often keeps a smile on his face, even while taken over. Wears black and purple robes. There’s probably a Voidlike signature upon him.
Location: Southern Thanalan, The Red Labyrnth
Trophy/Bounty Requirements: Bring Henry back to Edward, return with a writ.
Reward: 120,000g
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Inquisitor Hadrian Stoneheart
Bounty Summary: Once a devout servant of the Ishgardian Holy See, Inquisitor Hadrian Stoneheart has become a renegade, inciting dissent and heresy in the shadowed alleys of Ishgard. His dangerous sermons and forbidden rituals now threaten to unravel the very fabric of the city’s faith!
How to identify: Clad in tattered Ishgardian robes with defaced holy insignia, marked by a deep scar across his left cheek and a cold, calculating gaze.
Location: Ishgard, near the Broken Spire district
Trophy / Bounty requirements: Capture him alive and return with his corrupted sigil as proof of treachery.
Reward: 70,000 gil, with bonus rewards for any incriminating documents recovered.
Stopping a Future Predicament
IN PROGRESS
Bounty Summary: A couple of alchemists in the city have noticed an alchemist of their own doing rather shady deals. Collecting ingredients for things that would create the deadliest of poisons. Given the high amount of goods, these alchemists have begun to get worried. Rightfully so. Yet, they do not wish to worry the entire city with this issue. Should too much talk happen, this poison maker might release his deathly mixture somewhere. They have made an agreement with the Radiant Host to get a mercenary to apprehend the man. If only to keep things quiet.
How to Identify: A Raen alchemist that wanders through the darker alleys of Radz-at-Han, often doing deals in silence. Always wears a mask over his face. Known by his white eyes with a purple limbal ring.
Location: Radz-at-Han
Trophy/Bounty Requirements: Follow the alchemist to his base of operations, apprehend him, take him and his concoctions to the Radiant Host and return with a writ of completion.
Reward: 55,000
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The Nekomata
Bounty Summary: Despite the name of this quarry, the target isn’t an actual Nekomata. It is merely what this man declares himself as. He is a regular Miqo’te, just with a penchant for mischief and arson. Luckily, regarding the latter, he hasn’t burned down anything huge. Buildings remain intact, but it’s small things. Creating small bonfires in the street and keeping them there for someone else to deal with. Unfortunately, the Sekiseigumi haven’t been able to track the trickster down. They’re hoping someone else will.
How to Identify: A Miqo’te with dark red hair, pink eyes, and a fake second tail.
Location: Kugane
Trophy/Bounty Requirements: Take The Nekomata to the Sekiseigumi. Return with a writ from them.
Reward: 55,000g
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The Eyes, They Follow
Bounty Summary: An issue has arisen, one where a Pictomancer seems to be an issue. He starts as a normal artist, offering his talents to paint out portraits of people. Once someone brings it into their home, the painting seems to come to life. Keeping its eyes upon the buyer, even going so far as to come to life and rip off the painting. No one has gotten hurt, but it has caused plenty of scares. After the scare, the painting simply disappears! Victims of these frights are hoping that someone can track the artist down and take him to the authorities. Careful though, a Pictomancer can bring ANYTHING to life. This is bound to be tricky.
How to Identify: A Pictomancer with a black brush, often wears a mask that’s adorned with painted flames that rise on their own. Usually in blues.
Location: La Noscea, the Mists
Trophy/Bounty Requirements: Return with the Pictomancer’s mask.
Reward: 70,000g
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Those Who Can’t, Cheat
Bounty Summary: This bounty almost seems to lurch off the board. Attached to the paper itself is a clipped bundle of photos and marked maps of locales around Thavnair and Radz-at-Han. The parchment reads, [“My husband Sudastyo is up to no good. He hoped I wouldn’t notice. But what am I supposed to think, when one month we’re barely scraping by, and the next we’re affording candlelit dinners fit for the satrap himself? I was doing his laundry the other morning when I found one in his pocket: a flyer advertising mediumship sessions. Speaking to the dead, finding closure… but my man has never been pious. Not a day in his life. Knock some sense into his head, please. The money’s too good, and he won’t listen to me.”]
How to identify: A male hrothgar with pale fur and fiery mane, donning a large coat heavy with equipment.
Location: All around Thavnair. It seems he favors Yedlihmad, Thavnair.
Trophy / Bounty requirements: Subdue but don’t kill Sudastyo, and retrieve his trench coat full of seance supplies, as well as his tarot deck.
Reward: 36,000 gil for trench coat and tarot cards
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Smuggler Regent Rhaegar Voss
Bounty Summary: Notorious for running Ul'dah’s illicit magitek trade, Rhaegar Voss has spread corruption throughout the merchant quarters. His secretive operations and lavish lifestyle have made him a prime target for those seeking to restore order to the city’s underworld.
How to identify: Recognizable by his flamboyant attire, a signature gold-trimmed cane, and a phoenix tattoo on his left forearm.
Location: Nald’thal Ul'dah, in the bustling street markets
Trophy / Bounty requirements: Capture him alive and secure his unique smuggler’s crest as evidence of his identity.
Reward: 65,000 gil, with additional rewards if confiscated contraband is turned in.
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Defector Tarvus Malor
Bounty Summary: Tarvus Malor, a former officer of the Maelstrom, has defected to train a rather rebellious faction in Western La Noscea. His insider knowledge and tactical prowess now fuel unrest along the coast, threatening the delicate balance among the Eorzean city-states.
How to identify: Wearing a patched Maelstrom uniform accented by a distinctive blue sash and bearing a defector’s token, his demeanor exudes both defiance and cunning.
Location: Western La Noscea, near the coastal cliffs
Trophy / Bounty requirements: Capture him alive and return with his defector’s token as proof of betrayal.
Reward: 80,000 gil for the token.
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Captain Vornak Ironwill
Bounty Summary: Once celebrated as one of Tural's most valiant defenders, Captain Vornak Ironwill has embraced treachery, undermining the peace of Tural's Shaoloni. Utilizing dark, forbidden magics and colluding with local insurgents, he seeks to destabilize the region's long-held traditions and order. His betrayal poses a grave threat to the realm's security, and his capture is essential for restoring unity and trust among the people.
How to identify: Distinguished by severe battle scars, a cold, calculating gaze, and a uniform altered to incorporate traditional Turali insignia and marks of his treachery. An unsettling aura of dark energy often heralds his presence.
Location: Throughout Tural, Shaoloni, where he frequents safe houses and shadowed buildings.
Trophy / Bounty requirements: Capture Captain Vornak Ironwill alive and return with his ceremonial insignia as proof of apprehension. Additional documentation linking him to subversive activities will secure bonus rewards.
Reward: 75,000 gil, with extra incentives for actionable intelligence that further exposes his network.
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Down the Wrong Path
IN PROGRESS
Bounty Summary: Ever since losing his parents, Jyayan has decided to take his survival into his own hands, no matter who he has to cheat, lie to, or steal from. Several adults have tried to set him straight, but he won’t listen, and his crimes are escalating. The Radiant Host have agreed to take him in as a last resort, but his arsenal of stolen alchemical concoctions makes it hard for anyone to get close.
How to identify: A young midlander boy with dark green hair.
Location: Last seen running north from The Great Work, Thavnair
Trophy / Bounty requirements: Capture Jyayan and deliver him to The Radiant Host contact in Radz-at-Han. Return with writ of completion.
Reward: 64,000g
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A ‘Dutiful’ Maid
Bounty Summary: A tricky little issue has arisen in Ishgard. Noble houses have begun complaining about things going missing, that there’s a thief running about. Yet, there isn’t a specific look to the thief, nor do the issues happen at once. Always day after day. Sometimes there’s weeks after each instance. They’ve deduced that it is their maids or butlers doing the work, but it’s specifically someone who SHOULD’ve had the day off. Only for that person to return the next workday confused as to why they were apparently working. Whoever the thief is must be disguising themselves. Someone needs to do some serious investigating and take whoever this is done.
How to Identify: This will be difficult to track down, as this person has many, MANY faces. It’s a matter of spying, lying in wait, and catching any maids that are aiming to steal expensive items from noble houses in Ishgard
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the Temple Knights.
Reward: 75,000g
Horde hunts
These bounties bring attention to problematic groups, be it a swarm of invasive species, a group of criminals rising in activity or a brood of dangerous creatures from the void, when a cry for help of this nature is made this is where your help will be most appreciated. Expect multiple targets, these groups may take several sweeps and culling before the people of the realm are safe once more.
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Ravaging Roaches
in progress
Bounty Summary: An infestation of a dozen roaches has taken Bentbranch meadows by storm, causing severe damage to the crops and endangering the crops. These critters are voracious eaters and need to be eradicated before they consume everything!
How to identify: Red antennae and shiny black carapaces.
Location: Bentbranch Meadows, Central Shroud
Trophy / Bounty requirements: Bring back the heads of each beast killed.
Reward: 4500 gil for each head brought back.
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Sluggish Swarm
IN PROGRESS
Bounty Summary: Crawlers aren’t often much of a threat. They’re slower bugs that crawl about the Dravanian Hinterlands. Recently though a group of adventurers or anyone attempting to harvest nearby plants, have been complaining about them. Apparently a group has banded together! Spraying sticky thread upon their victims and heaving poison breath at them. Some have managed to get away, others haven’t been so lucky. Someone needs to take them out!
How to identify; A group of sluggish Crawlers, stalking around The Paths of Contemplation
Location: The Dravanian Hinterlands, The Paths of Contemplation
Trophy / Bounty requirements: Return with a jar of Crawler antennae
Reward: 35,000 Gil
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The Hive of Kha’rok
Bounty Summary: A nest of aggressive Voracious Hornets has taken root in the jungles of Thavnair, near the outskirts of Palaka’s Stand. These oversized, venomous insects are terrorizing local harvesters and disrupting trade routes. The Radiant Host seeks adventurers to eliminate the queen and scatter the hive.
How to identify: Abnormally large hornets in a swarm out of place.
Location: South of Palaka’s Stand, near the honeycomb-laden cliffs.
Trophy / Bounty requirements: Destroy the hive and return with the severed stinger of the queen hornet. Collect samples of royal venom if possible.
Reward: 25,000 gil for the queen’s stinger and 5,000 gil for venom samples. The Satrap has also promised a gift of Thavnairian spices for those who complete the task efficiently.
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A Glowing Issue
Bounty Summary: Within Yak T’el, near Mamook, resides giant flower basket soulkins. These are known as ‘Mourners.’ Normally not too awful on their own to deal with. Unfortunately, a large group of them has decided to congregate. Even worse, there’s small ones alongside them. Where the larger ones are slower, but more powerful, the small ones are FAST, but pack a strong punch themselves. They’ve taken over Cenote Jayunja and have decided to rush after anyone passing. Hopefully someone can deal with this issue sooner, rather than later.
How to Identify: Large flower basket soulkin come to life, alongside smaller ones. Each with their own glowing flora within. Difficult to miss, travels in a deadly group.
Location: Yak T’el, Cenote Jayunja
Trophy/Bounty Requirements: Return with a jar of glowing flowers.
Reward: 65,000g
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Rhinestone Eyes
Bounty Summary: Oh, it’s a tale as old as time. The Goldsmiths of Ul’dah were expecting a shipment of precious stones to affix to their work, but the spriggans of the caves nearby were hungry. Under normal circumstances, the Goldsmiths would just delay the order. However, with Starlight around the corner, the guild is willing to pay handsomely for their retrieval. The catch?... This swarm of spriggans contains multitudes.
How to identify: Spriggans! Many of them. Handle it!
Location: Spotted in various packs; Southeast of Coffer & Coffin, near Royal Allagan Sunway, and in the Nanawa Mines of Central Thanalan
Trophy / Bounty requirements: As many gemstones as one can carry, pried from the spriggans’ grasp
Reward: 2,500 gil per gemstone retrieved
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Creepin’ n’ Crawlin’
Bounty Summary: Seems a group of vile spiders has made their way out of whatever cave they came from. Deciding that the forest would be a better place to call home. Unfortunately, these spiders are venomous. Even worse, they’re deciding home is a little too close to Quarrymill. The actual worst part? They’re attacking anyone who dares walk by. The Twin Adders are hoping for a bit of aid with extermination.
How to Identify: Spiders with a black and green pattern on their backs. Taken over a portion of the Shroud with their webs.
Location: South Shroud, Goblins’ Meet
Trophy/Bounty Requirements: Bring back a writ of completion from the Twin Adders.
Reward: 35,000g
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Vermin Venom
Bounty Summary: Leo Caelum has recently done research into an Allagan facility dedicated to chimera. Unfortunately, some of those experiments have escaped and begun running free. He’s tracking them down and, as he does, he wishes for someone to deal with them. This time, a group of rats! Which doesn’t sound too bad. Until you add wings on them and corrosive venom they spit. They are also capable of causing a wave of fear and anxiety to overtake anyone close.
How to Identify: A group of rats with wings. Dangerous.
Location: Sighted in the South Shroud.
Trophy/Bounty Requirements: Slay the winged rats and bring a jar of wings back.
Reward: 50,000g
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Nix Nightmare
IN PROGRESS
Bounty Summary: While Mor Dhona isn’t necessarily the safest spot for miners; things have taken a turn for the worse. In various spots a group of Nix have hopped their way over to bother and harm. The giant frogs wait for them to arrive to strike. Lashing out with their sticky tongues, then attempting to flatten with their leaps. To keep work going they are looking for anyone to help at this point. Take out those Nix!
How to identify; A group of Nix bothering work sites.
Location: Mor Dhona
Trophy / Bounty requirements: Writ of completion from the miners in Mor Dhona.
Reward: 30,000
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Wings of Misfortune
Bounty Summary: In Shaaloani there are scalekin known as Yeheheceyaa. While normally further out from the nearby towns, a group has decided to get a little bold. They swoop in near towns, attacking and taking whatever they can get their teeth around. Needless to say, someone needs to stop them.
How to Identify: Shaaloani, can be spotted around Hhusatahwi or Sheshenewezsi Springs.
Location: Shaaloani
Trophy/Bounty Requirements: Return with two writs of completion. One from each town.
Reward: 55,000g
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Stinger
Bounty Summary: Seems bugs have been bugging Idyllshire. Specifically, in this case, giant tarantula hawks! Awful, absolutely awful. Tarantula hawks that are larger than the other vilekin that fly about nearby. This group has been getting closer and closer to Idyllshire itself. Which makes it a danger for anyone to wander outside without possibly getting attacked. They believe they may have come from the nearby Arboretum. Hopefully someone can play the exterminator.
How to Identify: Giant tarantula hawks that are flying near Idyllshire.
Location: Dravanian Hinterlands, The Answering Quarter
Trophy/Bounty Requirements: Return with a writ of completion.
Reward: 45,000g
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Something’s Wrong
Bounty Summary: Zombies are crafted through, usually, forbidden spellcraft. Which makes news of a group of them all the more worrying. They have sprung up within Coerthas Western Highlands. Each of them armed to the teeth. Day by day, they dare to get closer. They cannot be allowed to get into Ishgard, but the knights worry about one thing; if they go after the zombies, what if the mage that conjured them decides to wreak havoc upon the city? Needless to say, they need a mercenary or a group of them to do the job.
How to Identify: A group of armed zombies moving around Hemlock.
Location: Coerthas Western Highlands, Hemlock
Trophy/Bounty Requirements: Return with a writ of completion from the Temple Knights!
Reward: 90,000g
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Night of the Carnivorous Qiqirn
Bounty Summary: The ravenous qiqirn meateaters of the Peaks are hostile, but typically stay away from civilization. Unfortunately, today is not a typical day. A band of them has been roaming the northern reaches of the Peaks, attacking farmers and travelers alike. Seeking an adventurer to cull their numbers before they reach Ala Gannha!
How to identify: Gray qiqirn with red eyes and a penchant for Spoken flesh.
Location: Last seen at Byron’s Bread, The Peaks
Trophy / Bounty requirements: Slay the meateaters and return with their knife holsters.
Reward: 7,000g per holster
Wayward Beasts
The following bounties typically involve the task of hunting down a rogue beast or a monstrosity endangering the livelihood of the realm. Proceed with caution and keep your wits about you, beasts of the earth and the other world will not hesitate to defend their stomping grounds or fight for their prey, no matter how depraved or chaotic.
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Begrudged Macetail
IN PROGRESS
Bounty Summary: Recently, a huge fight broke out between a large armadillo with a powerful mace-like tail in Camp Drybone. Carts were destroyed, and people attacked. While no one died, injuries were over a dozen folk, and the creature has since fled north to the Invisible City, ready to return to finish what it started at any time.
How to identify: Large scales, purple tone skin.
Location: Within the ruins of the Invisible City, Eastern Thanalan
Trophy / Bounty requirements: Big scale off its hide.
Reward: 38,000 gil
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No Longer Unconquered
Bounty Summary: The gaja are a sacred beastkin to the Hannish people, and highly sought out by poachers for their ivory tusks. As such, they are fiercely protected, but there comes a time when difficult decisions must be made to preserve nature’s balance. Ajit, the herd’s oldest bull, has become increasingly aggressive as he ages, threatening civilians and other gaja, and for that reason, he must be put down. There’s only one contingent: you must honor Ajit by ensuring no part of him goes to waste.
How to identify: The largest gaja in the herd, older and weathered with numerous scars.
Location: Saltwind’s Welcome, Thavnair
Trophy / Bounty requirements: Slay and dress Ajit. You must use or have a plan to use every part of him. Return with a writ signed by The Radiant Host.
Reward: You keep whatever you harvest
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Grassland Worming
Bounty Summary: An alarming beast has made its way ransacking through Sheshenewezi, ransacking various merchants and their stalls, nabbing their food. This never-ending hunger has sent this aggressive beast after the people’s food, going far enough to attack people themselves. It has even gone as far as daring to damage buildings in Hhusatahwi, making trouble for the Duskwatch.
How to identify: Giant worm with bright red spikes down its back.
Location: Spotted between Sheshenewezi and Hhusatahwi.
Trophy / Bounty requirements: Collect the spikes from the worm’s back.
Reward: 15,000g per spike collected.
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Coeurl Nightmare
Bounty Summary: Another chimera has been spotted from an Allagan facility recently searched through by Leo Caelum. A coeurl of nightmares has been spotted moving around Southern Thanalan, claiming a different area for itself each day. This chimera in specific is rather vile. In the case that it has Morbol tentacles sewn into its back that wriggle and writhe, fully controllable. Anyone who mentions it also notes a putrid smell in the air, which means it has the capability of a Morbol’s bad breath. With a coeurl’s speed, this makes the beast a dangerous mark. On top of this, it has an Allagan collar around it that emits an aura of fear. It is suggested to NOT BREAK THIS. It will harm anyone who tries, as seen in prior hunts regarding this chimera issue.
How to Identify: A coeurl that has Morbol tentacles attached to its back. VERY DANGEROUS. Emits an aura of forced fear.
Location: Sighted in Southern Thanalan
Trophy/Bounty Requirements: Return with the Allagan collar around its neck.
Reward: 100,000g
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Just Deserts
Bounty Summary: An elusive anaconda seems to have slithered its way from the canopies, taking a chance opportunity to enjoy the delicacies Mamook has to offer. The mamool ja are spread thin enough as it is, foraging what food they can in the colder months. But what’s worse, is one of their young has gone missing; a child by the name of Kachaal Ja. But not all is so grim… the beast is cold, its digestion is slow. Find the snake and slay it! And should luck prevail, perhaps Kachaal Ja is still alive… somewhere in there.
How to identify: A large snake; wound around the low branches of the trees, or coiled in a mound in the undergrowth.
Location: Frequently spotted near the Tree of Living Light; Yak T’el, Yok Tural
Trophy / Bounty requirement: Return to NightRaid with the anaconda’s large head. Provide a writ from Mamook upon Kachaal Ja’s return for a handsome bonus.
Reward: 50,000 gil for the anaconda’s head, 150,000 gil bonus for a writ from Mamook
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Judgement Deferred
Bounty Summary: After the old ruins of Amdapor were cleansed by the Padjal, a group of ill-fated treasure hunters delved inside in search of easily-gotten gains. The expedition took a turn for the worse when they discovered some of the security systems inside the ruins are still functional….sort of. Originally built to detect the void magic of their rival city-state, this light-aspected construct now detects corruption in all things–and acts accordingly.
How to identify: A winged, armored construct with shield and sword.
Location: Amdapor Ruins, The Black Shroud
Trophy / Bounty requirements: Slay the construct and return with its sword and shield.
Reward: 74,000g
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Rynthor the Wasteland Marauder
Bounty Summary: Rynthor is a colossal, mutated beast spawned from the raw magics of the desert. Its savage rampages have devastated caravans and settlements, destabilizing trade routes between Thanalan and La Noscea. The beast’s violent outbursts incite terror among local tribes and merchants alike.
How to identify: Marked by a mottled hide inscribed with glowing runic scars and a thunderous roar reverberating across the dunes.
Location: Last spotted roaming the shifting dunes of Southern Thanalan.
Trophy / Bounty requirements: Retrieve a fragment of its enchanted horn as definitive proof of its defeat.
Reward: 50,000 gil, with additional bonuses for any relics salvaged from nearby ruins.
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Thanalarantula
Bounty Summary: A spider of hellish proportions has been spotted outside of Black Brush Station. Locals had this to say: “Eww, gross. Kill it.”
How to identify: A giant spider. It’s big, hairy, and beige.
Location: Royal Allagan Sunway, Central Thanalan
Trophy / Bounty requirements: Return with one of its spinnerets.
Reward: 36,000g
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Shock Trooper X4M-100
Bounty Summary: Outcasts on the outskirts of Ilsabard have been left with plenty idle time to tinker, since the Empire’s untimely fall. Unfortunate, however, that one of their faulty models would be stolen by scrappers for parts… only to work. A bit better than intended, even. Dismantle this heap of gunmetal before it can do more harm!
How to identify: A gangly looking hunk of magitek
Location: Near Juturna Platform G, Garlemald
Trophy / Bounty requirement: Retrieve the machine’s unstable power core and bring it to the trophy desk for a reward.
Reward: 32,500 gil for the Unstable Power Core
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Bloodmane, the Rampaging Lupine
Bounty Summary: Bloodmane is an unnaturally large lupine cursed by dark magics, whose brutal attacks have unsettled communities from the Shroud. It’s almost as though this creature utilizes magicks that involve some sort of rot…
How to identify: Distinguished by a brilliant red mane, glowing amber eyes, and bloodstained fur; its bone-chilling howls echo through the night.
Location: Frequently spotted along the edge of the South Shroud.
Trophy / Bounty requirements: Secure a lock of its enchanted fur to serve as evidence of its defeat.
Reward: 55,000 gil, with extra rewards for any lore uncovered regarding its cursed origins.
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Ladykiller
Bounty Summary: Women are going missing in Ishgard. Several of them were last seen following a charismatic man clad in black leather, but no one knows who the man is. In fact, no one’s seen him before the disappearances started. Could it be a ruse, or something more monstrous in disguise?
How to identify: A charming Duskwight man with a black leather coat.
Location: Last seen around the Empyreum, Ishgard
Trophy / Bounty requirements: Bring back a tissue sample to identify the real culprit.
Reward: 44,000g
Wanted Persons
The following bounties revolve around the take down of notorious or dangerous individuals. The targets are to be engaged with full caution, listed as the most volatile or heinous of criminals, the conditions for the bounty will likely call for the demise of the target or they will pose such a threat in combat there is no alternative.
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In A Blaze of Glory
Bounty Summary: Old grudges die hard, and unfortunately, sometimes they die brazen, too. Not all the Mamool Ja of Mamook are so eager to embrace their newfound peace. Led by Holaa Ja, a Boonewa with color-shifting scales, a group of fires has been set around Iq Br’aax and the derigible landing. While the Dawnguard and nearby villagers have their hands full keeping the flames from spreading, they have need of capable adventurers to apprehend Holaa Ja and his cronies. Be warned; they’ve fortified the Nightstalker’s Shadow and are prepared for resistance.
How to identify: A large Boonewa Mamool Ja, escorted by an entourage of Mamool Ja from various tribes.
Location: Nightstalker’s Shadow, Yak’Tel
Trophy / Bounty requirement: Subdue Holaa Ja and disperse his followers, taking proof of the Boonewa’s capture or death.
Reward: 68,000 gil for one of Holaa Ja’s color-shifting scale
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Yvel the Insufferable
Bounty Summary: Stunning grades from the Studium, high regards from his tutors, top of his class… Yvel is as arrogant as they come. But for all his pomp and flair, and general cattery, the arcanist has been a nuisance to those around him. At least such snobbery is harmless… Or so was thought, until recently. One of Yvel’s former lovers has finally spoken up about the Wildwood’s appetite for desire, and the ring of not-so-willing-lovers he keeps on a tight lead. And fortunately for him, Yvel finally has a warrant.
How to identify: An elezen clad in summoner’s garb, blonde and green-eyed. Sometimes followed by an azure carbuncle.
Location: Known to be working between Radz-at-Han and The Great Work, Thavnair
Trophy / Bounty requirement: Subdue Yvel and relinquish him to the Radiant Host. Retrieve his grimoire to prove his defeat.
Reward: 43,000 gil for Yvel’s grimiore
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Twin Marauders
Bounty Summary: A duo of rather flamboyant Marauders have been causing issues throughout La Noscea. The Hellsguard go by Beautiful Elk and Sweet Bird. Both of which are Marauders and move about attacking people or breaking into homes to steal their gil! Unfortunately, their eccentric act isn’t just for show. The two work all too well together and have proved a genuine threat. It is suggested to also take a friend or group for this bounty, but someone needs to take them down!
How to Identify: It’s difficult to miss these two. A Hellsguard in vibrant purple, the other in vibrant pink. Both with giant axes on their backs.
Location: Seen throughout La Noscea, but more often in Lower La Noscea.
Trophy/Bounty Requirements: Bring back both of their axes.
Reward: 100,000g
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The Hand and Its Fingers
Bounty Summary: [Greetings. We are a network of vigilante information brokers. The specifics of who we are is irrelevant compared to what we intend to do. We track the whereabouts of a ring of dealers known as the Gilded Hand, as they spread a substance known as ‘Behemoth’s Blood’. The drug’s market is niche… for now. But it offers a euphoric high, alongside a burst of strength unlike anything else-- and dependency unlike any other. In the wrong hands, it could cause a lot of problems. That’s where you come in. Your first target is a viera woman known as Iska, who currently resides in Ishgard. If you are an adventurer worth your salt, you will find her, and you will know what to do. Just be polite in the city; any maimings should be done out of sight. We will not pay your bail if you do something stupid.]
How to identify: Very little is offered besides her name. You will have some searching to do.
Location: Ishgard, Coerthas
Trophy / Bounty requirement: Do what it takes to subdue or eliminate Iska, and retrieve her finger.
Reward: 75,000gil for Iska’s finger
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Infestation Instigator
Bounty Summary: Namai has been afflicted with swarms of rats, too numerous to contend with by conventional means. While they search for someone to take care of their rat problem, another problem remains: Just one day after the rat problem was discovered, a mysterious woman visited the village, offering to solve it for more than they could afford. After she was turned away, some saw her speaking to the rats, and a couple followed behind. Could this stranger be behind the infestation?
How to identify: A lalafellin woman who wields a rod with an odd gnarled face
Location: The Gensui Chain, Yanxia
Trophy / Bounty requirements: Eliminate the rat mage and return with her rod
Reward: 52,000g
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Rynn "The Viper" Aelraeth
Bounty Summary: Rynn Aelraeth, infamously known as "The Viper," is a cunning mercenary and thief wanted for numerous heists across Eorzea, including recent raids on merchant caravans along the East Shroud routes. Rynn has also been implicated in several altercations with local authorities, leaving behind a trail of injured Yellowjackets. Her known allies in the underworld make her capture especially urgent.
How to identify: Rynn is a Duskwight Elezen with distinct silver hair, usually tied back in a braided ponytail. She has piercing golden eyes and a serpent tattoo winding down her right forearm. Often seen in leather armor with a dark green cloak, she wields twin daggers crafted from Garlean steel and marked with the symbol of the Ala Mhigan Resistance.
Location: Last sighted near the Sylphlands in the East Shroud, but known to frequent various hideouts around the Black Shroud. She may also seek refuge among sympathizers in Gridania's underground.
Trophy / Bounty requirements: Proof of Rynn’s defeat—her serpent tattoo must be identifiable on the right forearm. Bring this evidence to the Gridanian authorities to receive a writ.
Reward: Base reward of 55,000 gil for a writ of her arrest, with an additional 5,000 gil for information leading to the arrest of her associates. Additional rewards negotiable for any stolen items returned in good condition.
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Mischief Maker
Bounty Summary: A mischief maker has been making his way around the Shroud with his funky magic! While not necessarily ‘harmful’ outright, he still needs to be caught. The man goes by ‘Lorcan’ and he’s been transforming people into animals! Polymorphing them, then leaving them to deal with the aftermath. It took quite some time, but eventually a group of animals made their way into Gridania. The Adders have dealt with plenty of victims. They’re hoping while they deal with this magic that someone brings Lorcan to them.
How to Identify: Lorcan is a rather colorful man. Pale, with vibrant makeup. His clothes are just as vibrant, even if he only wears robes.
Location: Black Shroud
Trophy/Bounty Requirements: Bring Lorcan back into the Twin Adders. Return with writ of completion.
Reward: 50,000
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Sorita of the Sands
IN PROGRESS
Bounty Summary: Sorita, an infamous treasure thief, has stolen a priceless relic from a temple in Thavnair. She is skilled in illusion magicks and known for her elaborate heists. The relic, a jeweled statuette of Byregot, must also be recovered.
How to Identify: Sandy fur with blonde hair wielding a black mage rod.
Location: The desert expanse near Vanaspati, where she’s believed to be hiding with her gang.
Trophy / Bounty requirements: Capture Sorita alive and recover the stolen relic intact.
Reward: 65,000 gil for her capture and return of the relic. Additional rewards for recovering any other stolen treasures.
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Gobbie Cult
Bounty Summary: A prior issue with a Goblin cult has reared its head once more. The same cult as before but, this time, the leader changes. According to a Goblin by the name of Whistleblox, they have been creating tunnel systems within the mountains of Dravania. All to travel to other areas and spread their cult. Through kidnapping, of course, which they have. Those goblins are kept within the tunnel system. Someone needs to take the cult out for good and close off the tunnel system. Careful of explosives. Any goblins you find captured, return to Idyllshire.
How to Identify: A small group of Goblins near the mountains of the Forelands. Has formed intricate tunnels within the mountains to travel.
Location: The Dravanian Forelands
Trophy/Bounty Requirements: Return any captured Gobbies to Idyllshire, return with a writ of completion from Whistleblox.
Reward: 75,000g
Mononoke Threats
With the Far East serving as the home for the company and the leader no stranger to the home realm of yokai it often falls to NightRaid to assist the Apparent Realm from the ongoing barrage of threats making their way from the Hidden Realm. Here is the list of bounties that one way or another revolve around the supernatural entities of the East, never underestimate your targets.
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Maikubi (舞首)
IN PROGRESS
Bounty Summary: Maikubi are three floating severed heads from former samurai. They float around the sea, trying to bite each other and breathing fire. Unfortunately, these three have begun working together. Maikubi already bring bad luck to the seas, but these three are ushering it in themselves. Attacking fishermen and the like. Someone needs to take them out.
How to Identify: Three floating severed heads above The Ruby Sea. They breathe fire and attack boats.
Location: The Ruby Sea
Trophy/Bounty Requirements: Defeat the trio of heads and return with a writ of completion from the fishers there.
Reward: 60,000
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(砂村の怨霊) Sunamura no onryō
Bounty Summary: Just when Uchinao thought the pranks and frights were over with All Saint’s Wake’s passing, a nightmare began growing in his very own backyard. What he thought was merely a late season pumpkin patch is now the home of a most frightening spirit who rises at night and chases down anyone in its path–Uchinao included. Please take care of this ghoulish gourd so he can leave his house again!
How to identify: A walking pumpkin monster with a body made of leaves and vines
Location: Shirogane, Hingashi
Trophy / Bounty requirements: Slay the sunamura no onryo and return with its cursed seeds.
Reward: 47,000g
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Yurei no Kumo (Specter of the Clouds)
Bounty Summary: A ghostly spider Mononoke has appeared on the western peaks of Yanxia, spinning webs that ensnare the souls of those who venture too close. The creature’s venomous touch and spectral nature have caused panic among travelers within the mountains. Her defeat should free these souls to rest.
How to Identify: Body half spider, half woman.
Location: Near the cloud-kissed cliffs of Yanxia, far west.
Trophy / Bounty requirements: Bring back a fragment of the ghostly silk as proof of its banishment.
Reward: 30,000 gil for the silk, with additional offerings from the village to ensure its safety.
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(鬼神) Onikami of the Sea Moon
in progress
Bounty Summary: Onikami is a fearsome yokai said to have once been a sea guardian that broke a sacred vow. By the light of a blood-red moon, it appears in the misty waters of the Ruby Sea, attacking passing ships and coastal villages. Survivors speak of an eerie chanting that echoes across the waves before Onikami emerges, draining the strength of anyone who crosses its path. Local fisherfolk claim appeasing ancient underwater shrines might weaken its hold on the Ruby Sea—but only the bravest dare to try.
How to identify: A towering horned silhouette the size of a roegadyn wreathed in deepsea mist beneath moonlight, trailed by ghostly lanterns drifting along the surface of the sea. A chilling aura and distant chanting often signal its approach. Skin like the depths of the ocean and hair white as a ghost.
Location: The Ruby Sea, particularly around hidden reefs and the waters near underwater ruins.
Trophy / Bounty requirements: Secure a fragment of Onikami’s crimson mask as proof of its banishment. IT'S HIGHLY RECOMMENDED YOU TAKE A GROUP.
Reward: 40,000 gil, plus an ancient protective talisman from local shrinekeepers to any who successfully purge this malevolent spirit from the Ruby Sea.
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(赤舌) Akashita, Devourer of Namai
Bounty Summary: A monstrous mononoke has emerged from the depths of Namai’s rice paddies, leaving a trail of horror in its wake. This malevolent spirit has been reported to have devoured several local farmers, plunging the farmlands into despair. The once-verdant fields now bear the scars of its rampage, and villagers whisper of cursed harvests and unending famine.
How to identify: Akashita appears as a grotesque, semi-translucent figure clad in tattered robes, with eyes glowing a sinister red. Witnesses describe a nauseating stench of decay and hear the desperate cries of its victims echoing across the paddies at dusk.
Location: Namai, Yanxia – haunting the rice paddies and surrounding farmlands.
Trophy / Bounty requirements: Secure a vial containing a fragment of its spectral essence, evident through its blood-tinged aura when exposed to sacred water—as proof of its subdual.
Reward: 33,000 gil, plus additional blessings from local shrines to help restore and protect the farmland.
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Yurei of the Fallen Koru
Bounty Summary: A vengeful spirit born from a long-forgotten tragedy, the Yurei of the Fallen Koru haunts the ancient groves of Othard. It laments the demise of a once-glorious civilization, manifesting as bone-chilling gusts that drain the life of unwary travelers and leaving behind an aura of sorrow.
How to identify: Appears as a shifting, translucent figure cloaked in swirling mists, with sorrowful eyes that reflect deep, unspoken grief.
Location: Misty vales of Yanxia by the old tree pond.
Trophy / Bounty requirements: Capture a wisp of its ethereal essence in a silver reliquary as proof of its pacification.
Reward: 30,000 gil, along with a blessing from local priests.
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Kage no Hana
Bounty Summary: Kage no Hana is the restless spirit of a wronged noble doomed to wander the serene gardens of Kugane’s Gardens Her sorrowful presence curses those who disturb her eternal vigil, bringing misfortune and melancholy to the land.
How to identify: Seen as a graceful apparition draped in ephemeral petals, with eyes aglow in melancholic fire and a trail of cherry blossoms dissolving into the mist.
Location: Gardens, Kugane, especially along the bridge overlooking the pond.
Trophy / Bounty requirements: Retrieve a withered petal imbued with her lingering essence as proof of her pacification.
Reward: 35,000 gil, along with a rare set of Hingashi incense reputed to ward off misfortune.
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(邪神) Ashen Embrace
Bounty Summary: Forged in the agony of those who perished in a devastating temple blaze, this restless spirit roams the charred remains near Vanaspati. Ashen Embrace drifts as a swirling cloud of soot before erupting into ghostly flame to consume anyone who draws too close. Survivors speak of mournful wails echoing at twilight and scorched footprints burned into the soil. Local lore claims that purifying the site with sacred water may quell its rage—if the spirit can be reasoned with before it sets everything aflame.
How to identify: Shifts between ash-gray and fiery orange, leaving ember trails and intense heat in its path. Its cries crackle like a roaring fire.
Location: The smoldering ruins near Vanaspati, Thavnair
Trophy / Bounty requirements: Bring back a fragment of its charred spirit core as proof, along with evidence of a completed purification ritual if possible.
Reward: 35,000 gil, plus a set of Thavnairian fireproof charms. Additional payment for any recovered relics from the lost temple ruins
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Kokuribabaa, the Copper Hag
Bounty Summary: Kokuribabaa is a vengeful and grotesque mononoke whose bitter spirit is said to have been born from ancient treachery. Now, she haunts the crumbling grounds of the historic Ryu Western Bridge in Yanxia, Hingashi. Her cursed presence brings misfortune and decay, with locals claiming her mocking laughter forewarns failed harvests and lingering despair.
How to identify: A frail, withered old woman clad in ragged, copper-hued robes, with eyes burning an unholy light. A putrid scent of decayed metal and the sound of distorted laughter mark her passage.
Location: Yanxia, Western Bridge – within the dilapidated precincts of the Jade Pagoda
Trophy / Bounty requirements: Retrieve a lock of her copper-tinted hair that glows faintly when doused in salts, serving as proof of her subdual.
Reward: 34,000 gil, plus additional honors from local shrines for restoring the sanctity of the pagoda.
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Kanashimi, the Wailing Shadow
in progress
Bounty Summary: Kanashimi is a sorrowful spirit haunting the outskirts of a ruined Hingan temple. It lures travelers with mournful songs, only to drain their vitality. It’s said Kanashimi’s sadness stems from an ancient betrayal, and the priests wish for its release rather than destruction.
How to Identify: No locals surviving locals have been able to identify, however, lookout for the signs.
Location: The ruins of Shidan Temple in the mountainous reaches of Yanxia.
Trophy / Bounty requirements: Bring back Kanashimi’s enchanted pendant as proof of its pacification. Violence is discouraged but allowed if unavoidable.
Reward: 35,000 gil for the pendant, with a special blessing for those who bring her peace.
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Sutoku Tennō Wannabe
IN PROGRESS
Bounty Summary: One of the most terrifying yokai known to mortals was once known as Sutoku Tenno, and the name has come to terrify the streets of Kugane. However… The threat is not as grand as one would think. A suspected copy-cat has decided to call itself the new Sutoku Tenno, but what yokai could that be? Not the type that destroys cities, but enough to rain fires and burn alive unsuspecting citizens!
How to identify: Currently, the appearance is unknown. But watch out for unusual activity.
Location: Throughout Kugane, often occurring at night
Trophy / Bounty requirements: Return with a talisman of the marked assailant.
Reward: 78,300g
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Tsukikage, the Lunar Phantasm
Bounty Summary: Tsukikage is a mysterious specter haunting the narrow alleys of Kugane’s bustling otherworldly alleyways and markets,. Believed to be the tormented soul of a betrayed merchant, its nocturnal appearances bring an unsettling chill and inexplicable misfortune to those who linger after dusk.
How to identify: Characterized by a shimmering, translucent form with a soft silver glow and an ethereal trail of dust that vanishes into the darkness.
Location: Backstreets of the Kugane throughout its various alleyways.
Trophy / Bounty requirements: Secure a fragment of its silvery essence in an enchanted vial, confirming its subdued state.
Reward: 32,000 gil
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(鰻姫) Unagi Hime
Bounty Summary: While typically docile and isolated in deep sea waters, the appearance of a rather aggressive and bloodthirsty Unagi Hime has made an appearance along the shores of the Ruby Sea. Some sailors flee with a piece of their arm gnawed off upon encountering her– her carnivorous appetite has now made it to mortals.
How to identify: A woman dressed in a soaked kimono, missing clogs, pale skin and a face resembling a fish.
Location: Spotted in various shores of the Ruby Sea
Trophy / Bounty requirements: Her deep sea-soaked kimono
Reward: 55,600g
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Kage no Yami
Bounty Summary: Kage no Yami, a vengeful spirit said to be the restless soul of a wronged merchant, now roams the narrow alleyways of Kugane. Its sudden, chilling apparitions and whispered curses have cast an ominous pall over the district, unsettling local denizens.
How to identify: A ghostly form clad in traditional attire, marked by shadowed eyes and a trailing mist that dissipates into the night. Seems to appear as a Highlander man.
Location: The street markets of Kugane at Night.
Trophy / Bounty requirements: Retrieve a remnant of its ethereal mask using an enchanted talisman as proof of pacification.
Reward: 32,000 gil, with additional rewards from local elders for securing public safety.
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Odd jobs
Various smaller and simple jobs that do not quite require combative expertise. Jobs such as: gathering, delivery, cleaning, menial chores, research, investigation. These jobs do not pay as much as the given bounty jobs, generally.
Spirit Communing
When the balance between the realm of the mortals and that of the otherworldly begin to topple it's up to the spiritually trained and aware to help stop the plight before matters get worse. Be aware, these jobs require utmost caution and serious attention.
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Flying Frame
Job Summary: In the solitary home of a gentle hyur, he has noticed how often his family photo is framed in his living room above a small shrine ending up on the floor every night. The photo and shrine is of his parents who had perished in a horrible accident, so it has caused great distress. Not only this, but with the crash of the frame heard at night along with the hanging piece left unharmed, he has no idea what may cause it other than a spirit. It seems a spirit has made its home in place of the photo, claiming it as its own shrine.
Location: [Lavender Small Estate Beds Address]
Job requirements: Try to compromise with this suspected spirit and move it to another shrine. Maybe consider building one, or rehoming it within an abandoned shrine.
Reward: 26,400g for a writ.
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Eviction Notice
Job Summary: Yjld is an apartment caretaker in Mist who is having trouble selling Apartment #4 after its previous owner tragically passed in the field. Though the apartment has been scrubbed from top to bottom, she thinks the previous owner may still be lingering behind and threatening anyone else who tries to move in. Looking for someone to help cleanse the apartment and put their spirit to rest.
Location: The Topmast, Mist
Job requirements: Cleanse and if necessary, exorcise Apartment #4. Return with writ of completion.
Reward: 34,000g
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Feast for Father Frost
Bounty Summary: The communities of Gyr Abania are coming together once again to hail the ending of winter with a traditional Winter’s Knell feast! They’re seeking able bodies who are willing to participate in the ceremonies, aiding the Fists of Rhalgr with transport of ceremonial goods, set-up and clean-up for the feast, and tending to Father Frost’s flame when the wickerman is burned. Lodging and food is provided, as the trip will span 3 days time.
How to identify: Monks of the Fist will be donning traditional yellow silks.
Location: Begins in Rhalgr’s Reach, before traveling to Ala Mhigo; Gyr Abania
Trophy / Bounty requirements: Aid the Monks of Rhalgr in preparing Winter’s Knell festivities for the populace of Ala Mhigo
Reward: 45,000 gil and a keg of blessed, smoked ale
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For the Mortals
Job Summary: An odd ‘Viera’ man has been wandering around Kugane. He continuously asks for someone to aid him with mochi making. Unfortunately, some have not given him the time of day. Others simply do not have the time, but wish him luck. People have mentioned seeing this man rather upset due to the lack of help. Some believe that this isn’t a man at all but, rather, a Gyokuto in disguise. The man himself has green hair, similar to jade, with eyes of the same shade. He wanders about in a white kimono, wanting to make mochi to hand out to everyone he can! Perhaps someone can help this Gyokuto out?
Location: Kugane
Job requirements: Aid the Gyokuto with making mochi, handing mochi out, and return with a jade rabbit charm. Turn the charm in!
Reward: 50,000g
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Hide n’ Seek
IN PROGRESS
Job Summary: An old parchment has found itself upon the board. In rather scratchy penmanship, it reads; ‘COME PLAY. WE PLAY HIDE AND SEEK. FIND US IN YANXIA. WE ARE EVERYWHERE.’ There also seems to be, just like the writing, a Kodama drawn out. Seems the Kodama around Yanxia want to play. Careful, Kodama can be tricky to find.
Location: Yanxia
Job requirements: Seek out all of the Kodama before they get upset that someone isn’t playing their game. When you’ve finished, obtain a charm from them. Bring that back for turn-in!
Reward: 50,000g
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Echoes of the Aether
Job Summary: Gridanian scholars have reported whispers of a benevolent spirit, Eirene, guiding lost souls within the depths of the Black Shroud. This odd job calls for experienced communers to journey into the secluded grove, perform a sacred ritual, and commune with the elusive entity. Success in this task may unveil lost aetheric secrets that fortify the spirit and resolve of Gridania’s defenders.
Location: Deep within the Black Shroud, near the ancient Grove of Remembrance
Job requirements: Complete the spirit communing ritual with Eirene and secure a spirit-bond token; a fragment of her ethereal essence captured in a consecrated vial as definitive proof of communion.
Reward: 60,000 gil for the coin.
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Best Friends Forever
Job Summary: Shroud native Yhantra has been visited the past few nights by a small, friendly spirit that she can’t quite define. However, given the spirit’s habits, she suspects it’s her late dog Kod’a coming home to his old bed and toys. Help Yhantra give one last farewell to her faithful friend before the canine’s spirit can be put to his final rest.
Location: The Lavender Beds, The Black Shroud
Job requirements: Report to Yhantra’s house and help put the dog’s spirit at ease. Return with writ of confirmation.
Reward: 28,000g
Occupational Shifts
The true odd jobs! Listed below are a variety of positions that need to be covered in the short and long term, typically of the domestic and manual labour nature!
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Poolside Wellness Wanted
Job Summary: Snowsoak Springs is preparing themselves for a busy opening season, especially as the warmer months approach. With that in mind, they’re looking for massage therapists. Permanent positions available for those who do well.
Location: Snowsoak Springs, The Firmament
Job requirements: Offer massages to clients who visit the Springs. Professional experience required. Return with writ of confirmation.
Reward: 6,000g per day
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Fishin’ Time!
Job Summary: The Fishermens’ Guild has gotten a sudden influx of newcomers lookin’ to FISH! Unfortunately, they just don’t have enough people there to truly help their newbies. They’re hoping for someone that knows how to handle a fishing rod to come in and help out!
Location: Limsa Lominsa
Job requirements: Help out with the new fishers at the Guild! Return with a timesheet.
Reward: 5,000g for each day helping!
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Come to Asuko’s Aid
IN PROGRESS
Job Summary: An influx in tourism has made the markets in Kugane a lot busier than they used to, and the Asuko’s are looking for a well-mannered soul willing to help them book everyone’s inns and help with errand work for the clients staying at these suites. As the suites are more expensive than the Bokairo inn, looking one’s best will be more than necessary.
Location: Meet at the Kogane Dori, Kugane to travel to the suite location.
Job requirements: Work with the Asuko’s to complete tasks of the suite-clients, including errands, food delivery, luggage transport, and similar task-work. Return with a writ of completion from the married suite-keepers.
Reward: 18,000 gil per day with a 30,000 gil bonus after a week’s work.
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Aunt Tii’s Delivery
IN PROGRESS
Job Summary: Aunt Tii’s tacos is one of the most popular food stands in Tuliyollal! Tiisol Ja wishes to take it further with DELIVERY! However, she is in need of a helping hand or two to test this out. Should anyone be willing to travel across Tural, she would be plenty grateful. Any tips you get are yours to keep too!
Location: Tuliyollal and wherever else you are asked to travel to.
Job requirements: Deliver Aunt Tii’s tacos! Return with a time card for how many days you’ve worked.
Reward: 4,000g for every day worked.
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The Hard Rush
Job Summary: Every few moons, groups of Ishgardian citizens tour Dravania to learn of the Dragonsong War. During the trip, it’s customary to stop by The Hard Place in Idyllshire for a drink and a bite to eat, so The Hard Place is looking for temporary staff to help with the rush. You’ll be tasked with making drinks and taking plates to tables. Swine suit not required.
Location: Idyllshire, The Dravanian Hinterlands
Job requirements: Report to The Hard Place. Return with a signed time card with the number of hours worked.
Reward: 3,000g per hour, plus tips
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Cheap Laughs
Job Summary: There are fewer hot springs visitors during the cold months, leaving the owner of the Bronze Lake Tavern to seek other means of getting people in the door. That’s when the idea of a comedy night occurred to him. Do you think you have what it takes to keep a crowd laughing? If you’re good, you’ll be asked to return for multiple nights.
Location: Camp Bronze Lake, Upper La Noscea
Job requirements: Perform a stand-up routine at the Bronze Lake Tavern. Must have at least two hours of material. Return with writ of completion.
Reward: 5,000g per night
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Innkeeper Needed!
Job Summary: Bokairo Inn, popular as ever, is in need of workers! Specifically someone to keep an eye on the front desk, lead people to their rooms, and keep track of who’s where. They don’t need someone forever, just long enough until someone takes up the position.
Location: Kugane, Bokairo Inn
Job requirements: Help the Bokairo Inn and return with a timesheet.
Reward: 5,000g per day worked
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Miner Support
Job Summary: Workers at the Nanawa mines are looking for the assistance of those able to lend their hands about their camp. Help is needed to transport debris and dirt from within the mine to the outside so as to not block the tunnels.
Location: Nanawa Mines, North West of Black Brush Station, Central Thanalan.
Job requirements: Dispose of any debris asked, manual labour intensive. Safety and protection gear will be provided and returned on site, meals and refreshments also offered.
Reward: 5,700g per day.
Search and Rescue
Below are the listings of reported missing peoples, animals and items across the realm, though they may also be posted locally. Safe return of the given target is obligatory.
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Two Can Play This Game
IN PROGRESS
Bounty Summary: The bounty is written on fine parchment in elaborate handwriting. It reads thus; “I am a painter of some renown. It matters not what my name is. But a painting of mine has been stolen, and I’ve found recently that the thief intends to sell it at an underground auction right under my nose. Intercept the painting by careful means and ensure its safety, and you will have your just reward.”
Location: The Golden Bazaar, Thanalan
How to identify: An elaborate painting of [x].
Trophy / Bounty requirements: Retrieve the painting without damaging the final product.
Reward: 100,000 gil for the painting in good condition, 20,000 gil for the painting in any other condition
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Not Quite the Ending In Mind…
Bounty Summary: Kilte Yote used to wander the star far and wide with his mother. Unfortunately, she recently passed, and her last task to him was to bring her locket to Oschon’s stone in Outer La Noscea. This was an easy feat to accomplish for one like Kilte, but alas… He may have… dropped the locket over the cliffside. Normally, he’d be content in this, but it caught on a rock and is dangling there currently. Kilte’s lalafellin legs aren’t quite equipped to climb a cliffside, but perhaps yours are?
Location: South of the Kobold Dig, Outer La Noscea.
How to identify: A tarnished gold locket dangling from jagged stone.
Trophy / Bounty requirements: Retrieve the locket and bring it safely back to NightRaid Headquarters.
Reward: 25,000 gil for the locket
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Remains of Calamity
Job Summary: A researcher has recently delved deep into Mor Dhona. Specifically where the corrupted crystals from the Calamity lay. Getting near these can harm someone. This researcher goes by the name Catherine. Her friend, Mabel, is requesting someone to follow her trail and make sure nothing has attacked her. As well as check on her aether, depending on how close she has gotten to those crystals. Catherine is a Hyur woman with striking pink hair. She’s easy to pick out!
Location: Mor Dhona, north of the Singing Shards
Job requirements: Bring Catherine back to Mabel, return with a writ from Mabel.
Reward: 35,000g
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Gnot So Gneighborly
Job Summary: Ivenne has recently had the pleasure of settling into retirement-- only to realize the pettiness of everyday life is not so easily left behind. Her neighbor Joisie has something in common; they both enjoy lawn ornaments. And while one might enjoy a friend found through a shared hobby, Ivenne finds their interactions growing more curt. Short. Pointed… All of this to say, a coveted garden gnome is missing from Ivenne’s collection Locate and retrieve it while remaining unseen, and keep an eye out for anything interesting along the way.
Location: Ishgard, Coerthas
Job requirements: Retrieve Ivenne’s coveted garden ornaments from Joisie’s clutches without getting caught. Bring something interesting back for a bonus.
Reward: 10,000 gil for the garden gnome, 5,000 gil for an additional ornament.
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Proving Himself
Job Summary: Eli, a novice Conjurer, has wanted to do nothing more than prove himself to his parents. Enough so that he is willing to put himself in danger. Before saying he wished to prove himself, his parents, Lucian and Delilah, mention he was speaking about the stories of Haukke Manor. That no matter how many times the place is cleared, more Voidsent seems to appear. They told him not to touch that place, but he has left and hasn’t returned. They’ve swiftly put in a request for someone to search for him, rather than relying on the Adders or Wailers. Someone bring Eli home!
Location: Central Shroud, Haukke Manor
Job requirements: Bring Eli home!
Reward: 70,000g
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Whispers Under the Canopy
Job Summary: A talented but inexperienced alchemist disappeared while searching for rare Tanglebloom herbs in the deep jungles south of Palaka’s Stand. Subsequent search parties returned shaken, reporting flickering lights and voices calling out from the darkness—some suspect supernatural involvement. The alchemist’s disappearance jeopardizes vital research, and local herbalists are desperate for results.
Location: Dense jungle south of Palaka’s Stand, Thavnair
Job requirements: Traverse the thick jungle growth to locate and safely escort the alchemist back. Recover any Tanglebloom samples if possible, but beware illusions and hostile wildlife lurking beneath the canopy.
Reward: 25,000 gil for the alchemist’s safe return. An additional 5,000 gil for intact Tanglebloom herbs. The Alchemists’ Guild may also provide rare potion formulas as thanks for your successful efforts.
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Out at Sea
Job Summary: Recently in Limsa there has been a rumor going about. A smaller boat left the docks to follow a fishing route. That a Highlander couple were going out on a fishing date. Specifically along the Bloodbrine Sea. This isn’t an odd happenstance, fishing boats go out all the time. Couples fish together. However, the rumors mention that the boat hasn’t come back yet. Some are beginning to worry what would make a boat disappear. Some are wondering if anyone is looking into the matter. Others hope the couple is alright. This is where you come in.
Location: Vyllbrandt, last seen near Bloodbrine Sea.
Job requirements: Find the couple, this will definitely take a bit of tracking. Bring back a writ signed by said couple.
Reward: 65,000g
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Toad Troubles!
IN PROGRESS
Job Summary: A woman by the name of Amelia has an obsession with toads! She takes care of ten, making sure they’re all given proper love and care. Unfortunately, all ten of them managed to escape her home! She isn’t exactly sure how, but it certainly happened! She’s hoping that someone will wander around the Lavender Beds with her and find them.
Location: The Lavender Beds
Job requirements: Bring back all ten toads to Amelia! Return with a writ of completion.
Reward: 20,000
Deliveries and Escorts
The world is ever moving and as such that means the people and their produce must keep moving too! Below are listings placed by clients looking for assistance with moving, protecting, guiding and transporting individuals or their belongings from one place to another with absolute priority and safety.
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Deliver With Care
IN PROGRESS
Job Summary: A merchant from Ul’dah is in need of someone capable of bringing fragile cargo from the city to Southern Thanalan. Plates, bowls, goblets, all packed and ready to be picked up but in dire need of arriving unscathed, the local brigands and beasts posing such a threat that would make the journey unsafe.
Location: Sapphire Avenue Exchange, Ul’dah.
Job requirements: Deliver the cargo safely to Little Ala Mhigo.
Reward: 12,000g for safe delivery.
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Zi Zi’s Un-Delivery Service
Job Summary: It’s not always easy being a kobold living away from U’Ghomoro, but that’s never daunted Zi Zi. She’s fast, loves to explore, and is undaunted in the face of danger! All traits that serve her well in her profession of returning stolen goods to their rightful owners. Unfortunately, one of Zi Zi’s colleagues hasn’t heard from her in a few days, after she snuck aboard a rogue vessel for her latest mark. But the vessel is still docked and (mostly) unboarded for now. Time is of the essence!
Location: Western La Noscea, The Serpent’s Tongue
Job requirements: Find Zi Zi and return her safely to her colleague at the Inn on the Aleport Docks. (Optional) Help Zi Zi retrieve her mark; an heirloom music box.
Reward: 35,000 gil for a signed writ of completion upon Zi Zi’s return, and an additional 15,000 gil for an additional writ upon the music box’s return.
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Where It Rightfully Belongs
Job Summary: The wave of interest in Tulliyollal’s rite of succession has seen travelers from across the globe setting sail for the far-west nation! With it comes the Good, the Bad, and the Ugly. While whisperings of stolen artifacts from locals is unfortunately nothing new, some particularly foolish adventurers seem to have made off with artifacts from the Giants of Yok Tural. Fortunately, the artifacts have already been recovered. But the nearby Pelu Pelu intend to deliver it back to their owners, and they seek a seasoned adventurer to keep them safe from potential… shenanigans.
Location: Starts in Wachunpelo, Yok Tural
Job requirements: Ensure the Pelupelu return the artifact to the Yok Huy, and keep them and their alpacas safe from any potential interception for a writ of completion.
Reward: 65,000 gil for writ of completion
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The Great Postal Race
Job Summary: Mogmi is an aspiring postmoogle, but has never quite passed his postmoogle qualifier. To ensure every postmoogle delivers mail as quick as the wind, they have to fly all the way around the Black Shroud in an afternoon. Mogmi is ready to fly, but is nervous about the hostile wildlife. Looking for someone to escort Mogmi on his postmoogle qualifier!
Location: The race starts at The Hawthorne Hut, East Shroud
Job requirements: Escort Mogmi during his postmoogle qualifying exam and make sure he doesn’t fall afoul of wildlife.
Reward: 37,000g and an honorary postmoogle hat
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Isa’s Potions
Job Summary: Isa Nobuyuki has found himself busy with his small business. Specifically of odd concoctions. May that be made with odd plants, things of spiritual nature, weird combinations, or things that have weird and positive effects on the body. That aside, he has begun dabbling with the alchemists in Thavnair. He has finished a delivery they requested, but finds himself too busy to deliver it. He’s hoping for someone to do the job for him, so he can continue his work he needs to finish. If you have any questions, ask Scilla Wulf!
Location: Thavnair, The Great Work
Job requirements: Deliver Isa’s potions to The Great Work, return with a writ of completion from the man himself.
Reward: 45,000g and 3 Panacea
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Painter Problems
Job Summary: A painter by the name of Damian Stanier has been itching to do more landscape pieces. This means he wishes to stop and paint in various areas. Specifically ones on his list. This list contains some dangerous areas, where he will need guarding. Not only dangerous, but many of these places are far from each other. Dark caves within Coerthas, the Sagoli Desert where the sandworms lurk, abandoned arboretums in the Hinterlands, etc. Expect plenty of trouble, but beautiful paintings to come from them!
Location: Begin your travelling at his shop within the Goblet [Address here].
Job requirements: Follow and protect Damian! He will handle the cost of travelling. Return with a writ from the man himself.
Reward: 85,000g
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Chocobo Flu
Job Summary: Tailfeather is often sturdy and resilient enough to persist on their own. Unfortunately, this season has brought with it a new bout of the flu that’s been especially tough on residents and chocobo alike. A local coalition of healers and botanists have a care package of vaccines and medicine to administer to the village, but they’ll need frost-hardy adventurers to help their caravan through Coerthas.
Location: Starting in Falcon’s Nest, Coerthas Western Highlands, and ending in Tailfeather, Dravanian Forelands.
Job requirements: Aid the caravan to Tailfeather and ensure the safety of the medicine and medics for a writ of completion.
Reward: 45,000 gil for writ of completion
Healing and care
If you harbour a penchant for stabilizing or improving the health and well being of others then we implore you take a look at the following listings! The world has no shortage of those requiring aid, be it on going struggles of combat and conflict, disasters of the elements or rebuilding what has been lost. Experienced healers, those with a gentle touch or a good heart will find their skills put to full use and very much appreciated.
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Baby Boom
Job Summary: The midwives of St. Reymanaud’s Cathedral are short-staffed with spring illnesses at the most inopportune time. There’s several expecting mothers in The Firmament, due any day now. They could really use the help of an experienced midwife.
Location: St. Reymanaud’s Cathedral, Foundation
Job requirements: Report to the cathedral and accompany the midwives to the clients’ homes in The Firmament. Women preferred, childbirth experience required. Return with writ of confirmation.
Reward: 6,500g per day
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Mystery Malady
Job Summary: After a research expedition into Dimwold, all seven members of the research party were stricken by illness. Fatigue, brain fog, strange spots–you name it. They were recovered and taken to the infirmary in Rhalgr’s Reach, but their condition has the healers stumped. They’re looking for outside aid to assist in diagnosis–and hopefully a cure.
Location: The Barber, Rhalgr’s Reach
Job requirements: Diagnose and cure the research party. Return with writ of confirmation.
Reward: 61,000g
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Snow Day Stories
Bounty Summary: The Marmot House, an orphanage local to Thanalan, is seeking a storyteller interested in coin for enriching the lives of their children! The colder months leave many restless, and the kids of the orphanage are no different. Help fill these quiet days with cheer and content!
Location: Ul’dah, Thanalan || (Sultana’s Breath, Ward 18 Room 24)
Job Requirements: Obtain a writ of completion from the Marmot House staff after leading a group reading for the children for a night.
Reward: 20,000 gil for a writ of completion
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Whispers of the Wood
Job Summary: A remote hamlet in the Black Shroud has been stricken by a mysterious malady, leaving its inhabitants weak and despairing. Skilled healers and herbalists are urgently needed to tend to the afflicted, prepare restorative remedies, and restore hope to the community.
Location: The Black Shroud, on the outskirts of Gridania
Job Requirements: Administer medical care to the locals, gather medicinal herbs from the surrounding woodlands, and safely transport patients to Gridania for further treatment.
Reward: 40,000 gil for a week’s worth of work, plus rare healing potions from the Gridanian healers.
Crafting and Gathering
Already experienced in a craft or wanting to learn one? Then these jobs might be for you! Listed below are clients that are in need of helping hands where they can be had, be it gathering certain materials or helping manufacture them for a cause, required levels of experience desired will be listed with the entry. Show off what you know or pick up a new talent!
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Warm Coats
Job Summary: Members of the Adders are off on an expeditional patrol around Coerthas, known for the bone-chilling cold weather. Their group numbers have recently increased with a good amount of recruits, and they’re in need of the proper gear to endure the cold for several hours a day.
Location: Adders Base, New Gridania
Job requirements: Leatherworker able to make sturdy fur coats and gear durable for extreme cold weather.
Reward: 5,000g per pelt.
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Skills 101: Culinary
Job Summary: Many Alexandrians are moving to Tuliyollal for a better life, only to find themselves as fish out of water, unable to support themselves. Most lack even the basic skills required for most jobs, and many are forced to return, tail tucked between their legs. That’s where you come in. The fine folk at Wachumeqimeqi are organizing skills classes, starting with Cooking 101, but they need a good teacher. Someone patient, who doesn’t mind starting with square one.
Location: Wachumeqimeqi, Tuliyollal
Job requirements: Teach a cooking class at Wachumeqimeqi. Return with signed writ from the contact.
Reward: 70,000g
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Smithy Needed
Job Summary: A tutor at the Gladiators’ Guild, Emmeline, is requesting a smithy! Specifically to craft her blades. Why? Well, to give them to her students, of course! They’ve been practicing for months and she wishes to treat them to a surprise for all their hard work. She’s willing to pay anything, as long as they’re well-crafted longswords!
Location: Ul’dah, Gladiators’ Guild
Job requirements: Bring the swords to Emmeline, but be sneaky about it! She’s always at the Guild! Return with a writ.
Reward: 80,000g
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Lumber Needed ASAP!
Job Summary: Since the ransacking and destruction of a massive, aggressive grassland worm, buildings between Sheshenewezi and Hhusatahwi will need patching-up. Therefore, they seek as many hands as possible to fetch sturdy lumber and transport it to the towns. If you’re able to aid in reconstruction work, that’s a plus!
Location: Sheshenewezi and Hhusatahwi
Job requirements: Held gather sturdy lumber to transport to Sheshenewezi and Hhusatahwi. If able, aid in the reconstruction and patching of buildings.
Reward: 5,000g for every cluster of lumber, 10,000g for every hour of construction worked.
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Not Without my Coffee
Job Summary: It’s harvest time for the coffee plants of Ciblu’s Coffee Grounds, and a bout of flu has rendered Ciblu short-handed. Looking for a helping hand with the harvest; you’ll be compensated by the sack.
Location: Ciblu’s Coffee Grounds, Urqopacha
Job requirements: Assist the Pelupelu with the harvest and return with writ of confirmation
Reward: 6,000g per sack harvested and a bag of roasted coffee beans
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Lightning in a Bottle
Job Summary: Sommeliers of Wineport spend their days perfecting the perfect batch, measuring everything from vine to bottle. To that end, Aerglona has an idea… Various species of grapes have been carried to the surrounding territory by wildlife, some of which must’ve cross-bred and grown of their own accord. Aerglona is seeking someone to find these grapes, and bring them to her so she can ferment the most unique glass!
Location: Raincatcher Gully, La Noscea
Job requirements: Search the area for wild grapes, pluck as many as you can carry, and bring them back to Aerglona in Wineport.
Reward: 3,000 gil per 2.5 ponzes of wild grapes, and two tickets for a premiere wine tasting.