NightRaid
Bounty Call
Open Office Hour: bi-weekly on Fridays 9PM - 12AM EST
Location: Crystal - COEURL | Shirogane Subdivision Ward 25 Plot 46
ROLEPLAY Bounty Office & Supernatural investigations
WELCOME TO BOUNTY CALL!
Bounty Call is a venue with work and reward for hunters and visitors that are looking to pick up a variety of odd jobs and bounties issued by the company, NightRaid. Hunts are not limited to experienced individuals, as budding adventurers are encouraged to seek us out as a start. The office is open to the consultation, submission, and distribution of marks to be carried out by NightRaid's present employees.
Services: Hunt Consultation, Artifact Cleansing, Exorcism, Guarding, Scouting, Item Retrieval.
Consult Tetsuro Wulf if you are in need of any services or more listed above!
Facilities like the Dojo, Onsen, Infirmary, Guest Rooms, Studyroom, Zen Garden, Shrine, are open for usage during operation hours!
Applications for working at Bounty Call are currently open for the following roles; Chef, Servers, Hunts Leads, Healers, and Guards!
Meet the writers
Here are those typically responsible for providing and creating these bounties or jobs for our clients, patrons, and visitors. Through collaboration and weekly updates, we ensure to give variety and plenty opportunity for those who visit and are looking for some form of roleplay prompts through our writing. We also work to host and DM elite bounties for a group of players every once in a while. If you have any further questions OOCly regarding any of the bounties posted to our board, feel free to contact any of the following creators.
Tetsuro Wulf
NightRaid Boss
IC: Tetsuro is currently the leader and founder of the Nightraid Free Company, and NightRaid Network. He's known to be a mentor, friend, and familiar face to many within the network's community. He's known as an Okami Deity of Balance, pushing fiercely for the peaceful co-existence of yokai and mortals.OOC: Mun has been roleplaying for 13+ years, running multiple larger roleplay communities, and hosting for many combat-oriented campaigns in-game. Always happy to help bring storytelling, events, and character development.
Discord: okamidad
NIGHTRAIDERS
Free Company
Meet members of the NightRaid Free Company who also write our monthly bounties!
Bounty call faq
Here are some common questions answered, and information regarding how the process of Bounty Call works for those who are new to the concept!
Q: What is Bounty Call?
A: Bounty Call is an event created by NightRaid to offer the mercenary, hunter, adventurer, and job-searching population of roleplay characters the opportunity to find work and enjoy a meal among others with the same goal! We have officers, chefs and bartenders, as well as healers on staff, all at the ready to take care of your needs.Q: When is Bounty Call?
Bi-weekly on Fridays @ 9PM EST, we host Bounty Call office hours for three hours! After midnight EST, patrons are welcome to loiter but services from staff will be concluded.Q: How do I pick up a bounty/job?
A: During Bounty Call office hours, you’re free to come in, view the bounties on our website (https://nightraidbounties.carrd.co/) at the board posted by the stairs, and pick a max of 2 bounties/jobs per opening. When you’ve decided, come up to the counter by the board and someone from our staff will record your name and bounty/job OOC, as well as give you the opportunity to roll in Bounty Roulette!Q: What’s Bounty Roulette?
A: Simply put, the bounty roulette is an opportunity to roll for an interesting condition to your bounty/job experience! Imagining spinning a wheel with options—some are good, some are bad! But all of them make things a little more interesting. To participate, simply type /random after accepting a bounty, and the officer helping you will tell you your result!Q: How do I complete the job?
A: Technically all you need to do to complete the job is return to the office when Bounty Call is next hosted confirm the details of your character's name and emote that you have acquired the trophies asked for AT THE TURN IN DESK NEXT TO THE STAIRS. How in-depth you take this roleplay experience is up to you!Q: Where do I turn it in?
A: Upon your next return to Bounty Call, the turn in desk will be on your left NEXT TO THE DOWNSTAIRS, which will be manned by a staff the entire event. Approach or take your place if a line has formed and await to be seen, the person manning the table will take the appropriate time to ensure each client has been tended to and that the bounty is signed off if successful.Q: Is there real gil/items involved?
A: No; all items, trophies, and gil related to a bounty are purely fictional for roleplay purposes.Q: Some of these bounty targets look like players or NPCs, will someone be DM’ing an encounter for this job?
A: Unless specified in the bounty description, all bounty targets and odd jobs do not have a player behind them, and the images are simply screenshots to give the bounty more of an authentic flavor. Though, there is the opportunity to run one of the bounties from the board as a DM'ed event, or jump into an Elite Bounty announced in the discord that is DM'ed by an officer.Q: How do I join an elite bounty?
A: First you’ll want to keep an eye on the #bounty-board channel as these go hand in hand when an Elite bounty becomes eligible for sign up. Slots become open to the public and reservations are made on a first come, first serve basis, so you’ll want to come to the next Bounty Call event to snag a spot. The announcement will inform you when the eligible hunters are due to meet at the office, so if you reserve a spot make sure you attend and give notice if something arises.Q: I wrote something inspired by my bounty/job, where do I post it?
A: If you've written a creative piece regarding your bounty that you would like to share #share-your-bounties (in our discord) is where you should post it! We would love to read when we have the chance. The channel also welcomes bounty screenshots, short reports, and a general summary description of the result of your bounty!Q: What if I can’t make the deadline due to unforeseen circumstances?
A: If you are unable to attend the next scheduled event, you're more than welcome to contact a bounty officer by submitting a ticket via our #faq-and-support channel. There you can request an arrangement or an extension!Q: Do I need to tell an officer that I’ve completed my bounty before returning to hand it in?
A: There is very little involvement from the Bounty Officer team once you pick up the bounty from the office, when you return to any event before your deadline your character will be guided to the hand over desk, the staff there will ask your name to check the records and ask for the trophies.Q: I forgot the details of my bounty, what should I do?
A: Submit a ticket! OOC the staff make a record so we know exactly which bounty has been pursued, what the rewards should be, any bonuses from the roulette if you applied so forth, to ensure the authentic experience and that the bounty had been asked and signed for prior. Please submit a ticket so we can get back to you with your bounty details.Q: What does 'In Progress' under a bounty photograph mean?
A: This is an indicator to let those perusing the website and bounty board know that the mark or job they are looking at is currently claimed! This is to help keep track of which bounties are available before hand so save hold ups and disappointment at the sign up desk. The bounty listings get updated BETWEEN OPENINGS and will always be updated the hour before Bounty Call starts.Feel free to join our discord or contact one of the writers if you have any further questions.
Independent Bounties
These bounties issued can be done solo, as a pair, or with a small group. The difficulty is moderate, though it is advised to still proceed with caution regardless. These jobs may range from criminal activity, hunting mobs causing havoc, etc. You will be required to retrieve a particular item from said bounty as evidence of its completion for a reward.
( Click categories above to view different types of independent bounties listed below. )
Captive pursuits
The following bounties require that you take your quarry back alive with no exceptions. That said, do not underestimate your target, man or beast they are likely to retaliate. Best to come prepared for a long hunt.
Double Trouble
Bounty Summary: Seems a pair of brothers have been making trouble around Ishgard. Two thieves that have gained the attention of the clergy after their recent heist. At the late hours of the night, they ran into Saint Reumanaud’s Cathedral and stole an old relic of worship. They have requested the Temple Knight’s aid, but nothing has come of it. Now they are looking for outside aid. They suspect the thieves are used to hiding from the knights.
How to Identify: A pair of brothers, one dressed in red and the other in purple. Their hair and eyes are of similar shade to their garbs. Sneaking about Ishgard, usually at night, for their next grab.
Location: Ishgard
Trophy/Bounty Requirements: Return with a writ of completion from the clergy at Saint Reymanaud’s Cathedral. Bring the thieves to the Temple Knights.
Reward: 60,000g
Scaredy Coeurl
in progress
Bounty Summary: Freepaws Rescue is a coeurl rescue based in Thanalan that rehomes large coeurls that are unable to live in the wild, and they’re excited to welcome their next addition; a coeurl queen named Savine!... Or, so they thought. When the caravan bearing the beast was meant to arrive, the rescue learned troubling news instead; the lock wasn’t secure, and the coeurlregina has escaped! They’re seeking any willing hands to search the area, and bring her home. But beware, Savine is scared, and there’s no telling what it will take to subdue her.
How to identify: A large, pale coeurl with a crown of moose-like antlers.
Location: Around Parata’s Peace, Western Thanalan
Trophy / Bounty requirements: Subdue and return Savine to the Freepaws Rescue, as unharmed as possible to obtain a writ of completion.
Reward: 58,000 gil
Olfrid “The Gale” Stormfist
Bounty Summary: Olfrid Stormfist, a Roegadyn pirate turned rogue mercenary, is wanted alive for his role in several smuggling operations across La Noscea, as well as for numerous assaults against Maelstrom officers. Known for his mastery of wind-based magicks, he can escape quickly and elude capture, hence his moniker, "The Gale." Capturing him alive is imperative, as he possesses knowledge of hidden smuggler routes and dealings within the underworld that the Maelstrom wishes to uncover.
How to identify: Olfrid is a Sea Wolf Roegadyn with a broad, muscular build, standing well over seven fulms tall. He has storm-gray hair tied into braids and a jagged scar across his left eye. Often seen wearing a dark leather vest emblazoned with a blue wave emblem, he carries a storm-forged axe that crackles faintly with enchanted winds. He also bears tattoos of anchor symbols on each forearm.
Location: Known to hide in pirate dens along the eastern coastline of La Noscea. Be cautious, as he may have allies among local pirate crews and often uses wind magicks to create dense fog, concealing his escape.
Trophy / Bounty requirements: Olfrid must be brought back alive to the Maelstrom Command in Limsa Lominsa and given a writ. Proof of capture should include his enchanted axe and any smuggled items in his possession.
Reward: 60,000 gil for his live capture and safe delivery, with an additional 10,000 gil for his enchanted axe and 5,000 gil for smuggling-related documents or items. Maelstrom officers may consider further rewards for any maps or intelligence on smuggling operations.
Miss Muffin
in progress
Bounty Summary: Little Lilliana has misplaced her beloved pet, Miss Muffin. She got out one day in a storm and Lilliana has not seen her since. Did she mention that Miss Muffin is a giant morbol with a bigger attitude? You’ll have to subdue Miss Muffin and return her to Lilliana–but be careful not to harm her overmuch. Morbol or not, she is still a beloved pet.
How to identify: A giant morbol with a pink bow.
Location: Last seen wandering into Greentear, Central Shroud
Trophy / Bounty requirements: Return Miss Muffin to Lilliana in the Lavender Beds. Return with writ of confirmation.
Reward: 51,000g
It’s Just a Joke, Bro
in progress
Bounty Summary: There is the bottom of the barrel, and then there’s… Randi. Once a renowned Bloodsands Gladiator, now he uses his clout to be a public nuisance and cause problems on purpose. Perhaps if it was in good fun, it wouldn’t be a big deal. But Randi has cultivated a following of younger, impressionable teens and youth who don’t see the belligerence in his behavior, and worse yet, are incredibly susceptible to his schemes. Prize eggs, raffles, and more-- the tired residents of Limsa Lominsa seek a foolhardy adventurer to put this annoying hrothgar on his ass, and shut him up… For a little longer than a few minutes.
How to identify: A large hrothgar, wearing ear-searing bright, branded garb.
Location: Limsa Lominsa
Trophy / Bounty requirements: Subdue Randi; the more humiliating, the better
Reward: 30,000 gil for a clipping of local news, recounting Randi’s defeat
Catch Me if You Can
in progress
Bounty Summary: Teenage delinquent Mikami Komi is on the run after a string of petty graffiti in Kugane’s markets. However, slippery as she is, she’s evaded capture at every opportunity. Looking for a nimble adventurer to catch this renegade artist, but be warned; she won’t be easy prey!
How to identify: A young Keeper girl with dark hair and blue highlights.
Location: Kugane, Hingashi
Trophy / Bounty requirements: Capture Komi and return her to the Sekiseigumi for questioning. Return with writ of completion.
Reward: 25,000g
Pink Phony Club
Bounty Summary: In Shaaloni, a new face named Tourmaline has been the talk of the town; a former resident from Solution Nine, come to bring modern marvels to those living in the dust bowl! A noble cause, to be sure… or is it as noble as it seems? She provides the residents of the town with one-of-a-kind beauty supplies, quickly earning the adoration of those who’d prefer to live a life less… caked in dirt. And in her infinite generosity, she’d prefer not to keep it to herself! In fact, for the low, low price of half your savings, you TOO can become a make-up salesman, and see your profits soar!... That is, until you feel your skin burn, and your lips ache. This make-up certainly isn’t safe for ones skin, but the moment you notice it? Tourmaline is already gone, and you’re already in debt.
How to identify: A brightly colored Raen, sticking out like a sore thumb in the desert’s dirt.
Location: Xak Tural, Shaaloni
Trophy / Bounty requirements: Capture and return Tourmaline to the local sherifs in any Shaaloani settlement, obtaining a writ from them for your reward.
Reward: 40,000 gil for a writ of completion
Down the Wrong Path
Bounty Summary: Ever since losing his parents, Jyayan has decided to take his survival into his own hands, no matter who he has to cheat, lie to, or steal from. Several adults have tried to set him straight, but he won’t listen, and his crimes are escalating. The Radiant Host have agreed to take him in as a last resort, but his arsenal of stolen alchemical concoctions makes it hard for anyone to get close.
How to identify: A young midlander boy with dark green hair.
Location: Last seen running north from The Great Work, Thavnair
Trophy / Bounty requirements: Capture Jyayan and deliver him to The Radiant Host contact in Radz-at-Han. Return with writ of completion.
Reward: 64,000g
Slippery is an Understatement
Bounty Summary: Sharlayan Biologist V’shanti has acquired the motherlode! Not just one, but TWO large Shroud Bullfrogs that are essential for her research. Unfortunately, keeping track of them all has proven… difficult. Both the frogs have escaped and are on the loose, and are devastating the local ecosystem! Help V’shanti wrangle these slimy frogs back into their pens!
How to identify: Two large, large frogs gorging themselves wider than the star itself.
Location: Last sighted around the Medial Circuit, East of Psyche. Labyrinthos, Sharlayan.
Trophy / Bounty requirements: Subdue and return BOTH Shroud Bullfrogs to V’shanti in the Sharlayan Hamlet for a writ of completion.
Reward: 48,000 gil for a writ of completion
Destruction, Kupo!
Bounty Summary: Moglina is a Moogle that takes care of another mischievous little Moogle, Mogtina. Unfortunately, the latter of the two has gone missing! Alongside a few rumors of a Moogle causing issues with young dragons, Moglina is sure Mogtina is wreaking havoc! She wants someone to bring her back, but she’s sure that Mogtina will put up a fight with her magic. Be careful and make sure to not harm her too severely!
How to Identify: A moogle that, somehow, carries around a grimoire.
Location: The Churning Mists, The Rookery
Trophy/Bounty Requirements: Bring Mogtina to Moglina and return with a Moogle charm!
Reward: 45,000g
Choco-Stampede
in progress
Bounty Summary: Chocobos kept within the Mists have been going crazy. Breaking from their stables and running rampant until reigned back in. Not due to any sickness or anything like that. Rather, some petty prankster has been running around in a chocobo suit; getting the birds riled up through throwing things, yelling at them, etc. Whenever he’s found, he is surprisingly fast. The Maelstrom can’t expend too many units on this, so they’re looking for some help with this prankster.
How to Identify: A man running around in a red chocobo costume. (Choco-meteors shouldn’t be involved.)
Location: The Mists
Trophy/Bounty Requirements: Bring the prankster to the Maelstrom and return with a writ of completion.
Reward: 30,000g
Horde hunts
These bounties bring attention to problematic groups, be it a swarm of invasive species, a group of criminals rising in activity or a brood of dangerous creatures from the void, when a cry for help of this nature is made this is where your help will be most appreciated. Expect multiple targets, these groups may take several sweeps and culling before the people of the realm are safe once more.
Bothersome Buzzing
Bounty Summary: Tarantula Hawks are a vilekin that often reside around the Dravanian HInterlands. While one or two stray bugs don’t often cause a problem, some have begun… collecting. Forming masses of their ranks. Obviously, this causes issues for any wanderers alongside Idyllshire proper. They’re looking for any mercenary that wouldn’t mind squashing a horde of bugs.
How to identify; A tight knit group of Tarantula Hawks.
Location: The Dravanian Hinterlands
Trophy / Bounty requirements: A jar of Tarantula Hawk wings.
Reward: 5,000 per wing.
Spiderbitten
in progress
Bounty Summary: Young men around Hingashi are going missing! Locals are whispering rumors of something called the Cult of the Jorogumo, a group of women who believe that bathing in virgin blood is the secret to eternal youth. But that’s just a wild rumor…right?
How to identify: Cult members wear a ring with a spider design
Location: Their headquarters in Shirogane, Hingashi
Trophy / Bounty requirements: Infiltrate the cult meeting and put an end to its nefarious activities; return with their rings as proof
Reward: 11,000g per ring
Ravaging Roaches
Bounty Summary: An infestation of a dozen roaches has taken Bentbranch meadows by storm, causing severe damage to the crops and endangering the crops. These critters are voracious eaters and need to be eradicated before they consume everything!
How to identify: Red antennae and shiny black carapaces.
Location: Bentbranch Meadows, Central Shroud
Trophy / Bounty requirements: Bring back the heads of each beast killed.
Reward: 4500 gil for each head brought back.
Sluggish Swarm
Bounty Summary: Crawlers aren’t often much of a threat. They’re slower bugs that crawl about the Dravanian Hinterlands. Recently though a group of adventurers or anyone attempting to harvest nearby plants, have been complaining about them. Apparently a group has banded together! Spraying sticky thread upon their victims and heaving poison breath at them. Some have managed to get away, others haven’t been so lucky. Someone needs to take them out!
How to identify; A group of sluggish Crawlers, stalking around The Paths of Contemplation
Location: The Dravanian Hinterlands, The Paths of Contemplation
Trophy / Bounty requirements: Return with a jar of Crawler antennae
Reward: 35,000 Gil
Colorful Mirror
Bounty Summary: Some odd slime creatures have been wandering around Yak T’el! While, at first, they seem too slow to be deemed a threat to any passerby; these creatures are capable of mimicking people! Making them more of a threat than believed to be. Hopefully someone is willing to take down these mimics.
How to Identify: Colorful looking slimes that keep together, very difficult to miss. Once close, they will shift into you or anyone else taken.
Location: Yak T’el, The Xobr’it Cinderfield
Trophy/Bounty Requirements: Return with three vials of slime, make sure the topper stays ON THE VIAL.
Reward: 50,000g
They See You
in progress
Bounty Summary: Deepeye are odd little voidsent. While lower rung, the strength varies on the strength of the eye. Which is their vessel. That aside, what’s worse is when they run about in groups. There has been a group that has been sighted around South Shroud. They never stick to one group, but they do harm wildlife or passerby unlucky enough to cross their path. Someone needs to track down this little group and take them out.
How to Identify: A group of Deepeye terrorizing South Shroud, they’re always on the move.
Location: South Shroud
Trophy/Bounty Requirements: Bring back vials of Deepeye tears.
Reward: 3,500g per jar of Deepeye tears.
Behead the Hydra
Bounty Summary: A group of pirates calling themselves the Bloody Hydra has moored themselves just off the coast of Yedlihmad and they’ve got the port town in a chokehold. No trade can go in or out without the Hydra taking their goods by force. Show this hydra that their heads don’t grow back!
How to identify: Crew members wear a signature red bandana.
Location: Off the south coast of Thavnair
Trophy / Bounty requirements: Return with their bandanas.
Reward: 7,500g per bandana returned (max of 11)
Creepin’ n’ Crawlin’
Bounty Summary: Seems a group of vile spiders has made their way out of whatever cave they came from. Deciding that the forest would be a better place to call home. Unfortunately, these spiders are venomous. Even worse, they’re deciding home is a little too close to Quarrymill. The actual worst part? They’re attacking anyone who dares walk by. The Twin Adders are hoping for a bit of aid with extermination.
How to Identify: Spiders with a black and green pattern on their backs. Taken over a portion of the Shroud with their webs.
Location: South Shroud, Goblins’ Meet
Trophy/Bounty Requirements: Bring back a writ of completion from the Twin Adders.
Reward: 35,000g
Nix Nightmare
Bounty Summary: While Mor Dhona isn’t necessarily the safest spot for miners; things have taken a turn for the worse. In various spots a group of Nix have hopped their way over to bother and harm. The giant frogs wait for them to arrive to strike. Lashing out with their sticky tongues, then attempting to flatten with their leaps. To keep work going they are looking for anyone to help at this point. Take out those Nix!
How to identify; A group of Nix bothering work sites.
Location: Mor Dhona
Trophy / Bounty requirements: Writ of completion from the miners in Mor Dhona.
Reward: 30,000
Explosive Entrance
Bounty Summary: While a lower rung voidsent, bombs can be just as deadly as any above it. Especially the Cerule Bombs in Shaaloani. Unfortunately, they have been wandering a little close to Luwateninyawawsa. Little by little each day. The people there are hoping for someone to lure them away, then take care of them.
How to Identify: Blue Cerule Bombs that are floating a little too close to Luwateninyawawsa.
Location: Shaaloani, Luwateninyawawsa
Trophy/Bounty Requirements: Bring back pinches of Bomb Ash.
Reward: 8,000g for every jar of Bomb Ash.
Night of the Carnivorous Qiqirn
Bounty Summary: The ravenous qiqirn meateaters of the Peaks are hostile, but typically stay away from civilization. Unfortunately, today is not a typical day. A band of them has been roaming the northern reaches of the Peaks, attacking farmers and travelers alike. Seeking an adventurer to cull their numbers before they reach Ala Gannha!
How to identify: Gray qiqirn with red eyes and a penchant for Spoken flesh.
Location: Last seen at Byron’s Bread, The Peaks
Trophy / Bounty requirements: Slay the meateaters and return with their knife holsters.
Reward: 7,000g per holster
Wayward Beasts
The following bounties typically involve the task of hunting down a rogue beast or a monstrosity endangering the livelihood of the realm. Proceed with caution and keep your wits about you, beasts of the earth and the other world will not hesitate to defend their stomping grounds or fight for their prey, no matter how depraved or chaotic.
Begrudged Macetail
Bounty Summary: Recently, a huge fight broke out between a large armadillo with a powerful mace-like tail in Camp Drybone. Carts were destroyed, and people attacked. While no one died, injuries were over a dozen folk, and the creature has since fled north to the Invisible City, ready to return to finish what it started at any time.
How to identify: Large scales, purple tone skin.
Location: Within the ruins of the Invisible City, Eastern Thanalan
Trophy / Bounty requirements: Big scale off its hide.
Reward: 38,000 gil
No Longer Unconquered
Bounty Summary: The gaja are a sacred beastkin to the Hannish people, and highly sought out by poachers for their ivory tusks. As such, they are fiercely protected, but there comes a time when difficult decisions must be made to preserve nature’s balance. Ajit, the herd’s oldest bull, has become increasingly aggressive as he ages, threatening civilians and other gaja, and for that reason, he must be put down. There’s only one contingent: you must honor Ajit by ensuring no part of him goes to waste.
How to identify: The largest gaja in the herd, older and weathered with numerous scars.
Location: Saltwind’s Welcome, Thavnair
Trophy / Bounty requirements: Slay and dress Ajit. You must use or have a plan to use every part of him. Return with a writ signed by The Radiant Host.
Reward: You keep whatever you harvest
Mister Pinchy
in progress
Bounty Summary: Legends tell of a ferocious beast that lurks in The Ruby Sea: a crustacean of leviathan proportions that snaps boats in half like toys, devours entire schools of fish to sate its neverending hunger, and wields the blades of fools that have tried and failed to conquer it. They call this beast…Mister Pinchy.
How to identify: A massive red crab, wields a katana from a fallen samurai
Location: East Othard Coastline, The Ruby Sea
Trophy / Bounty requirements: Return with its katana
Reward: 63,000g
Bloodhorn, the Crimson Wyrm
in progress
Bounty Summary: Bloodhorn, an ancient dragon with scales as red as blood, has been terrorizing settlements along the Dravanian Forelands. Originally thought to be dormant, this wyrm has recently been awakened and is now attacking traders, hunters, and travelers. Bloodhorn is highly territorial and possesses fierce aggression, sparing neither man nor beast that enters its domain. The beast's hide and unique horn are of significant interest to Gridanian alchemists, and the Ishgardian Temple Knights are eager to eliminate this threat.
How to identify: Bloodhorn is unmistakable due to its deep crimson scales and a single jagged, ivory horn sprouting from its brow. Its eyes burn with an intense golden glow, and its wings leave a trail of embers in their wake when it takes flight. Known for a distinctive roar that shakes the earth, Bloodhorn has also been seen accompanied by a pair of wyvern sentries.
Location: Typically found prowling the northwestern cliffs of the Dravanian Forelands, near the ruins of Anyx Trine—approach with caution, as Bloodhorn is known to call down fire upon anyone who draws too near.
Trophy / Bounty requirements: Bring back Bloodhorn’s severed horn to prove its defeat. Additional rewards for any wyrm scales or valuable items found within its lair will be granted.
Reward: 50,000 gil for the horn and 10,000 gil for any intact crimson scales recovered.
Grassland Worming
Bounty Summary: An alarming beast has made its way ransacking through Sheshenewezi, ransacking various merchants and their stalls, nabbing their food. This never-ending hunger has sent this aggressive beast after the people’s food, going far enough to attack people themselves. It has even gone as far as daring to damage buildings in Hhusatahwi, making trouble for the Duskwatch.
How to identify: Giant worm with bright red spikes down its back.
Location: Spotted between Sheshenewezi and Hhusatahwi.
Trophy / Bounty requirements: Collect the spikes from the worm’s back.
Reward: 15,000g per spike collected.
Thanalarantula
Bounty Summary: A spider of hellish proportions has been spotted outside of Black Brush Station. Locals had this to say: “Eww, gross. Kill it.”
How to identify: A giant spider. It’s big, hairy, and beige.
Location: Royal Allagan Sunway, Central Thanalan
Trophy / Bounty requirements: Return with one of its spinnerets.
Reward: 36,000g
Awawaiiiieee!
Bounty Summary: A strange, golem-like clay artifact has been unearthed by curious adventurers traipsing through Tural, the likes of which have never before been seen. At first these adventurers delighted in their strange find-- until the clay fiend emitted a blood curdling screech, and spat beams of potent aether from it’s… head? All things considered, these personality traits would be fine if the thing wasn’t aggressively protective of the patch of dirt it was unearthed from. Take care of it before the poor locals are caught unawares while foraging.
How to identify: A dense, tan statuette made of dry clay, roughly the 4 fulms tall (very beautiful, very powerful)
Location: Tree of Living Light, Yak T’el
Trophy / Bounty requirement: Return the statuette, or what’s left of it, to NightRaid HeadQuarters for a reward. A bonus of 28,000 gil is offered on top of the original bounty’s reward if the statuette is returned intact.
Reward: 32,000 gil
Ladykiller
Bounty Summary: Women are going missing in Ishgard. Several of them were last seen following a charismatic man clad in black leather, but no one knows who the man is. In fact, no one’s seen him before the disappearances started. Could it be a ruse, or something more monstrous in disguise?
How to identify: A charming Duskwight man with a black leather coat.
Location: Last seen around the Empyreum, Ishgard
Trophy / Bounty requirements: Bring back a tissue sample to identify the real culprit.
Reward: 44,000g
Migratory Pattern
in progress
Bounty Summary: As the winds turn colder, the smarter flocks of Hippogryphs move south to enjoy the warmer weather. One gryph in particular, however, is a bit late to the races… and incredibly territorial, on top of it all. The roads require safety and ease for supply chains to remain intact, which means this poor bird-like being is about to become some lucky hunter’s dinner.
How to identify: A strange, quadrupedal bird-like creature.
Location: North of Dzemael Darkhold, Central Coerthas Highlands
Trophy / Bounty requirement: Kill the beast for a writ of completion. For an additional bonus, return the beast’s carcass in good enough condition to consume.
Reward: 25,000 gil for writ of completion, 15,000 gil bonus with additional writ of completion.
Bigger Bhoot
in progress
Bounty Summary: What’s worse than a bhoot? An even bigger bhoot! This voidsent of frightening proportions has escaped the Tam-Tara Deepcroft and is attacking fledgeling adventurers and unprepared Wood Wailers. Need an experienced hunter to dispose of this threat.
How to identify: A larger than average bhoot
Location: Bentbranch, Central Shroud
Trophy / Bounty requirements: Return with a signed writ
Reward: 31,000g
Noxfur, the Shadowfang
Bounty Summary: Noxfur, a feral Coeurl of unusual size and strength, has been spotted near the hidden springs of South Shroud. This beast has developed a taste for both livestock and travelers, attacking indiscriminately under the cover of night. It’s said that Noxfur’s fur absorbs light, allowing it to blend seamlessly into the shadows. Locals call for its capture or elimination as fear grows that it may soon wander into nearby villages.
How to identify: Noxfur is larger than typical Coeurls, with dark, pitch-black fur that seems to drink in the light. It has scarred ears, one of which is torn, and blood-red eyes that glint in low light. Its unusually long fangs exude a faint, toxic mist, giving away its presence even when it's lurking unseen.
Location: Known to stalk along hidden paths at dusk and has been heard prowling near the Gelmorra Ruins in North Shroud and through Proud Creek,.
Trophy / Bounty requirements: Bring back one of Noxfur’s shadowed fangs as proof of its defeat. An additional bonus will be awarded for anyone who can safely capture a sample of its toxic mist or dark fur.
Reward: 35,000 gil for the shadowed fang, with an additional 7,000 gil for mist samples or fur patches that alchemists can use in Ul’dah.
Wanted Persons
The following bounties revolve around the take down of notorious or dangerous individuals. The targets are to be engaged with full caution, listed as the most volatile or heinous of criminals, the conditions for the bounty will likely call for the demise of the target or they will pose such a threat in combat there is no alternative.
In A Blaze of Glory
Bounty Summary: Old grudges die hard, and unfortunately, sometimes they die brazen, too. Not all the Mamool Ja of Mamook are so eager to embrace their newfound peace. Led by Holaa Ja, a Boonewa with color-shifting scales, a group of fires has been set around Iq Br’aax and the derigible landing. While the Dawnguard and nearby villagers have their hands full keeping the flames from spreading, they have need of capable adventurers to apprehend Holaa Ja and his cronies. Be warned; they’ve fortified the Nightstalker’s Shadow and are prepared for resistance.
How to identify: A large Boonewa Mamool Ja, escorted by an entourage of Mamool Ja from various tribes.
Location: Nightstalker’s Shadow, Yak’Tel
Trophy / Bounty requirement: Subdue Holaa Ja and disperse his followers, taking proof of the Boonewa’s capture or death.
Reward: 68,000 gil for one of Holaa Ja’s color-shifting scale
Yvel the Insufferable
Bounty Summary: Stunning grades from the Studium, high regards from his tutors, top of his class… Yvel is as arrogant as they come. But for all his pomp and flair, and general cattery, the arcanist has been a nuisance to those around him. At least such snobbery is harmless… Or so was thought, until recently. One of Yvel’s former lovers has finally spoken up about the Wildwood’s appetite for desire, and the ring of not-so-willing-lovers he keeps on a tight lead. And fortunately for him, Yvel finally has a warrant.
How to identify: An elezen clad in summoner’s garb, blonde and green-eyed. Sometimes followed by an azure carbuncle.
Location: Known to be working between Radz-at-Han and The Great Work, Thavnair
Trophy / Bounty requirement: Subdue Yvel and relinquish him to the Radiant Host. Retrieve his grimoire to prove his defeat.
Reward: 43,000 gil for Yvel’s grimiore
Provocateur
in progress
Bounty Summary: The occupation of Bozja has finally ended, and the survivors can return to a life of peace. Unfortunately, there are some for whom neverending conflict has become the norm, and they would do anything to stoke the fires of strife again. Thus theorizes the Bozjan Resistance after finding one of their own members dead, with Garlean materiel planted on the body. Something smells foul, and it’s not the corpse.
How to identify: Investigate the Bozjan Resistance and look for any members that seem suspicious.
Location: Start your search in Gangos, Bozja
Trophy / Bounty requirements: Return with the insignia from their uniform
Reward: 56,000g
The Hand and Its Fingers
Bounty Summary: [Greetings. We are a network of vigilante information brokers. The specifics of who we are is irrelevant compared to what we intend to do. We track the whereabouts of a ring of dealers known as the Gilded Hand, as they spread a substance known as ‘Behemoth’s Blood’. The drug’s market is niche… for now. But it offers a euphoric high, alongside a burst of strength unlike anything else-- and dependency unlike any other. In the wrong hands, it could cause a lot of problems. That’s where you come in. Your first target is a viera woman known as Iska, who currently resides in Ishgard. If you are an adventurer worth your salt, you will find her, and you will know what to do. Just be polite in the city; any maimings should be done out of sight. We will not pay your bail if you do something stupid.]
How to identify: Very little is offered besides her name. You will have some searching to do.
Location: Ishgard, Coerthas
Trophy / Bounty requirement: Do what it takes to subdue or eliminate Iska, and retrieve her finger.
Reward: 75,000gil for Iska’s finger
Rynn "The Viper" Aelraeth
Bounty Summary: Rynn Aelraeth, infamously known as "The Viper," is a cunning mercenary and thief wanted for numerous heists across Eorzea, including recent raids on merchant caravans along the East Shroud routes. Rynn has also been implicated in several altercations with local authorities, leaving behind a trail of injured Yellowjackets. Her known allies in the underworld make her capture especially urgent.
How to identify: Rynn is a Duskwight Elezen with distinct silver hair, usually tied back in a braided ponytail. She has piercing golden eyes and a serpent tattoo winding down her right forearm. Often seen in leather armor with a dark green cloak, she wields twin daggers crafted from Garlean steel and marked with the symbol of the Ala Mhigan Resistance.
Location: Last sighted near the Sylphlands in the East Shroud, but known to frequent various hideouts around the Black Shroud. She may also seek refuge among sympathizers in Gridania's underground.
Trophy / Bounty requirements: Proof of Rynn’s defeat—her serpent tattoo must be identifiable on the right forearm. Bring this evidence to the Gridanian authorities to receive a writ.
Reward: Base reward of 55,000 gil for a writ of her arrest, with an additional 5,000 gil for information leading to the arrest of her associates. Additional rewards negotiable for any stolen items returned in good condition.
Conjurer Conundrum
Bounty Summary: The Conjurers’ Guild has a new issue, it seems. Anyone who joins their ranks is, as always, sent out to practice their conjury in the wild. Unfortunately, someone has been stopping any new conjurer from truly learning. Attacking them outright. While no one has died yet, as they’ve been able to flee, The Conjurers’ Guild can’t let them run free. They’re hoping for aid while they focus on healing those that have been wounded.
How to Identify: A pale Elezen, has a crimson tattoo on his face. Often wearing robes, has an intricate staff himself.
Location: The Black Shroud, he’s been seen venturing through the Shrouds entirety.
Trophy/Bounty Requirements: Return with a writ of completion from the Conjurers’ Guild.
Reward: 60,000g
Stopping Time
Bounty Summary: A mage has been wandering around Thanalan claiming to be a ‘Time Mage.’ He promises aspiring mages that he will instruct them on the craft. Unfortunately, despite his ‘kindness,’ these offers are nothing, but lies. He brings his student in and leaves them paralyzed, stealing their belongings after. The student is left stopped completely, but not due to Time Magic. Rather, a paralyzing toxin. That is the state the Flames have found some in and are hoping to find help for this search. Wanted dead or alive. No one is sure if this man even knows Time Magic, but be careful.
How to Identify: A Hyur man dressed in all white, pale skin, and wears a monocle. Always has a staff on his back, as well as vials on his belt.
Location: Eastern Thanalan
Trophy/Bounty Requirements: Return with a writ of completion from the Flames, bring the mage’s staff back for extra.
Reward: 60,000g for writ, 20,000g for staff
Mischief Maker
Bounty Summary: A mischief maker has been making his way around the Shroud with his funky magic! While not necessarily ‘harmful’ outright, he still needs to be caught. The man goes by ‘Lorcan’ and he’s been transforming people into animals! Polymorphing them, then leaving them to deal with the aftermath. It took quite some time, but eventually a group of animals made their way into Gridania. The Adders have dealt with plenty of victims. They’re hoping while they deal with this magic that someone brings Lorcan to them.
How to Identify: Lorcan is a rather colorful man. Pale, with vibrant makeup. His clothes are just as vibrant, even if he only wears robes.
Location: Black Shroud
Trophy/Bounty Requirements: Bring Lorcan back into the Twin Adders. Return with writ of completion.
Reward: 50,000
Pit Viper
in progress
Bounty Summary: Small settlements across Gyr Abania are being terrorized by an imposing thug–a viper named Cho’to. He goes from town to town, demanding riches, and anyone who refuses answers to a chimera he carries in tow. Defang this pit viper and his pet monster before he threatens anyone else!
How to identify: A Keeper with brown hair, wields a pair of khopesh, and has somehow tamed a chimera.
Location: Last seen by Goodblade, The Peaks
Trophy / Bounty requirements: Bring back his pair of khopesh.
Reward: 73,000g
Madama Sicarius
in progress
Bounty Summary: A killer, beautiful woman has been moving about Kugane at night. Terrorizing the nightlife. She strikes like a spider with aetherial webs that are sharper than any dagger. Her attacks have left some dead, as well as any Sekiseigumi on watch. She steals from those she kills. There are even reports of her sneaking into businesses when it’s quiet or closing to murder the owner. Onmyoji have studied the crime scene and can confirm; this is a regular woman, rather than a Jorogumo.
How to Identify: A pale Midlander woman with black hair, vibrant blue eyeshadow and lipstick, and dark purple eyes. Wears fine kimono, only appears at night. Has a distinct blue butterfly pin in her hair.
Location: Kugane
Trophy/Bounty Requirements: Return with Madama Sicarius’ butterfly pin.
Reward: 100,000g
Gobbie Cult
Bounty Summary: A prior issue with a Goblin cult has reared its head once more. The same cult as before but, this time, the leader changes. According to a Goblin by the name of Whistleblox, they have been creating tunnel systems within the mountains of Dravania. All to travel to other areas and spread their cult. Through kidnapping, of course, which they have. Those goblins are kept within the tunnel system. Someone needs to take the cult out for good and close off the tunnel system. Careful of explosives. Any goblins you find captured, return to Idyllshire.
How to Identify: A small group of Goblins near the mountains of the Forelands. Has formed intricate tunnels within the mountains to travel.
Location: The Dravanian Forelands
Trophy/Bounty Requirements: Return any captured Gobbies to Idyllshire, return with a writ of completion from Whistleblox.
Reward: 75,000g
Mononoke Threats
With the Far East serving as the home for the company and the leader no stranger to the home realm of yokai it often falls to NightRaid to assist the Apparent Realm from the ongoing barrage of threats making their way from the Hidden Realm. Here is the list of bounties that one way or another revolve around the supernatural entities of the East, never underestimate your targets.
(海犬) Umi Inu
Bounty Summary: Another ship sinks in the waters of the Ruby Sea. Only one fishmonger of the few on board survived to tell the tale. There’s not much he can say; it came and went like a flash. It glided underwater with the grace of a bird, bit the rudders, and capsized the ship. Strangest of all? It had the face of a dog.
How to identify: A monstrously large eel with canine facial features.
Location: Off the coast of [x], The Ruby Sea
Trophy / Bounty requirements: Return with the beast’s head as proof of the deed. It doesn’t have to be in pristine condition.
Reward: 42,000 gil
Kamikiri (髪切り)
in progress
Bounty Summary: Kamikiri are mischievous bug-like yokai. Specifically with what looks to be scissors for a ‘beak.’ Razor-like claws to boot. Its one goal is to cut the hair off of anyone it can. Stalking and sneaking at night to do so. One has gotten loose in the Doman Enclave. No one has been able to catch it before it does the act. Which is unfortunate, for anyone who falls victim to its antics. Someone needs to crush the bug before it forces its styling on another person!
How to Identify: A bug-like creature that stalks at night, trying to cut the hair off of anyone.
Location: Doman Enclave
Trophy/Bounty Requirements: Bring back the Kamikiri’s razor-like claws.
Reward: 45,000g
Maikubi (舞首)
Bounty Summary: Maikubi are three floating severed heads from former samurai. They float around the sea, trying to bite each other and breathing fire. Unfortunately, these three have begun working together. Maikubi already bring bad luck to the seas, but these three are ushering it in themselves. Attacking fishermen and the like. Someone needs to take them out.
How to Identify: Three floating severed heads above The Ruby Sea. They breathe fire and attack boats.
Location: The Ruby Sea
Trophy/Bounty Requirements: Defeat the trio of heads and return with a writ of completion from the fishers there.
Reward: 60,000
[野寺坊] Noderabō
Bounty Summary: Noderabō is known as a priest-turned-yokai that spent his previous life sinning, falling into troubles pursuing women, using their status in corrupt ways and living a life of greed. One such mononoke has been spotted appearing along the [bridge] and under in Kugane, stalking and sexually harassing young women. Multiple reports of such harassment have been sent out yet the Sekiseigumi have been unable to find this culprit.
How to identify: Ugly with crinkled dark grey skin, bald like a hingan monk, wearing tattered clothes.
Location: Around the Tasogare bridge in Kugane.
Trophy / Bounty requirements: Bring the tiger’s-eye mala beads of the Noderabō.
Reward: 76,900g
(大化) Okka
Bounty Summary: Some pest has been getting into Namai’s food stores! According to reports, locals caught glimpses of what looks like a red toad. Likely an okka, a minor mononoke who is more likely to run than to fight back. Though not especially hostile, it will cause a famine in Namai if allowed to continue. Defeat or banish this pest so that none in Namai go hungry!
How to identify: A toad-like mononoke with a red hue.
Location: Namai, Yanxia
Trophy / Bounty requirements: Return with writ of completion
Reward: 35,000g
[風の神] Kazenokami
Bounty Summary: Kazenokami, a malevolent wind spirit, has been haunting the forests of Yanxia near the Doma Enclave. This Mononoke has been blamed for sudden, fierce winds that disrupt the lives of the local farmers and travelers, causing accidents, destroying crops, and spreading whispers that lure the unwary deep into the woods. Known for its cunning and illusory abilities, Kazenokami is thought to be the spirit of a tormented samurai, seeking revenge on the living for past grievances.
How to identify: Kazenokami appears as a swirling vortex of mist and wind, sometimes forming humanoid figure. Sometimes it wears a "face" resembling a pale mask with empty eye sockets that glow faintly in moonlight. When close, it produces an eerie, whispering sound as if speaking ancient curses.
Location: This spirit is often sighted near Plum Springs in Yanxia. Kazenokami is most active during twilight hours and storms. Be wary, as it uses gusts of wind to confuse and disorient those approaching, drawing them deeper into its territory.
Trophy / Bounty requirements: Capture its ethereal mask. The Enclave’s priests also request any talismans or sacred artifacts found on its person that could be used to ward off further mononoke activity.
Reward: 40,000 gil for the mask or armor fragment, with an additional 8,000 gil for any sacred artifacts. An audience with the Enclave’s priests for those who successfully banish this spirit may also grant further blessings or boons.
[異獣] Ijū
Bounty Summary: The iju are known as strange beasts that lurk the mountainous region of Yanxia, though they’re creatures that tend not to hurt mortals. Their only desire stems around nabbing any dropped food from passing travelers. However, this particular mononoke has grown rather aggressive to the point of attacking travelers, leaving them brutally injured, all in the name of food.
How to identify: Big, hairy beasts with dark hair, walking on four legs.
Location: Mountainous paths of Yanxia
Trophy / Bounty requirements: Locks of the beast’s hair
Reward: 80,200g
(撞木娘) Shumoku Musume
Bounty Summary: Translating to “hammer girl”, the shumoku musume is a mononoke that resembles a beautiful maiden with a shark for a head. And it just so happens that one has been spotted in the mountain passes of Yanxia. A fair maiden wandering the roads, claiming to be lost and in need of help, before her disguise disappears and she takes a bite out of her would-be savior! Take her out, but beware her sharp teeth!
How to identify: A beautiful maiden with a shark for a head. Glamours herself as a disguise.
Location: The Gensui Chain, Yanxia
Trophy / Bounty requirements: Return with one of her serrated teeth.
Reward: 51,000g
Sutoku Tennō Wannabe
Bounty Summary: One of the most terrifying yokai known to mortals was once known as Sutoku Tenno, and the name has come to terrify the streets of Kugane. However… The threat is not as grand as one would think. A suspected copy-cat has decided to call itself the new Sutoku Tenno, but what yokai could that be? Not the type that destroys cities, but enough to rain fires and burn alive unsuspecting citizens!
How to identify: Currently, the appearance is unknown. But watch out for unusual activity.
Location: Throughout Kugane, often occurring at night
Trophy / Bounty requirements: Return with a talisman of the marked assailant.
Reward: 78,300g
(鰻姫) Unagi Hime
Bounty Summary: While typically docile and isolated in deep sea waters, the appearance of a rather aggressive and bloodthirsty Unagi Hime has made an appearance along the shores of the Ruby Sea. Some sailors flee with a piece of their arm gnawed off upon encountering her– her carnivorous appetite has now made it to mortals.
How to identify: A woman dressed in a soaked kimono, missing clogs, pale skin and a face resembling a fish.
Location: Spotted in various shores of the Ruby Sea
Trophy / Bounty requirements: Her deep sea-soaked kimono
Reward: 55,600g
Odd jobs
Various smaller and simple jobs that do not quite require combative expertise. Jobs such as: gathering, delivery, cleaning, menial chores, research, investigation. These jobs do not pay as much as the given bounty jobs, generally.
Spirit Communing
When the balance between the realm of the mortals and that of the otherworldly begin to topple it's up to the spiritually trained and aware to help stop the plight before matters get worse. Be aware, these jobs require utmost caution and serious attention.
Flying Frame
Job Summary: In the solitary home of a gentle hyur, he has noticed how often his family photo is framed in his living room above a small shrine ending up on the floor every night. The photo and shrine is of his parents who had perished in a horrible accident, so it has caused great distress. Not only this, but with the crash of the frame heard at night along with the hanging piece left unharmed, he has no idea what may cause it other than a spirit. It seems a spirit has made its home in place of the photo, claiming it as its own shrine.
Location: [Lavender Small Estate Beds Address]
Job requirements: Try to compromise with this suspected spirit and move it to another shrine. Maybe consider building one, or rehoming it within an abandoned shrine.
Reward: 26,400g for a writ.
Eviction Notice
Job Summary: Yjld is an apartment caretaker in Mist who is having trouble selling Apartment #4 after its previous owner tragically passed in the field. Though the apartment has been scrubbed from top to bottom, she thinks the previous owner may still be lingering behind and threatening anyone else who tries to move in. Looking for someone to help cleanse the apartment and put their spirit to rest.
Location: The Topmast, Mist
Job requirements: Cleanse and if necessary, exorcise Apartment #4. Return with writ of completion.
Reward: 34,000g
Drowned Kittens
Job Summary: A cruel fate has befallen a trio of kittens, curse the individual who would do so. It has been rumored that a heartless man tied up a sack with three “unwanted” kittens and tossed them in the One River without a second thought. With it suspected that no one witnessed such an act, it’s said those kittens drowned but remained as spirits trapped within the same.
Location: Somewhere along the shore of One River in Yanxia.
Job requirements: Free the drowned kitten whose spirits are attached to the sack so they may truly pass on and rest. Bring back the sack.
Reward: 30,000g
Notorious Trickster
in progress
Job Summary: Those working within the rice fields of the Doman Enclave have grown most irritated by an unwelcome and relentless visitor. That’s right.. The notorious.. Kitsune. Kitsune are known for their nature as tricksters, typically, though this one seems rather adamant about being played with. Thus, he has resorted to bother the HELLS out of the locals with harmless, but infuriating pranks.
Location: Doman Enclave, near the rice fields.
Job requirements: Please entertain this poor spirit. This job seeks one with all the patience and stamina in the world! Return with writ from the villagers.
Reward: 24,000g
The All-Seeing Eye
Bounty Summary: A hastily scrawled parchment reads: “My name is Bold Morning. If you are reading this, I don’t know how much time I have left. On a recent expedition, I found a strange blue orb of crystal. It seemed valuable, so I took it. But the next day, I saw him; a strange black figure that never leaves my vision. No matter if I put walls between us, or fog to divide us, he’s always there and he gets closer every day. As he nears, I lose my senses. My taste is already gone, but my hearing worsens, and the corners of my sight begin to dim. Please, I don’t know what to do, and I’m running out of options.”
How to identify: A roegadyn woman in a near trance-like state with a bright blue crystal on her person.
Location: The Dravanian Hinterlands, Idleshire
Trophy / Bounty requirements: Lift Bold Morning’s curse, and seal/break the curse on the strange gem.
Reward: 80,000 gil for retrieval of the cursed gem, either magically sealed or de-cursed.
Best Friends Forever
Job Summary: Shroud native Yhantra has been visited the past few nights by a small, friendly spirit that she can’t quite define. However, given the spirit’s habits, she suspects it’s her late dog Kod’a coming home to his old bed and toys. Help Yhantra give one last farewell to her faithful friend before the canine’s spirit can be put to his final rest.
Location: The Lavender Beds, The Black Shroud
Job requirements: Report to Yhantra’s house and help put the dog’s spirit at ease. Return with writ of confirmation.
Reward: 28,000g
Occupational Shifts
The true odd jobs! Listed below are a variety of positions that need to be covered in the short and long term, typically of the domestic and manual labour nature!
Poolside Wellness Wanted
Job Summary: Snowsoak Springs is preparing themselves for a busy opening season, especially as the warmer months approach. With that in mind, they’re looking for massage therapists. Permanent positions available for those who do well.
Location: Snowsoak Springs, The Firmament
Job requirements: Offer massages to clients who visit the Springs. Professional experience required. Return with writ of confirmation.
Reward: 6,000g per day
Come to Asuko’s Aid
Job Summary: An influx in tourism has made the markets in Kugane a lot busier than they used to, and the Asuko’s are looking for a well-mannered soul willing to help them book everyone’s inns and help with errand work for the clients staying at these suites. As the suites are more expensive than the Bokairo inn, looking one’s best will be more than necessary.
Location: Meet at the Kogane Dori, Kugane to travel to the suite location.
Job requirements: Work with the Asuko’s to complete tasks of the suite-clients, including errands, food delivery, luggage transport, and similar task-work. Return with a writ of completion from the married suite-keepers.
Reward: 18,000 gil per day with a 30,000 gil bonus after a week’s work.
Sword n’ Board
in progress
Job Summary: The Gladiators’ Guild is looking for outside tutors! Must be proficient with a longsword and shield. You are also free to teach as many newcomers as you wish and as many days as you wish.
Location: Ul’dah, Gladiators’ Guild
Job requirements: Return with a writ that states how many days you worked.
Reward: 4,000g per day worked.
The Hard Rush
Job Summary: Every few moons, groups of Ishgardian citizens tour Dravania to learn of the Dragonsong War. During the trip, it’s customary to stop by The Hard Place in Idyllshire for a drink and a bite to eat, so The Hard Place is looking for temporary staff to help with the rush. You’ll be tasked with making drinks and taking plates to tables. Swine suit not required.
Location: Idyllshire, The Dravanian Hinterlands
Job requirements: Report to The Hard Place. Return with a signed time card with the number of hours worked.
Reward: 3,000g per hour, plus tips
Cheap Laughs
Job Summary: There are fewer hot springs visitors during the cold months, leaving the owner of the Bronze Lake Tavern to seek other means of getting people in the door. That’s when the idea of a comedy night occurred to him. Do you think you have what it takes to keep a crowd laughing? If you’re good, you’ll be asked to return for multiple nights.
Location: Camp Bronze Lake, Upper La Noscea
Job requirements: Perform a stand-up routine at the Bronze Lake Tavern. Must have at least two hours of material. Return with writ of completion.
Reward: 5,000g per night
Miner Support
Job Summary: Workers at the Nanawa mines are looking for the assistance of those able to lend their hands about their camp. Help is needed to transport debris and dirt from within the mine to the outside so as to not block the tunnels.
Location: Nanawa Mines, North West of Black Brush Station, Central Thanalan.
Job requirements: Dispose of any debris asked, manual labour intensive. Safety and protection gear will be provided and returned on site, meals and refreshments also offered.
Reward: 5,700g per day.
Search and Rescue
Below are the listings of reported missing peoples, animals and items across the realm, though they may also be posted locally. Safe return of the given target is obligatory.
Two Can Play This Game
Bounty Summary: The bounty is written on fine parchment in elaborate handwriting. It reads thus; “I am a painter of some renown. It matters not what my name is. But a painting of mine has been stolen, and I’ve found recently that the thief intends to sell it at an underground auction right under my nose. Intercept the painting by careful means and ensure its safety, and you will have your just reward.”
Location: The Golden Bazaar, Thanalan
How to identify: An elaborate painting of [x].
Trophy / Bounty requirements: Retrieve the painting without damaging the final product.
Reward: 100,000 gil for the painting in good condition, 20,000 gil for the painting in any other condition
Not Quite the Ending In Mind…
Bounty Summary: Kilte Yote used to wander the star far and wide with his mother. Unfortunately, she recently passed, and her last task to him was to bring her locket to Oschon’s stone in Outer La Noscea. This was an easy feat to accomplish for one like Kilte, but alas… He may have… dropped the locket over the cliffside. Normally, he’d be content in this, but it caught on a rock and is dangling there currently. Kilte’s lalafellin legs aren’t quite equipped to climb a cliffside, but perhaps yours are?
Location: South of the Kobold Dig, Outer La Noscea.
How to identify: A tarnished gold locket dangling from jagged stone.
Trophy / Bounty requirements: Retrieve the locket and bring it safely back to NightRaid Headquarters.
Reward: 25,000 gil for the locket
Gnot So Gneighborly
Job Summary: Ivenne has recently had the pleasure of settling into retirement-- only to realize the pettiness of everyday life is not so easily left behind. Her neighbor Joisie has something in common; they both enjoy lawn ornaments. And while one might enjoy a friend found through a shared hobby, Ivenne finds their interactions growing more curt. Short. Pointed… All of this to say, a coveted garden gnome is missing from Ivenne’s collection Locate and retrieve it while remaining unseen, and keep an eye out for anything interesting along the way.
Location: Ishgard, Coerthas
Job requirements: Retrieve Ivenne’s coveted garden ornaments from Joisie’s clutches without getting caught. Bring something interesting back for a bonus.
Reward: 10,000 gil for the garden gnome, 5,000 gil for an additional ornament.
Lost Among the Pines
Job Summary: A young botanist named Liora, hailing from Gridania, went missing while conducting research in the Twelveswood. She set out to document rare flora deep within the forest near the Sylphlands but hasn’t returned or made contact in several suns. Her family fears she may have wandered into dangerous territory. Liora was last seen wearing the colors of the Botanist’s Guild and carrying a leather satchel filled with rare herbs. The Conjurers’ Guild seeks skilled adventurers to locate her and bring her back safely.
Location: Last reported location near the Sylphlands in the East Shroud, known to be an area with frequent goblin activity and aggressive wildlife.
Job Requirements: If possible, bring Liora back safely to Gridania and receive a writ from the guild. Look for signs of her presence, such as trampled plants, her satchel, or her guild badge. She may be injured or hiding, so be prepared to perform basic first aid or calm her if frightened.
Reward: 15,000 gil for the writ marking her safe return. The Conjurers’ Guild may offer a special blessing or potions to those who succeed in the rescue.
Without a Paddle
Job Summary: It was supposed to be a routine research expedition to Aloalo Island, until a rogue storm tossed their boat hap-hazardly through the waves and they crashed onto the shore. In the end, they made it to Aloalo, but without tools and without a way back home. Looking for someone to bring them back to the mainland.
Location: Aloalo Island, South Seas
Job requirements: Rescue the squad of researchers from Aloalo and return them safely to Yedlihmad. Return with writ of completion from the Radiant Host official.
Reward: 37,000g
Toad Troubles!
Job Summary: A woman by the name of Amelia has an obsession with toads! She takes care of ten, making sure they’re all given proper love and care. Unfortunately, all ten of them managed to escape her home! She isn’t exactly sure how, but it certainly happened! She’s hoping that someone will wander around the Lavender Beds with her and find them.
Location: The Lavender Beds
Job requirements: Bring back all ten toads to Amelia! Return with a writ of completion.
Reward: 20,000
Deliveries and Escorts
The world is ever moving and as such that means the people and their produce must keep moving too! Below are listings placed by clients looking for assistance with moving, protecting, guiding and transporting individuals or their belongings from one place to another with absolute priority and safety.
Deliver With Care
Job Summary: A merchant from Ul’dah is in need of someone capable of bringing fragile cargo from the city to Southern Thanalan. Plates, bowls, goblets, all packed and ready to be picked up but in dire need of arriving unscathed, the local brigands and beasts posing such a threat that would make the journey unsafe.
Location: Sapphire Avenue Exchange, Ul’dah.
Job requirements: Deliver the cargo safely to Little Ala Mhigo.
Reward: 12,000g for safe delivery.
Zi Zi’s Un-Delivery Service
Job Summary: It’s not always easy being a kobold living away from U’Ghomoro, but that’s never daunted Zi Zi. She’s fast, loves to explore, and is undaunted in the face of danger! All traits that serve her well in her profession of returning stolen goods to their rightful owners. Unfortunately, one of Zi Zi’s colleagues hasn’t heard from her in a few days, after she snuck aboard a rogue vessel for her latest mark. But the vessel is still docked and (mostly) unboarded for now. Time is of the essence!
Location: Western La Noscea, The Serpent’s Tongue
Job requirements: Find Zi Zi and return her safely to her colleague at the Inn on the Aleport Docks. (Optional) Help Zi Zi retrieve her mark; an heirloom music box.
Reward: 35,000 gil for a signed writ of completion upon Zi Zi’s return, and an additional 15,000 gil for an additional writ upon the music box’s return.
Sharlayans in the Big City
in progress
Job Summary: News of the technological wonders of Alexandria have spread like wildfire all over the Source. So much so, that Solution Nine is employing tour guides. Unfortunately, a group of Sharlayan students has found themselves stranded in the strange city as their tour guide has fallen suddenly ill. Looking for someone to help escort the students through the city and back home.
Location: True Vue, Solution Nine
Job requirements: Escort the group of students through Solution Nine and help guide them back to Tuliyollal.
Reward: 47,000 gil for writ of completion
Where It Rightfully Belongs
Job Summary: The wave of interest in Tulliyollal’s rite of succession has seen travelers from across the globe setting sail for the far-west nation! With it comes the Good, the Bad, and the Ugly. While whisperings of stolen artifacts from locals is unfortunately nothing new, some particularly foolish adventurers seem to have made off with artifacts from the Giants of Yok Tural. Fortunately, the artifacts have already been recovered. But the nearby Pelu Pelu intend to deliver it back to their owners, and they seek a seasoned adventurer to keep them safe from potential… shenanigans.
Location: Starts in Wachunpelo, Yok Tural
Job requirements: Ensure the Pelupelu return the artifact to the Yok Huy, and keep them and their alpacas safe from any potential interception for a writ of completion.
Reward: 65,000 gil for writ of completion
The Great Postal Race
Job Summary: Mogmi is an aspiring postmoogle, but has never quite passed his postmoogle qualifier. To ensure every postmoogle delivers mail as quick as the wind, they have to fly all the way around the Black Shroud in an afternoon. Mogmi is ready to fly, but is nervous about the hostile wildlife. Looking for someone to escort Mogmi on his postmoogle qualifier!
Location: The race starts at The Hawthorne Hut, East Shroud
Job requirements: Escort Mogmi during his postmoogle qualifying exam and make sure he doesn’t fall afoul of wildlife.
Reward: 37,000g and an honorary postmoogle hat
Chocobo Flu
Job Summary: Tailfeather is often sturdy and resilient enough to persist on their own. Unfortunately, this season has brought with it a new bout of the flu that’s been especially tough on residents and chocobo alike. A local coalition of healers and botanists have a care package of vaccines and medicine to administer to the village, but they’ll need frost-hardy adventurers to help their caravan through Coerthas.
Location: Starting in Falcon’s Nest, Coerthas Western Highlands, and ending in Tailfeather, Dravanian Forelands.
Job requirements: Aid the caravan to Tailfeather and ensure the safety of the medicine and medics for a writ of completion.
Reward: 45,000 gil for writ of completion
Healing and care
If you harbour a penchant for stabilizing or improving the health and well being of others then we implore you take a look at the following listings! The world has no shortage of those requiring aid, be it on going struggles of combat and conflict, disasters of the elements or rebuilding what has been lost. Experienced healers, those with a gentle touch or a good heart will find their skills put to full use and very much appreciated.
Baby Boom
Job Summary: The midwives of St. Reymanaud’s Cathedral are short-staffed with spring illnesses at the most inopportune time. There’s several expecting mothers in The Firmament, due any day now. They could really use the help of an experienced midwife.
Location: St. Reymanaud’s Cathedral, Foundation
Job requirements: Report to the cathedral and accompany the midwives to the clients’ homes in The Firmament. Women preferred, childbirth experience required. Return with writ of confirmation.
Reward: 6,500g per day
Upset Shiba
Job Summary: The Katasuke family has sent in a request for someone familiar with animals! Specifically, dogs. Their shiba seems to have gotten ill! He’s been having issues with feeling weak and not eating as much as he very well should. They just aren’t sure what’s wrong and hope that someone can nurse their Shiba back to health.
Location: Shirogane
Job requirements: Nurse the Shiba back to health! Return with a writ of completion from the Katasuke family.
Reward: 10,000 Gil
The King’s Hymn
in progress
Job Summary: The Keepers speak of Him in whispered tongues. They dare not draw His attention, much less His ire. Those who inhabit the Shroud may have heard the bone-chilling tale of the Night King; a force of nature, and an arbiter of death. In this turn of the season, the clans of Keepers hunt as much as they can to prepare for the winter chill, but lately a strange ailment has befallen their best hunters. The story is the same: they chase an eerie song to the edges of their exhaustion. And by the time they awake, they can’t ever quite keep their breath, or see perfectly straight. Physical medicine provides no cure; they require a skilled healer, before they drown above water.
Location: Taker’s Rot, The South Shroud
Job requirements: Spend a few days tending to the afflicted Keepers, using magical means to heal their strange ailments. Obtain a writ of completion from the head of the healer's tent detailing the amount of nights spent.
Reward: 15,000 gil per night, until all have been healed
A Tiny Morbol Menagerie
Job Summary: Vile as they are in their adult form, morbols are necessary for the ecosystem to thrive. To that end, a team of wildlife researchers have taken it upon themselves to breed and raise morbol seedlings, to sustain the local population. Looking for help now that the latest brood has hatched.
Location: The Tangle, Mor Dhona
Job requirements: Watch over the batch of morbol seedlings, making sure they’re fed and given enrichment. Return with writ of confirmation.
Reward: 5,000g per day
After the Rescue
in progress
Job Summary: The crew of the Siren’s Luck has finally been rescued after a rogue storm wrecked their ship and stranded them for days, but they’re not out of the woods yet. Malnutrition, illness and injury plague these survivors, and it’s all hands on deck to treat them while keeping up with the normal patient load.
Location: A clinic in Limsa Lominsa
Job requirements: Report to the clinic and help the survivors. Return with writ of completion.
Reward: 50,000g
Remedies at the Ready
Job Summary: With winter just around the corner, the Marmot House orphanage is preparing for all manner of winter illnesses. They’re accepting remedies of all kinds, from fever cures to cough suppressants to pain relief. Looking for a skilled healer or alchemist to help build their stockpile!
Location: The Goblet, Thanalan
Job requirements: Prepare a shipment of cures and deliver them to either Kara Tayuun or M’rhaxis Tia.
Reward: 50,000g
Crafting and Gathering
Already experienced in a craft or wanting to learn one? Then these jobs might be for you! Listed below are clients that are in need of helping hands where they can be had, be it gathering certain materials or helping manufacture them for a cause, required levels of experience desired will be listed with the entry. Show off what you know or pick up a new talent!
Warm Coats
Job Summary: Members of the Adders are off on an expeditional patrol around Coerthas, known for the bone-chilling cold weather. Their group numbers have recently increased with a good amount of recruits, and they’re in need of the proper gear to endure the cold for several hours a day.
Location: Adders Base, New Gridania
Job requirements: Leatherworker able to make sturdy fur coats and gear durable for extreme cold weather.
Reward: 5,000g per pelt.
As The Days Grow Warmer
Job Summary: The Botanist’s Guild is struggling, as something seems to be going around, leaving many of their helping hands ill. While they’ll recover with time, Spring looms around the corner, and the guild has much to do to prepare. The guildmaster seeks capable botanists, or enthusiastic civilians with a green thumb to help prune existing plants, and prepare pots for planting! Meals and lodging are provided.
Location: The Botanist’s Guild, Gridania
Job requirements: Aid the Botanist’s guild in tending to the local flora, and receive a writ of completion from the Guildmaster.
Reward: 10,000 gil per day of work
Lumber Needed ASAP!
Job Summary: Since the ransacking and destruction of a massive, aggressive grassland worm, buildings between Sheshenewezi and Hhusatahwi will need patching-up. Therefore, they seek as many hands as possible to fetch sturdy lumber and transport it to the towns. If you’re able to aid in reconstruction work, that’s a plus!
Location: Sheshenewezi and Hhusatahwi
Job requirements: Held gather sturdy lumber to transport to Sheshenewezi and Hhusatahwi. If able, aid in the reconstruction and patching of buildings.
Reward: 5,000g for every cluster of lumber, 10,000g for every hour of construction worked.
Kyoukai Bath Materials
Job Summary: The brand new opening of the Kyoukai Bathhouse has resulted in a number of requests for future bath elixirs added to the menu! With helping hands, they reach to achieve a certain quota that would last several moons over. The following mark provides a list of needed items.
Location: Bring all items to NightRaid Headquarters to be shipped to the Kyoukai Bathhouse.
Job requirements: Collect the following: fogweed, rose oil, and ashwood.
Reward: 1,000g for every item collected.
Not Without my Coffee
Job Summary: It’s harvest time for the coffee plants of Ciblu’s Coffee Grounds, and a bout of flu has rendered Ciblu short-handed. Looking for a helping hand with the harvest; you’ll be compensated by the sack.
Location: Ciblu’s Coffee Grounds, Urqopacha
Job requirements: Assist the Pelupelu with the harvest and return with writ of confirmation
Reward: 6,000g per sack harvested and a bag of roasted coffee beans
Lightning in a Bottle
Job Summary: Sommeliers of Wineport spend their days perfecting the perfect batch, measuring everything from vine to bottle. To that end, Aerglona has an idea… Various species of grapes have been carried to the surrounding territory by wildlife, some of which must’ve cross-bred and grown of their own accord. Aerglona is seeking someone to find these grapes, and bring them to her so she can ferment the most unique glass!
Location: Raincatcher Gully, La Noscea
Job requirements: Search the area for wild grapes, pluck as many as you can carry, and bring them back to Aerglona in Wineport.
Reward: 3,000 gil per 2.5 ponzes of wild grapes, and two tickets for a premiere wine tasting.