Open Office Hour: bi-weekly on Fridays 9PM - 12AM EST
Location: Shirogane Subdivision Ward 11 Plot 58
ROLEPLAY FREE COMPANY ON COEURL - CRYSTAL DATA CENTER
Work and reward for mercenaries, hunters and the like looking to pick up a variety of jobs and bounties issued by the free company, NightRaid. Perhaps adventurers merely looking to embark on a mission as well! Those who may be looking to submit a request to the bounty office are welcome to do so in our message book as part of our services at HQ.
Food and drinks provided during our office hours weekly!
You have the option to opt into the bounty roulette, providing you an extra condition to add the uniqueness of your bounty experience! Be warned! Not all conditions may work to your character's favour, it’s a gamble afterall! Good luck hunters!
(You are free to do these bounties with friends, fellow roleplayers or write a drabble on your character's job and share it in our discord server!)『 Social Hour: An hour into the event, we invite fellow mercenaries, hunters, and clients present to lounge in our downstairs, share stories on bounties or jobs, or their professions with fellow visitors over drinks and a hot meal from NightRaid's kitchen. They are free to speak with some of our workers within NightRaid about which services they provide or what specialties they hold! Clients are still free to take jobs at this time! 』We have an infirmary in our chamber hall, so if a client is in need of treatment, we are more than happy to provide during office hours.
We also have guest rooms prepared for those in need of somewhere to stay when returning from their bounty travels!
Meet the writers
Here are those typically responsible for providing and creating these bounties or jobs for our clients, patrons, and visitors. Through collaboration and weekly updates, we ensure to give variety and plenty opportunity for those who visit and are looking for some form of roleplay prompts through our writing. We also work to host and DM elite bounties for a group of players every once in a while. If you have any further questions OOCly regarding any of the bounties posted to our board, feel free to contact any of the following creators.
Tetsuro's mun has been roleplaying since 2007 on several different games, whilst running a guild and acting as an in-game roleplay DM for 11+ years now. He has ran and hosted many group rp campaigns for several different communities. His primary focus had always been the combat-aspect of roleplaying as well as articulating mechanics for combative instances. He has also been serving as one of Coeurl's roleplay community admins for a few years. He has created and ran NightRaid since 2015 with the intent of having it as a bounty & assassin's company, as well as odd jobs.
✬ Tetsuro#3438 ✬
Nan'to's mun has been role playing for since 2012 on a number of medias. She applied to NightRaid in the winter of 2019 and joined the officer team officially in May 2020. She has always been most eager over the combat-aspect of roleplay, bringing her experiences from other past communities with her to FFXIV.
✬ ElezenRoyalty#0234 ✬
Ninka'ir's mun has been roleplaying on various mediums for 16+ years, from humble beginnings on pen and paper, to forums, tumblr, and now on FFXIV. Since joining NRAID in early 2019, the FFXIV rp scene was her first introduction to real-time rp in an MMORPG. She's always especially enjoyed worldbuilding and character development, and is eager to create fun scenarios for others to develop as well.
✬ Knife Crab#1225 ✬
Bounty call faq
Here are some common questions answered, and information regarding how the process of Bounty Call works for those who are new to the concept!
Q: What is Bounty Call?
A: Bounty Call is an event created by NRAID to offer the mercenary, hunter, adventurer, and job-searching population of role-player characters the opportunity to find work and enjoy a meal among others with the same goal! We have officers, chefs and bartenders, as well as healers on staff, all at the ready to take care of your needs.Q: When is Bounty Call?
Every Friday at 9pm EST, we host Bounty Call office hours for three hours! Sporadically, we may announce shorter sessions of office hours on off days that will be announced in the discord for those unable to make Fridays. Keep your eyes open if you need to turn in on a different day!Q: How do I pick up a bounty/job?
A: During Bounty Call office hours, you’re free to come in, view the bounties on our website (https://nightraidbounties.carrd.co/) at the board posted by the stairs, and pick up to 2 bounties/jobs per week. When you’ve decided, come up to the counter and someone from our staff will record your name and bounty/job OOC, as well as give you the opportunity to roll in Bounty Roulette!Q: What’s Bounty Roulette?
A: Simply put, the bounty roulette is an opportunity to roll for an interesting condition to your bounty/job experience! Imagining spinning a wheel with options—some are good, some are bad! But all of them make things a little more interesting. To participate, simply type /random after accepting a bounty and the officer helping you will tell you your result in a tell!Q: How do I complete the job?
A: Technically all you need to do to complete the job is return to the office when Bounty Call is next hosted and confirm the details of your characters name and emote that you have acquired the trophies asked for, how in depth you take this roleplay experience is up to you!Q: Where do I turn it in?
A: Upon your next return to the bounty office you’ll want to turn to the table on your right, the cubby under the stairs stands as the hand in desk, of which will be manned by a Bounty Officer the entire event. Approach or take your place if a line has formed and await to be seen, the person manning the table will take the appropriate time to ensure each client has been tended to and that the bounty is signed off if successful.Q: Is there real gil/items involved?
A: No; all items, trophies, and gil related to a bounty are purely fictional for role play purposes.Q: Some of these bounty targets look like players or NPCs, will someone be DM’ing an encounter for this job?
A: Unless specified in the bounty description all Independent Bounty targets and Odd Jobs do not have a player behind them and the images are simply screenshots to give the bounty more of an authentic flavour. The only bounties that will be a DM’d experience are those listed as Elite Bounties, hosted less regularly and run by one or multiple of the bounty officers.Q: How do I join an elite bounty?
A: First you’ll want to keep an eye upon the Elite Bounties page and the #bounty-board channel as these go hand in hand when an Elite bounty becomes eligible for sign up. Five slots become open to the public and reservations are made on a first come, first serve basis, so you’ll want to come to the next Bounty Call event to snag a spot. The announcement will inform you when the eligible hunters are due to meet at the office, so if you reserve a spot make sure you attend and give notice if something arises.Q: I wrote something inspired by my bounty/job, where do I post it?
A: If you've written a creative piece regarding your bounty that you would like to share #stories-writing (in our discord) is where you should post it! We would love to read when we have the chance.Q: What if I can’t make the deadline due to unforeseen circumstances?
A: If you are unable to attend the next scheduled event then you might still be able to swing in on the next sporadic open night before or after Friday, though we ask that you still inform a Bounty Officer to discuss a potential extension of deadline or possibly forfeit the contract as to allow another hunter to pursue the bounty.Q: Do I need to tell an officer that I’ve completed my bounty before returning to hand it in?
A: There is very little involvement from the Bounty Officer team once you pick up the bounty from the office, when you return to any event before your dead line your character will be guided to the hand over desk, the staff there will ask your name to check the records and ask for the trophies.Q: I forgot the details of my bounty, what should I do?
A: OOC the staff make a record so we know exactly which bounty has been pursued, what the rewards should be, any bonuses from the roulette if you applied so forth, to ensure the authentic experience and that the bounty had been asked and signed for prior. Please DM a bounty officer so they can get back to you with your bounty details.Q: What does 'In Progress' under a bounty photograph mean?
A: This is an indicator to let those perusing the website and bounty board know that the mark or job that they are looking at is currently claimed! This is to help keep track of which bounties are available before hand so save hold ups and disappointment at the sign up desk. The bounty listings get updated during opening and after closing hours so be sure to refresh the website when looking to pick up a new bounty.Feel free to join our discord or contact one of the writers if you have any further questions.
These bounties issued can be done solo, as a pair, or with a small group. The difficulty is moderate, though it is advised to still proceed with caution regardless. These jobs may range from criminal activity, hunting mobs causing havoc, etc. You will be required to retrieve a particular item from said bounty as evidence of its completion for a reward.
( Click categories above to view different types of independent bounties listed below. )
The following bounties require that you take your quarry back alive with no exceptions. That said, do not underestimate your target, man or beast they are likely to retaliate. Best to come prepared for a long hunt.
Voyeur in the Making
Bounty Summary: In Kugane, reports from scandalized women are coming in about a young delinquent boy trying to sneak peeks in the bath house. Find the boy and turn him in to the authorities to set him on the right path.
How to identify: An adolescent miqo’te with black hair, brown eyes, and freckles.
Location: Bokaisen Hot Springs, Kugane
Trophy / Bounty requirements: Capture the boy and return him to the Sekiseigumi. Return with writ of completion.
Bounty Summary: Someone has stolen an artifact from the Alchemist’s Guild, a scrying orb from ancient Belah’dia, and is using it to spy on unsuspecting maidens. Find the thief, and return him to the Immortal Flames!
How to identify: The orb is a deep obsidian, and looks as if it contains a myriad of stars.
Location: Somewhere in The Goblet, Thanalan
Trophy / Bounty requirements: Deliver him alive to the Immortal Flames.
Reward: 40,000g for signed writ of completion
Corpse in Bloom
Bounty Summary: The corpse flower–so named for its pungent aroma–is a breed of plantkin that only blooms in the jungles of Thavnair every one hundred years. Its secretions are highly valued by Hannish alchemists. The time has come for the corpse flower to bloom again, but it won’t be captured without a fight.
How to identify: A blue plantkin with fluorescent green spikes and purple spots.
Location: The Shroud of the Samgha, Thavnair
Trophy / Bounty requirements: Capture the plantkin and return it alive to alchemists at The Great Work. Return with a writ of completion.
Reward: 30,000g and a vial of antivenom
The Hole Left Behind
Bounty Summary: After the tragic loss of his own wife and children, a man in Fallgourd Float has been spotted attempting to lure other children into his home with the promise of sweets. While locals believe he means the children no harm, this cannot continue. Subdue and bring the man to the authorities so that he may be referred to a chirurgeon's care.
How to identify: A hyuran man with blond hair and green eyes.
Location: Fallgourd Float, North Shroud
Trophy / Bounty requirements: Return with a writ of completion.
King Cocodisho’s Exotic Cat Emporium
Bounty Summary: A dunesfolk man calling himself “King Cocodisho” has set up an attraction outside Ul’dah, charging locals to see exotic cats from faraway locales. But some guests report that the cats are in poor health, malnourished and beaten into submission. It’s time that this operation was shut down, and the cats taken to a safe refuge.
How to identify: A dunesfolk man with dusty blond hair and a mustache, often seen in frontier garb.
Location: Spineless Basin, Central Thanalan
Trophy / Bounty requirements: Subdue Cocodisho and his cats, and deliver them to the Immortal Flames. Return with writ of completion.
Red Means Warning
Bounty Summary: The Masked Carnivale has requested the delivery of a red chocobo for their upcoming show. A feat certainly easier said than done, but they are paying a premium for any adventurer up to the task.
How to identify: A chocobo, but red
Location: Chocobo Forest, The Dravanian Forelands
Trophy / Bounty requirements: Subdue a red chocobo, and deliver it to The Masked Carnivale in Ul’dah. Return with a writ of completion.
Reward: 37,000g and two tickets to the next show
Bounty Summary: Potions, crystals, fancy accessories, hair tonic; you name it, she’s taken it. Haba has become the bane of all merchants in Ala Ghiri with her kleptomanic pursuits. Several carts have been knocked over in the chaos of her thieving attempts, and locals have had enough and would like to see her put in gaol.
How to identify: White haired lalafell, dark skin, always seen with armour plating and a black skirt. Feathered hairclips.
Location: Ala Ghiri, The Peaks
Trophy / Bounty requirements: Writ of completion from local resistance soldiers.
Reward: 30,000 gil
Bounty Summary: A mysterious man managed to scam the bokairo inn attendant with several nights’ worth of fake coins, leaving without a trace. It turned out the koban handed over was faulty and of no value. The Sekiseigumi are on the lookout for the individual responsible.
How to identify: The innkeeper described the man to have worn a green haori, dark hair and somewhat of a long beard. A viera individual.
Location: Near Bokairo Inn in Kugane.
Trophy / Bounty requirements: A writ from the Bokairo innkeeper.
Bounty Summary: A mage known as “Ulfric Feign” is a high-profiled black magic user who deals in the forbidden. He’s been spotted trading things in and out of what is known as the ‘Black Market’ in the open. Several of his deals have resulted in fatalities in the area.
How to identify: Roegadyn with lilac hair, peach eyes.
Location: Tam-Tara Deepcroft area, Central Shroud
Trophy / Bounty requirements: Black Mage Weapon
Bounty Summary: Operi has been a pain in the neck for the arcanist’s guild for quite some time, heckling and pestering to be allowed into the private library where dangerous tomes are kept. Finally, after much boasting, Operi has managed to steal the tome Apocalypse and made his escape. Ensure the safety of the relic above all else!
How to identify: Lalafell, white hair, blue garbs. Blue facial tattoos.
Location: Roaming Limsa Lominsa
Trophy / Bounty requirements: Return Apocalypse to NightRaid HQ.
Reward: 32,000g for return of tome.
Bounty Summary: Several places throughout East Shroud have abruptly been set aflame, leaving several civilians critically injured, though no deaths have been reported so far. There has been a suspected arsonist on the loose who has managed to set aflame yet another structure!
How to identify: Lalafell gentlemen, looking rather innocent. Regular traveling clothes, dirty blonde hair, face covered in soot and ash.
Location: Honey Yard, East Shroud
Trophy / Bounty requirements: A writ of completion from those who ran the area.
Bounty Summary: There has been a murder in a goblet bakery! The bakery had a shortage of cupcakes, and one of the customers coming in before the killer managed to snag the last cupcake before her eyes. Enraged, the killer waited for the customer to exit the bakery before brutally murdering her and leaving her dead just behind the building.
How to identify: Female miqo’te with blonde hair and a headband, blue eyes, purple lipstick and a bright pink jacket, wearing a skirt.
Location: The Goblet, Chestnut Bakery
Trophy / Bounty requirements: White headband from the killer.
Bounty Summary: Overnight, several chocobos have gone missing from the table. Despite the stable gates being locked, it seems they had been tampered with or left broken the following morning. It has been suspected there has been someone stealing the chocobos kept there.
How to identify: Xaela, possibly dressed in a chocobo suit. Excellent disguise.
Location: Bentbranch Meadows, Central Shroud
Trophy / Bounty requirements: The chocobo suit. Careful, it might be stinky.
Bounty Summary: A notorious hijacker known for his thievery throughout Thavnair has struck again! This time, he has stolen goods from a merchant’s carriage in Yedlihmand, immediately escaping with said goods afterwards.
How to identify: Older hyur with light hair, dark skin, golden eyes wearing a dark green bandana.
Location: Last spotted outside of Yedlihmad, Thavnair
Trophy / Bounty requirements: Return the carriage to the merchant in Yedlihmand and bring a writ from him to the office.
These bounties bring attention to problematic groups, be it a swarm of invasive species, a group of criminals rising in activity or a brood of dangerous creatures from the void, when a cry for help of this nature is made this is where your help will be most appreciated. Expect multiple targets, these groups may take several sweeps and culling before the people of the realm are safe once more.
Bounty Summary: No one is quite sure where these creatures came from, but after finding their way to Vesper Bay and ruining several carts and stalls with their acid, the locals would be happy to hire an adventurer to cut them all down.
How to identify: Lizard-esque hogs about the size of half a chocobo. Scaly and bipedal.
Location: Parata’s Peace, north of Vesper Bay, Western Thanalan
Trophy / Bounty requirements: The single big tooth from deep inside each creature’s mouth.
Reward: 12,000 gil for each tooth.
Bounty Summary: A mild winter has seen a larger than usual population of grasshoppers emerge in the spring, and they’ve started swarming the farms in numbers. Eliminate them before they devour all our crops!
How to identify: Massive green grasshoppers with magenta markings
Location: Summerford Farms, Middle La Noscea
Trophy / Bounty requirements: Return with the antennae from their carapace.
Reward: 3,500g per intact antenna
Bounty Summary: Construction work on the shipyard has come to a screeching halt as brooding crabs have taken over the worksite! A culling is in order. Hunters may take the meat for their own if they would like, but please bring proof of your kills!
How to identify: Blue shell, clicking noise.
Location: Moraby Drydocks, Lower La Noscea
Trophy / Bounty requirements: Left pincher from each kill.
Reward: 8,000 gil per pincher
Bounty Summary: A swarm of carnivorous wavekin has appeared in the waters of Costa Del Sol, attacking bather and fisherman alike. It has everyone too afraid to go into the water for fear of the ravenous frenzy! Need a capable adventurer to eliminate the threat.
How to identify: Wavekin with blue and pink fins, and rows and rows of sharp, vicious teeth.
Location: Costa Del Sol, Eastern La Noscea
Trophy / Bounty requirements: Return with the eyeballs of the wavekin as proof.
Reward: 6,000g per eyeball
Stone Gaze Swarm
Bounty Summary: Scores of minor voidsent have been emerging from the marshes of Mor Dhona and threatening researchers in the area. Though not very powerful individually, they attack by petrifying their prey and overwhelming them with numbers. Beware their stony gaze!
How to identify: Flying voidsent, green with red spots, and appendages that resemble vipers.
Location: The Tangle, Mor Dhona
Trophy / Bounty requirements: Eliminate the voidsent and return with the viper appendages from their heads.
Reward: 6,500g per viper
Bounty Summary: The people of Palak’s Stand has reported some rather bold kumbhira nearing their camp. A young boy was nearly mauled by one of them, so their concern has risen to reaching out for a mercenary or hunter to take care of the job. It is suspected they have picked up a liking for the flesh of people.
How to identify: Large crocodiles.
Location: West of Palak’s Stand, Thavnair
Trophy / Bounty requirements: Kumbhira Scales
Bounty Summary: The Garlean base nearby has taken to distanced tactics of late, throwing ravaging, snarling dogs to wander the countryside just outside Revenant’s Toll. While adventurers have been able to keep them outside the town borders, help is sought to thin out their numbers and push them back.
How to identify: Red markings, either a handkerchief or red paint.
Location: Camp Revenant’s Toll, west of the main town.
Trophy / Bounty requirements: Bring back their tails.
Reward: 8,000 for each tail.
Bounty Summary: Recently, a temporary breach in the bubble of Sui-no-Sato has caused much panic, but no one could have expected that the local squid of the region would catch scent of the food stores within their village during the incident. Now, they can hardly keep the monsters off their goods. Please take care of them for the citizens!
How to identify: Ghastly pink tentacles and eerie glowing mouths.
Location: Sui-no Sato
Trophy / Bounty requirements: Return with writ of completion of killed amount.
Reward: 8,000 per squid.
Bounty Summary: Noblemen and women of Gridania have been ravaged by crickets that have crept up into the gated residential area. While normally commoners are not allowed anywhere near their villa homes, as food cellars kitchens are becoming broken into, their hands have been tied. Be the adventurer to save them!
How to identify: Giant crickets, grass coloured.
Location: North of Apkallu Falls, Old Gridania
Trophy / Bounty requirements: Grasshopper horn from each.
Reward: 11,000 gil per horn.
Bounty Summary: Such creatures have made their escape from the insides of the Wanderer's Palace, and patrons at the hot springs have begun to flee in horror as the creatures have invaded the east coast. Please help in eradicating the population!
How to identify: Mushroom capped cricket.
Location: Bronze Lake, Upper La Noscea
Trophy / Bounty requirements: The tongues of the creatures.
Reward: 7,000 gil per tongue.
Bounty Summary: Nidhogg’s minions are still a force to be reckoned with after the end of the Dragonsong war, and these vouivres are causing mayhem at Monument Tower. After raiding the meat stores, they have set about to destroying the inside documents and keeping the soldiers at bay from returning. See to it they are cleaned out.
How to identify: Different coloured vouivres, snapping bite behaviour and small frame, slightly bigger than a hyur.
Location: Monument Tower, Coerthas Central Highlands
Trophy / Bounty requirements: Right foot of each kill.
Reward: 12,000 gil for each foot.
Bounty Summary: From the wetlands of Yanxia has emerged a wave of scalekin making work difficult and near impossible for the farmers of Namai. Between crushing the produce before it has time to grow and sneaking up on the townspeople, the threat of these lizards rises with each week as does the risk of hunger as the end of the season approaches.
How to identify: The skin and scales shift in hues of green and yellow to best blend in with the plantations during the day. Their eyes are a pale white, capable of glimmering to blind those who approach aggressively as to stop them.
Location: The scalekin are known to retreat into the Heron’s Way after attacking the farmers within Namai and the Gensui Chain.
Trophy / Bounty requirements: Return with a set of eyes as proof, more than one pair desired and encouraged.
Reward: 13,000g per lizard slain and set of eyes retrieved.
Three Queens’ Kingdom
Bounty Summary: Strange wildlife is not an uncommon sight in Rootslake after the Calamity, but these vine monsters, having been nicknamed Queens, have shown signs of infection and hostility not seen in the overall docile fauna. Scouts and sentries of Camp Tranquil have struggled to fend them off while on guard, as they grab and snap their weapons in two. Seeking hunters capable of handling these dangers.
How to identify: Somewhat crab-like plant monsters, look for pale yellow petals.
Location: Rootslake, South Shroud
Trophy / Bounty requirements: Petal head brought back
Reward: 18,000g for each head brought back.
The following bounties typically involve the task of hunting down a rogue beast or a monstrosity endangering the livelihood of the realm. Proceed with caution and keep your wits about you, beasts of the earth and the other world will not hesitate to defend their stomping grounds or fight for their prey, no matter how depraved or chaotic.
Bounty Summary: An overgrown Malboro from an experiment done in the Saint Mocianne’s Arboretum has broken out and has terrorized travellers throughout Dravania with poisonous attacks. This large beast has been spotted heading towards Idyllshire and the workers fear it may reach the area. It may be better to approach this beast with more than one person.
How to identify: Large plant-base beast with many teeth.
Location: The Dravanian Hinterlands, nearing the path to Idyllshire.
Trophy / Bounty requirements: Return one of the vines of the malboro.
Thanalarantula, Son of Thanalarantula
Bounty Summary: Bigger, badder, spindlier, and more venomous than ever. The Brass Blade had this to say: “Eww. Gross. Kill that one too.”
How to identify: A massive yellow spider that lurks in the mines to ambush passersby.
Location: The Rat’s Nest, Central Thanalan
Trophy / Bounty requirements: Return with one of its spinnerets.
Bounty Summary: A new, more aggressive breed of gigas has been spotted skulking about on the shores of Silvertear Lake. Nicknamed the Gigas Warg for its superficial canine attributes, this giant will kill, maim, and pillage whatever it pleases, and therefore must be taken down.
How to identify: A gigas with tan fur, leathery ears, and a reptilian tail.
Location: South of St. Coinach’s Find, Mor Dhona
Trophy / Bounty requirements: Return with its iron blade.
Bounty Summary: From the rubble of the remains has emerged one of the sick creations of the empire, previously in stasis up until this point. Byron’s Bread has had violent encounters with the awful beast, their crops being trampled and their people bitten and even killed. Ala Ghiri civilians have put together funds for a hunter to take it down.
How to identify: Wheel tracks and snarling, red chimera.
Location: Rust Rock Region, The Peaks
Trophy / Bounty requirements: Head of the beast.
Reward: 40,000 gil
Deep Sea Siren
Bounty Summary: The inhabitants of Tamamizu are reporting hearing a faint, but alluring song from beneath the waves. Many have been filled with the insatiable urge to seek out the source, but few return. Village elders suspect a siren, and are requesting aid.
How to identify: A monster that resembles a woman, with flowing, “dress-like” fins. Sings music to lure in her victims.
Location: Exile, The Ruby Sea
Trophy / Bounty requirements: Return with a fin from her “dress”.
A Pale Hound
Bounty Summary: In the deepest, murkiest corners of La Noscea, people whisper of an apparition in the form of a monstrous hound, as pale as death and with a voracious appetite for mortal aether. It only emerges at night, and stalks the island for hapless treasure hunters. Beware!
How to identify: A large hellhound, pale in color with glowing white eyes.
Location: The Ship Graveyard, Western La Noscea
Trophy / Bounty requirements: Return with a pale horn.
Bounty Summary: In a staggering display of cooking incompetence, a would-be chef in Crescent Cove has managed to synthesize a hostile pudding instead of a tasty dessert. The voidsent has been causing quite the stir in the small port town, and they’d appreciate a bounty hunter who can put this culinary catastrophe to rest.
How to identify: A small multicolor pudding voidsent
Location: Crescent Cove, Western Thanalan
Trophy / Bounty requirements: Return with a glob of pudding flesh
Bounty Summary: Recently, a monster sized squid has begun to play games on the side of the lighthouse in Lower La Noscea, dropping fish carcusses and reguritating bones all along the side of the tower, clueless to the horror of the man responsible for keeping it lit. As the only lightkeeper of Oschon’s Torch, Rostnzeh is desperately in need of help.
How to identify: Shiny skin covered in spins and shimmering spots. Glowing yellow eyes and a red belly.
Location: Oschon’s Torch, Lower La Noscea
Trophy / Bounty requirements: The beak atop its inner skull.
Reward: 40,000 gil for the squid beak
Bounty Summary: When a male gaja reaches old age, they can become aggressive, endangering man and fellow gaja alike. Though it is sad to see, they must be put down for the safety of all around, so a new patriarch can take its place. Though, beware its massive tusks, it will not go down without a fight!
How to identify: A massive and greying gaja, bigger than all others.
Location: The Perfumed Rise, Thavnair
Trophy / Bounty requirements: Return with a writ signed by the Radiant Host.
Bounty Summary: An airborne automata has been sighted in the skies above The Lochs, likely strayed in from The Ghimlyt Dark. Equipped with missiles and guns, this flying menace poses a threat to civilians below. Ala Mhigan officials have requested immediate aid.
How to identify: An imperial automata, silver with gold detailing.
Location: The skies above Loch Seld, The Lochs
Trophy / Bounty requirements: Return with a piece of metal plating
Bounty Summary: In an effort to research new storage solutions, Sharlayan gleaners were called to bring an atomos into the lower levels of Labryinthos. This voidsent has broken free of its containment, however, and is set to inhale everything in its path.
How to identify: A yellow atomos with black stripes
Location: Aporia, Labyrinthos
Trophy / Bounty requirements: Return with a writ signed by a Sharlayan official
Bounty Summary: A previously-unseen species of voidsent has emerged from the ruins of old Amdapor, and has immediately set to feast upon the aether of anyone unfortunate enough to cross its path. Needless to say, it must be eliminated.
How to identify: Locals have called it scorpion-like in appearance, possessing large talons and being covered in a thick chitinous exoskeleton
Location: Snakemolt, South Shroud
Trophy / Bounty requirements: Return with a piece of chitinous plating
Bounty Summary: In the dead of night, with the moon hanging full in the sky, a pair of explorers hiked up the mountains of Coerthas. They reported noticing a strange fog, before the ground rumbled beneath their feet, and from the snows rose the animated corpse of the legendary behemoth! Need an adventurer to quell its infinite rage before it decides to leave the mountain in search of prey.
How to identify: The corpse of a massive behemoth, skin rotted and falling apart.
Location: Behemoth’s Dominion, Coerthas Central Highlands
Trophy / Bounty requirements: Return with its rotting horn
Bounty Summary: An unfortunate fisherman has attracted the attention of a hungry sea serpent, who has learned that it can attack fishing vessels for a free meal. Now nowhere on the sea is safe, until the sea serpent is killed.
How to identify: A black and pink serpent, covered in spikes and many rows of teeth.
Location: The Coral Banquet, The Ruby Sea
Trophy / Bounty requirements: Return with one of its many fangs
King of the Mountain
Bounty Summary: The majestic megalotragus, a native to Abalathia’s Spine, is revered by many for its impressive stature. However, one has been sighted atop Mount Yorn–the resting place of Nyunkrepf’s Hope–and its territorial nature poses a threat to civilians making pilgrimages to see the ark. Unfortunately, it must be slain before it endangers an innocent life.
How to identify: A large shaggy ram with horns the size of its body.
Location: Mount Yorn, The Peaks
Trophy / Bounty requirements: Return with signed writ from the Ala Mhigan official at Ala Ghiri
Bounty Summary: Residents of Mist are being tormented by glimpses of a peculiar creature: a disembodied eyeball believed to be some manner of voidsent. It’s been spotted spying on residents in their homes. To what purpose, no one is sure, but they would rather not find out.
How to identify: A black, flying eyeball.
Location: Mist, Limsa Lominsa
Trophy / Bounty requirements: Return with a signed writ from a Mist official.
The following bounties revolve around the take down of notorious or dangerous individuals. The targets are to be engaged with full caution, listed as the most volatile or heinous of criminals, the conditions for the bounty will likely call for the demise of the target or they will pose such a threat in combat there is no alternative.
Draurianne the Cocky
Bounty Summary: Leader of a small bandit’s team in the Fringes, Draurianne has taken two locals hostage up north where the Alliance previously held prisoners. With less grand company activity, the gang has decided to move in. See to it she’s dealt with and the hostages released.
How to identify: Duskwright elezen woman, wears goggles at all times. Two crystal baghnaks.
Location: Seen last along the Velodyna river in the Fringes.
Trophy / Bounty requirements: Her baghnakhs and writ of completion
Reward: 20,000g for the baghnakhs and 12,000g for writ of completion
Black Market Mutt
Bounty Summary: Not all of those returned from Garlean capture have taken up honest trades. Some, like the Black Market Mutt, are making a living selling questionable medicinal supplements, made from real xaela. Needless to say, this cannot go on. Track down the sinister vendor and put an end to his practice by force.
How to identify: A lupin man posing as an innocent traveler. Often seen with a large chocobo carriage in tow.
Location: Last seen around The Drunken Toad, Yanxia
Trophy / Bounty requirements: Eliminate the Mutt and return with his signet ring.
Bounty Summary: From a personal account, Ryuusei was once a humble member of the Sekiseigumi, but after a string of corrupt embezzlement and being kicked out, he has since taken to striking against the good men and women still on the force. Recently he made an attempt on a captain’s life, and the officers would like assistance in finding and destroying him.
How to identify: Red robes and long, dark wavy hair. Pale skinned hyur. Draws orange face paint on his face.
Location: Thought to be hiding somewhere within the Kugane Sewer system.
Trophy / Bounty requirements: Bring back his decorative daggers.
Reward: 37,000g for his daggers
Adrine Accidentally Widowed (Again)
Bounty Summary: Some people have all the worst luck in love. None worse than Adrine Phautane, who has lost three fiances in as many moons. All of them wealthy, all of them mysteriously vanished shortly after proposing. Perhaps it’s not bad luck after all.
How to identify: An elezen woman with short red hair. Often seen dressed in all black in mourning.
Location: Frequents bars and taverns in Foundation
Trophy / Bounty requirements: Return with her collection of engagement rings.
Bounty Summary: Driven to despair by the loss of his family, this unnamed miqo’te has resorted to taking it out on the gods themselves, bombing sacred sites unheeding of who is caught up in the blast. Any attempts by the Radiant Host to console him are useless. Take him out before any other innocents are hurt.
How to identify: An miqo’te man with brown hair, seen wearing red and black leathers and goggles. Carries explosives.
Location: Last seen around Purusa, Thavnair
Trophy / Bounty requirements: Return with his goggles.
Bounty Summary: Ala Mhigo is still a prime target for loansharks, and the consequences of falling prey to such has become more dangerous of late. Pegasus has gone about kidnapping the children of families behind on payments. Weeping parents are begging for the return of their loved ones and wish to put a stop to this criminal.
How to identify: White ropes and a mask and middle horn. Raen female, strawberry blond hair.
Location: Ala Mhigan Quarter, The Lochs
Trophy / Bounty requirements: Her mask and pegasus emblem, found on her coat.
Reward: 50,000 gil
IIIrd Legion Imperial Sniper
Bounty Summary: Old ideals die hard, for there are some who still cling to a sense of pride for the Empire, going so far as to kill any who dare step out of line. Garlean refugees quake in terror as an active sniper has been picking off anyone who turns to the Eorzeans for aid. Hunt her down so that the needy may receive succor once more without fear.
How to identify: A female sniper clad in all black imperial garb.
Location: Last seen around The Runaway Train, Garlemald
Trophy / Bounty requirements: Return with her rifle.
Bounty Summary: A shinigami by local name, a single Confederate has found that this roegadyn is actually, in fact, mortal, after an encounter where he nearly lost his lift to her. He has no idea why she goes about killing stray boats and fishermen in the night, but he does not want to live on the same sea as her. As his fellow pirates do not believe him, it’s up to you to take her down.
How to identify: Dark clothing, a black hood adorned in amber, and scared
Location: Ruby Sea
Trophy / Bounty requirements: Her scythe and a piece of amber from her hood.
Reward: 50,000 gil
Tinker Tailor Voidsent Spy
Bounty Summary: Someone–or something–is picking off Twin Adders. Victims go on patrol never to return, their bodies found maimed and drained of aether. Some are starting to whisper of a voidsent infiltrating their ranks, posing as one of them…but who?
How to identify: The voidsent is posing as a Twin Adders officer, and may act erratic or suspicious.
Location: Twin Adders Barracks, Gridania
Trophy / Bounty requirements: Identify the voidsent in disguise and eliminate it. Return with its tainted Adders signet ring.
Bounty Summary: Monty is on a most-wanted list with the Maelstrom and they need help seeking the identity thief out. He has a pattern of killing those in higher power, and making quick work to snatch up their identities, access their assets and sabotage businesses.
How to identify: Darker skinned, lighter hair, dressed in dapper clothing. Often seen with a top hat and monocle.
Location: Last spotted in Western La Noscea.
Trophy / Bounty requirements: All of the missing identification cards on him.
Bounty Summary: Disappearances within a smaller known tribe located in the Steppe has alarmed the rest of the group. One who has now fled to Othard has revealed their tribe leader purposefully locked away the sick and elderly to be eaten by a ‘pet’..? This pet being a voidsent that feeds on mortal beings.
How to identify: Xaela with dark purple skin, snow white hair tied up. Deep purple eyes, often seen wearing golden garbs.
Location: Farthest north within Azim Steppe.
Trophy / Bounty requirements: The warden’s golden garbs.
Wood Wailers Slasher
Bounty Summary: Wood Wailers working throughout Gridania have been mysteriously falling left and right to their deaths. Most suspect an individual slipped through their ranks in secret who may be living amongst them to carry out these murders.
How to identify: Wood Wailer clothing.
Trophy / Bounty requirements: ‘Slasher’ weapon, a wooden board with spikes coming out of it.
With the Far East serving as the home for the company and the leader no stranger to the home realm of yokai it often falls to NightRaid to assist the Apparent Realm from the ongoing barrage of threats making their way from the Hidden Realm. Here is the list of bounties that one way or another revolve around the supernatural entities of the East, never underestimate your targets.
(倩兮女) Kerakera onna
Bounty Summary: There has been a sighting of a rather large woman at the Red Lantern District. And by large, the woman is a towering giant taller than the red lantern district building themselves. They’ve gone so far as to crushing their victims, and even eating them.
How to identify: Giant woman hulking over the buildings, wearing makeup and a pretty kimono. Not hard to miss.
Location: Red Lantern District (Pleasure District)
Trophy / Bounty requirements: Take down the Kerakera onna and bring back a piece of her expensive obi.
Bounty Summary: There has been a report from fishermen of multiple bodies, pale almost as though they have been drained of their lifeforce along the shores of Isari. Daki are known to act as beggars before luring their target into a close-ranged attack in order to maul and suck the life force out of the victim.
How to identify: Tattered clothing, elderyly looking woman with glowing amber eyes, long black hair. Sickly-looking skin.
Location: Ruby Sea, Isari along the shores.
Trophy / Bounty requirements: A writ from the fishermen of Isari
Bounty Summary: A man had been travelling from his home within Yanxia to collect some water from the One River, though he saw something odd. A beautiful woman once submerged, then peeking from the waters directly into the man’s eyes. Easily entranced by her beauty in what’s suspected to be magicks, the women nearly drained his lifeforce before he was quickly able to snap out of it and crawl away.
How to identify: Beautiful woman with sharp features, pale pink lipstick, dark long hair, pale skin and blue eyes.
Location: Under the Western Ryurin Bridge located in Yanxia.
Trophy / Bounty requirements: Writ from the nearby Village.
(山梨の怪) Yamanashi no kai
Bounty Summary: A rare phenomena known as Yamanashi no kai has made an appearance deep within Yanxia. One traveler has been attacked by a spectral-looking coeurl creature. Yamanashi no kai are known as phantoms that appear at night when travellers or farmers are tending to crops. They immediately seek out to feast on their target.
How to identify: Spectral-like large feline resembling a coeurl.
Location: Last seen within Yanxia’s rice patties.
Trophy / Bounty requirements: Remnants of it’s whiskers.
Bounty Summary: A strange noise has been ringing out from the well located in the back alley of the Rakuza district. Every time one goes to investigate, glowing unnatural eyes peer back from the depths, making eerie and threatening noises. At times, it would crawl up the well and attempt to rip off it’s victim’s faces, even.
How to identify: Dusty clothing, wooden arms, pale complexion. Looks as though they’re always covered in water.
Location: Kugane, Rakuza District well.
Trophy / Bounty requirements: Writ from the Sekiseigumi.
Bounty Summary: An outside force has been terrorizing the family of a rich noble located in Shirogane. He has reported that he suspects a woman he once had an affair with to be using ichijama butokii to summon an ichijama that has plagued his youngest child with a disease paralyzing his legs. They’re said to appear at night within the estate.
How to identify: White clothing, strange white stripe across the eyes, older, quite pale.
Location: Noble estate, Shirogane Address
Trophy / Bounty requirements: Writ from the head of the family.
(舌長姥) Shitanaga uba
Bounty Summary: A traveller in the mountains of Yanxia sought out a hovel to take shelter alongside his traveling partner. The two men were welcomed by a woman who looked pretty normal, though at night, the one traveller saw her feasting on flesh and blood using an elongated tongue upon his companion. Nothing but a skeleton remained of his friend. Horrified, the traveller fled, screaming.
How to identify: At first a kind woman, though truly old and raggedy in hingan clothing.
Location: Abandoned hovel in Yanxia mountains.
Trophy / Bounty requirements: The Shitanaga uba’s head.
Bounty Summary: Kappa sure seem to love haunting the One River. There have been reports of one viciously attacking and kidnapping those smaller than it who trail near the rivers, snatching them and either dragging them underwater or somewhere unknown. Reports claim that they are unsure of the whereabouts of missing victims, whether they’re alive or dead is unknown as well.
How to identify: Green wet skin, large shell, dark hair.
Location: One River, Yanxia
Trophy / Bounty requirements: Cracked piece of the dish atop it’s head.
Bounty Summary: Startling the folks of the enclave, a strange smoke-like figure has been walking about. The enenra typically aren’t the hostile type, except in this case, it has been suffocating approaching civilians alive with it’s smoke.
How to identify: Smoke-like dark figure with glowing orange eyes.
Location: Doman Enclave
Trophy / Bounty requirements: Rid of the figure and bring a writ from the people of the enclave.
Bounty Summary: A strange phenomenon has once again emerged from the waters of the Ruby Sea. Mayoibune appears to sailors who stay on the seas late at night. They begin as phantom sounds—unpleasant cackles which sound like dozens of people, although no people or ships are anywhere to be seen. Next, strange orbs of fire appear on the surface of the water and drift about. Soon enough, a ghost ship has been spotted.
How to identify: Glowing orbs floating through the waters, leading up to an abandoned foggy looking ship.
Location: Ruby Sea’s waters.
Trophy / Bounty requirements: Writ from the confeds.
Bounty Summary: Something terrifying has been slinking about the darker parts of Kugane. Supposedly even pets.. Going missing!? One civilian has reported a strange creature having half of a cat in its mouth before swallowing it whole! Another had reported this same creature chasing after a poor dog to feast on before it’s owner scooped it up and ran away screaming.
How to identify: Small arms, large mouth, stubby and short. Scales, really ugly with bumps on its back.
Trophy / Bounty requirements: A writ from the Sekiseigumi
Bounty Summary: Near the bamboo groves of Yanxia have appeared several half-eaten corpses. The locals have described sightings of the yokai known as the Nobiagari. Nobiagari are dangerous shape-changing yōkai which can stretch to become extremely tall.
How to identify: Entity that is capable of taking an elongated faceless form.
Location: Bamboo groves located throughout western Yanxia.
Trophy / Bounty requirements: Ooze collected from the yokai into a vial.
Reward: 22,000g per vial.
Rampant at Ruby
Bounty Summary: An abnormally strong xaela using a massive spiked mallet has been spotted on multiple occasions by the confederates. So far, two men have been slaughtered and their remains shredded. The locals suspect it is a powerful oni let loose.
How to identify: Xaela, double horns, glowing red eyes, sickly smile.
Location: Ruby Sea
Trophy / Bounty requirements: Large spiked mallet
Bounty Summary: Two rats have sprung up around the corners and alleyways of Kugane. It is said that once a rat mysteriously manages to reach the age of a thousand, they transform into a yokai capable of eating pets as large as dogs and cats. Horrified civilians taking their pets out have witnessed the feral yokai rodent devour their prey.
How to identify: Massive, rabid-looking rats.
Location: Kugane alleyways and corners.
Trophy / Bounty requirements: Rat tails
(夜泣き石) Yonaki ishi
Bounty Summary: A strange crying noise has sounded off near the small village of Namai, though it’s not exactly from a person. A possessed boulder, in fact! Spirits seeking vengeance manage to possess this large boulder in order to stone victims to death.
How to identify: Any strange out-of-place rock that has some blood stains still on it.
Location: Namai, Yanxia.
Trophy / Bounty requirements: A writ from one of the village members of Namai.
These bounties are more difficult tasks that require a group. It is advised that these jobs are not done alone. One of our officers will be accompanying the group, who will meet at a set time to embark on this bounty. Various strengths as well as communication and teamwork will be needed to complete bounties listed here.
(These events usually are DM'ed by an officer of the free company.)View the Hall of Fame
Dark Water Menace
Bounty Summary: Stagnancy has arisen in the sewers of the Goblet, filling the tunnels with stale air and unkempt algae overgrowth. To make matters worse, something has been seen lying just beneath the waters, lurking in the mired tunnels. None who have gone in to clean the waterways have returned. City officials are desperate to keep matters under lock and key before word breaks out.
Location: Goblet Sewers, Thanalan
How to Identify: Dark shadows in the water, quick moving.
Trophy / Bounty Requirements: Bring back its head.
Reward: 350,000 gil
Hall of fame
Here stands the index of Elite Bounties of the past and the valiant hunters who helped slay them, a record to be honored forever.
YAKUZA SCANDAL (PLOTLINE)
Tetsuro, alongside several regulars of Bounty Call, have been seeing to multiple incidents and reports regarding the current Yakuza incidents throughout Kugane. The yakuza have been pulling a scandal of luring the less fortunate to be kidnapped and held for ransom, as well as threatening larger organizations and the Sekiseigumi under the guise as noblemen. Ultimately, kidnapping known rakugo artist Kou Shinsuke into a theater after throwing a ransom at NightRaid and its hunters to act.Tetsuro Wulf
Kerzone 'Wisp' Treaty
Narthorne EldwrightDM & Organizer: Tetsuro Wulf02.28.2022
The Void looms (plotline)
Bounty Summary: Uprising of voidsent creatures in the east. Seems they are primarily active at night and vanish in the day. Most do not attack, though some certainly have. Particularly concentrated in Shirogane as of late. A man by the name of Rennir had been sending his void creatures via his control to terrorize the people of Kugane into being feasted upon to empower his creation, Legion, in order to get back at a corrupt Hingan noble who originally done him wrong. Multiple elites led up to Rennir's ultimate demise after a moon-long chase.Ryuu Doragon
Kerzone "Wisp" Treaty
Ry'lah "Ry" Dinhe
Nan'to VaadrageDM: Tetsuro WulfCo-DM: Nan'to Vaadrage, Ninka'ir Tayuun, Kerzone Treaty11.29.2021
into the spider's web
Bounty Summary: In the dark parts where life is lacking, the disappearances of various travellers have risen to an alarming rate in the area. And those who go looking.. Typically end up going missing as well. Folks suspect that it's some strange supernatural phenomenon, for it’s far too terrifying for it to merely be a single killer. Out of fear, both the locals and authorities have called upon elite and experted hunters to deal with the situation.Tetsuro Wulf
Kerzone "Wisp" Treaty
Kheree "Raven of the Tumet" Haragin
Ulric AlvarDM: Tetsuro Wulf10.20.2021
Bounty Summary: Locals in the Ruby Sea are whispering in hushed tones about the Infernal Temptress, a powerful succubus who feeds on lonely sailors, before retreating to Hell’s Lid, where the flames and smoke are too dangerous for anyone to follow her. She’s fed on so many and evaded capture for so long that her power grows insurmountable. Her reign of terror must be stopped, but be warned, she should be considered extremely dangerous. If the volcanic smoke and heat don’t spell your end, she will.Ninka'ir Tayuun
T'penga MaikaDM: Ninka'ir Tayuun09.20.2021
Hingashi slave trade
Bounty Summary: After the completion of a search and rescue bounty that had been on the board for months, a bounty hunter discovered the existence of a human trafficking ring that specifically targets young men and women to sell as servants and slaves. The scale of their operation is presumed to extend across Othard, Hingashi, and perhaps even the coasts of Dalmasca and Bozja. The ring leader of this syndicate of thieves has the protection of an immensely powerful and skilled swordsman. A witness's account suggests that the ring leader themselves is not to be underestimated.Tetsuro Wulf
Kerzone "Wisp" Treaty
"Janek"DM: Tetsuro Wulf08.16.2021
Bounty Summary: The destruction of Castrum Meridianum has greatly reduced the number of lingering Garlean troups to almost none, thus allowing the Immortal Flames to focus their efforts to holding their position in Gyr Abania. Despite the many quiet moons, a horrifying mechanism has arisen, wandering Raubahn's Push. To make matters worse, workers from the ceruleum plant have begun to go missing, their bodies being left at Dalamud's Talons. Biance, one of the supervisors on site at the Ceruleum Processing Plant, has a bounty out for this horrifying contraption. She seeks the aid of skilled adventurers to get the job done.Nan'to Vaadrage
Sumiko RijinDM: Nan'to Vaadrage07.18.2021
Bounty Summary: A noble house from Ishgard has been insulted by the findings of N’barkat Tia. Accusing him of murder, inciting violence, social and political instability for those of House Rousseu. The Lady Clarise, and head of the household is particularly spurred with all of her family’s hard work laid to waste. The Bounty is to come in alive and to be tried later in Halone’s court.Tetsuro Wulf
Kerzone 'Wisp' Treaty
Ashley XoraDM: N'barkat / N'asad Tia05.23.2021
Bounty Summary: Ikuchi have always been a talk and big fear amongst importers and sailors traveling out of the docks of Ruby Sea and throughout its waters. Even those of Sui-no-Sato have spoken of this wretched serpent-like beast. But now.. Their long-endured fear has come true. A surviving sailor from one of the recently destroyed boats heading out managed to return to their dock, claiming that Ikuchi had surfaced and tore into their ship. These attacks are said to have happened late at night. It is recommended to face Ikuchi with more than one person, and confederates are willing to accompany.Loksia Grimheart
Kerzone "Wisp" Treaty
Sjana IsshuDM: Tetsuro Wulf04.18.2021
Corrupt Underground Auction
Bounty Summary: There have been underground reports of an illegal auction hosted somewhere in the Goblet. Undercover attendees have reported that these auctions issue all sorts of forbidden and stolen relics, as well as even slave trafficking, auctioning off innocent people against their will. There is no exact guess on how long this particular underground auctioning has been going on for, but intel has reported it’s next hosted night. Typically, the auctioneer is anonymous as well as the attendees and hosted as a ‘masquerade’ auctioning. So those looking to infiltrate and bust should dress accordingly in order to make it in.Kerzone 'Wisp' Treaty
Farrson OdimDM: Tetsuro Wulf01.07.2021
Bounty Summary: With the fall of Zimon the Determined Fifth and Zylus the Lucky Seventh, the Maelstrom have bounded forth upon the leads granted through their link pearls, evidence on their person and from the word of the rescued captives. With another fresh lead the Maelstrom Captain Salim is looking for outside help to assist him in engaging Captain Grymborn, the ring leader of this slave trade to bring him down and into imprisonment once and for all.Edgard Beaumont
Rosik RenDM: Salim Sun10.04.2020
Bounty Summary: Where it was thought killing Beau would end his mad science, his creation remains to outlive him and carry on his legacy. The project he spoke of so fervently with is displeased that its master has stopped its feeding. It has turned to escaping its prison to feast upon the corrupted aether surrounding Pharos Sirius. It has already grown since being spotted first... If nothing is done, the tower may collapse, and it may look elsewhere for nourishment...Aultena Sephimiri
Nan'to VaadrageDM: Nan'to Vaadrage08.24.2020
Bounty Summary: A relic collector has found a magical object in an old temple, however he was chased out by a vicious Hydra before he could retrieve the item. A hefty reward has been offered for those brave enough to slay the beast and retrieve the item for his collection.Tetsuro Wulf
Various smaller and simple jobs that do not quite require combative expertise. Jobs such as: gathering, delivery, cleaning, menial chores, research, investigation. These jobs do not pay as much as the given bounty jobs, generally.
When the balance between the realm of the mortals and that of the otherworldly begin to topple it's up to the spiritually trained and aware to help stop the plight before matters get worse. Be aware, these jobs require utmost caution and serious attention.
Silvertear Falls Elementals
Job Summary: Ever since a disturbance from a rather corrupted draconic energy now passed, the elementals were faced with the threat and have grown more agitated than their docile and harmless nature.
Location: Silvertear Falls, Mor Dhona.
Job requirements: Calm the elementals, bless the lands with buckets of holy water which they stay to soothe them.
Job Summary: Strange things are happening at the Trousond household ever since they brought home a doll for their youngest. The doll, named Alfrie, appears to move rooms on its own. Mr. Trousond wakes up with scratches on his chest. Mrs. Trousond caught their daughter speaking to Alfrie, and allegedly heard Alfrie speak back. Looking for a skilled exorcist to investigate.
Location: The Firmament, Coerthas
Job requirements: Investigate the doll and banish any malevolent spirits. Return with writ of confirmation.
A Puzzling Entity
Job Summary: A string of disappearances in The Goblet has been tied to a strange puzzle box that showed up on a merchant’s doorstep one day. Initial investigation revealed that any who fail to solve the puzzle box mysteriously disappear, their souls taken captive by the box itself. The true nature of the box itself is unclear, but one thing is certain: the puzzle will need to be solved if anyone is to be saved.
Location: The Goblet, Ul’dah
Job requirements: Solve the puzzle box to rescue the captive civilians, then return with the box itself.
Job Summary: An ancient relic sold as an innocent antique has gotten into the hands of a poor unaware family! Ever since they’ve had it in their home, the relic attracts the supernatural, specifically people who have died to haunt the building.
Location: The Empyreum, Foundation
Job requirements: Retrieve the relic from the house and return it to headquarters.
Job Summary: There has been an increased activity of various spirits throughout the lands. The temple of Ruijin Ko is looking for help while the majority of monks are away on spiritual duty. Temple help involves dousing the areas with holy water, cleaning, sweeping, restocking.
Location: Ruijin Ko Temple - Yanxia
Job requirements: Must be used to interacting with entities such as spirits and shikigami. Return a writ from the temple.
Reward: 5,000g an bell
Lost Little Spirits
Job Summary: Travelers have made note of spotting various little spirits making their way up the mountains of Yanxia. Soft, innocent voices murmur with the wind of being lost, and unable to find their way back to a sacred shrine hidden deep within the mountains, said to be under a large tree.
Location: Yanxian Mountains
Job requirements: One with a keen eye of the supernatural should guide them back to the shrine and receive a special omamori charm.
Job Summary: Mimi’s parents thought their daughter’s imaginary friend was no more than a harmless childhood fantasy, until she started acting oddly, having knowledge of things that no child should. Now her parents suspect that this imaginary friend is not so imaginary after all.
Location: Lavender Beds, The Black Shroud
Job requirements: Investigate Mimi’s imaginary friend, and exorcise it if necessary. Return with a writ of completion.
Soufflé From Beyond
Job Summary: Shino has a trick up her sleeve to impress her girlfriend’s family: her grandmother’s legendary cheese soufflé. There’s just one problem: her grandmother passed on before she was able to pass down the recipe. Not even death can stop Shino, however, and she’s looking for a spiritually-inclined adventurer to help contact her grandmother from the other side.
Location: Journey’s End, Old Sharlayan
Job requirements: Hold a séance for Shino’s grandmother to get the soufflé recipe.
Reward: 15,000g and a cheese soufflé
Job Summary: Buruburu is known as the sound of ‘shivering’ in doman onomatopoeia. In this case, a man has stated he believes the spirit of cowardice known as buruburu has latched onto him, causing him to be unusually afraid of almost everything and constantly shuddering or shivering.
Location: Yanxia, Namai
Job requirements: Exorcise the spirit that has latched onto this gentleman.
Job Summary: Someone, or something, has been coming into Namai at night and raiding the locals’ dying hearths. Some suspect a basan, a bird-like yokai that breathes fire and feeds on charcoal. Though basan have no interest in hurting mortals, village elders fear that some might harm them in a panic were they to encounter the yokai in the middle of the night. For that reason, the elders have requested someone take an offering into the mountains, so the basan are less likely to come down into the village.
Location: The Gensui Chain, Yanxia
Job requirements: Find where the basan are nesting, and make an offering of wood and charcoal. Return with writ of confirmation from Namai.
The true odd jobs! Listed below are a variety of positions that need to be covered in the short and long term, typically of the domestic and manual labour nature!
A Royal Portrait
Job Summary: Alala Ala and Usheshe Ala are wealthy socialites among Ul’dah’s elite, and have decided that like any social elite, they must have a portrait worthy of the Sultana herself. They are looking to commission an artist. You’ll be rewarded handsomely, but be warned, they are notoriously hard to please.
Location: The Goblet, U’ldah
Job requirements: Paint a portrait of the couple to their satisfaction. Return with writ of confirmation.
Poolside Wellness Wanted
Job Summary: Snowsoak Springs is preparing themselves for a busy opening season, especially as the warmer months approach. With that in mind, they’re looking for massage therapists. Permanent positions available for those who do well.
Location: Snowsoak Springs, The Firmament
Job requirements: Offer massages to clients who visit the Springs. Professional experience required. Return with writ of confirmation.
Reward: 6,000g per day
Job Summary: This season's produce is ready to be picked! Give the botanists in Gridania a helping hand across their expansive croplands so no produce goes to waste.
Location: Botanist Guild, Greatloam Growery, Old Gridania.
Job requirements: Harvest the produce and take them to be examined before packaging them for delivery and commerce.
Reward: 4,750g per day
Job Summary: A request has been put in for the repair of a leaky roof at the infamous Hermit’s Hovel! Sabrina can’t do it alone, however.. And all the other repairmen have their hands full. Anyone who’s able to swing a hammer under sun and rain is more than qualified.
Location: Outer la Noscea, Hermit’s Hovel
Job requirements: Writ from Sabrina the repairwoman!
Reward: 10,000 per bell
Job Summary: Scraping barnacles off the bottom of boats may not seem like the most glamorous work, but it’s sorely necessary, before the creatures pile up and damage the hull. Among the Confederacy, barnacling is typically considered grunt work for their junior members, but with many of their ranks either ill or out at sea, they’re short-handed. They are willing to pay extra for the labor.
Location: Onokoro, The Ruby Sea
Job requirements: Report to Onokoro and work on removing barnacles without damaging the boats. Return with writ of confirmation.
Reward: 7,000g per day
Job Summary: Do you know Triple Triad like the back of your hand? Do you have a keen eye for detecting cheaters? The Gold Saucer is looking for temporary officials for an upcoming tournament. You’ll be overseeing the matches and ensuring everyone plays fair.
Location: The Manderville Gold Saucer, Thanalan
Job requirements: Report to the Saucer. Return with a signed time card with the number of hours worked.
Reward: 4,000g per hour, plus an MGP platinum card
The Hard Rush
Job Summary: Every few moons, groups of Ishgardian citizens tour Dravania to learn of the Dragonsong War. During the trip, it’s customary to stop by The Hard Place in Idyllshire for a drink and a bite to eat, so The Hard Place is looking for temporary staff to help with the rush. You’ll be tasked with making drinks and taking plates to tables. Swine suit not required.
Location: Idyllshire, The Dravanian Hinterlands
Job requirements: Report to The Hard Place. Return with a signed time card with the number of hours worked.
Reward: 3,000g per hour, plus tips
Job Summary: There are fewer hot springs visitors during the cold months, leaving the owner of the Bronze Lake Tavern to seek other means of getting people in the door. That’s when the idea of a comedy night occurred to him. Do you think you have what it takes to keep a crowd laughing? If you’re good, you’ll be asked to return for multiple nights.
Location: Camp Bronze Lake, Upper La Noscea
Job requirements: Perform a stand-up routine at the Bronze Lake Tavern. Must have at least two hours of material. Return with writ of completion.
Reward: 5,000g per night
Job Summary: Workers at the Nanawa mines are looking for the assistance of those able to lend their hands about their camp. Help is needed to transport debris and dirt from within the mine to the outside so as to not block the tunnels.
Location: Nanawa Mines, North West of Black Brush Station, Central Thanalan.
Job requirements: Dispose of any debris asked, manual labour intensive. Safety and protection gear will be provided and returned on site, meals and refreshments also offered.
Reward: 5,700g per day.
Shirogane Shores Clear Up
Job Summary: While those from outside nations are welcome to pass through the Kugane ports, a degree of respect for the land and its people is to be expected. Not long ago however a foreign party spontaneously arrived, making use of the open seating and facilities and left behind a mess and absconded before the sun had risen. Broken bottles, patches of spilled drink, remains of food scattered about, there’s a need for a clean up and to find those responsible if possible.
Location: Shirogane Shores
Job requirements: Clear up the site of celebrations
Reward: 20,000g, accommodation and meals at Bokairo Inn expenses paid for. 30,000g bonus if able to find those responsible.
Search and Rescue
Below are the listings of reported missing peoples, animals and items across the realm, though they may also be posted locally. Safe return of the given target is obligatory.
A Wandering Tree
Job Summary: Every year the treants of the Black Shroud gather in one spot to pollinate, but as strange as it sounds, they don’t always know the way. One morning, Pash’to, while shepherding the treants as appointed by the seedseers, noticed one of his strange flock had wandered off. Please, find and escort the treant back to its rightful home!
Location: Last seen heading west towards Mor Dhona
Job requirements: Find the lost seedkin and peacefully escort it back to Pash’to in the Central Shroud. Return with writ of confirmation.
Coo’s Great Escape
Job Summary: Coo, the beloved star of the Wandering Night’s traveling acting troupe, has gone missing. After a dispute about her newest character, Coo disappeared in the middle of the night. She was last seen in Vesper Bay, and may have taken the boat to Limsa Lominsa. Please find her and convince her to come home! Experience in animal handling is a plus, though be warned that Coo is no ordinary chocobo. She will not suffer to be ridden, and don’t insult her with krakka roots or gysahl greens. Coo only eats the finest caviar and strawberry bon bons.
Location: Vesper Bay, Western Thanalan
Job requirements: Find Coo and return her to the Wandering Night troupe. Return with writ of confirmation.
Reward: 20,000g and a ticket to Coo’s next performance
Unherd of Hamsa
Job Summary: A Thavnairian herder of hamsa has reported a missing hamsa of the herd! He is worried that he’ll flee to join the wild hamsa roaming the lands, or getting hurt.
Location: Near the Great Work, Thavnair
Job requirements: Bring back a writ from the herder.
Job Summary: While on vacation in Kugane, Elvelle became separated from her parents in the markets. Elvelle was taken in by the Sekiseigumi, but her parents are still nowhere to be found. Surely they can’t have gone far without her, can they?
Location: Last seen at the Kogane Dori Markets, Kugane
Job requirements: Find Elvelle’s parents, and reunite their family. Return with writ of completion.
Cocoa Come Home
Job Summary: The Chambers Family’s beloved dog Cocoa got out during a storm, and they haven’t been able to find her. Adam–their youngest–has offered his entire life savings as a reward for Cocoa’s safe return.
Location: Journey’s End, Old Sharlayan
Job requirements: Find Cocoa and return her to Adam. Return with writ of completion.
Reward: 150g and a hand-drawn picture
Job Summary: Sharlayan scientist Vemelda Buior prides herself in her research of the past truth of Ishgard before the Dragonsong War, and has written a number of excellent papers on the subject of man and dragon. What she has also become known for is the terrible maintenance on her manacutter. While she is unharmed, she is unable to find a way back to the city and has requested assistance.
Location: Sohr Khai, Sea of Clouds
Job requirements: Writ of completion from the client.
Reward: 40,000 gil
Hot and Confused
Job Summary: Astrid Turner was acting erratically, and then one morning, she simply up and vanished. Her friends say she is not used to the Thanalan heat, and might have gotten confused. Find her and return her to shelter before the elements claim her–or something worse.
Location: Last seen heading east from Highbridge, Eastern Thanalan
Job requirements: Locate Astrid and return her to Highbridge. Return with writ of confirmation.
Job Summary: It has been several scary days since the moogles of Moghome have last seen one of their own. He was sent out to fetch sankchinni shoots in order for their tribe to make baskets! Several have been sent out to look for him, though there has hardly been any luck in finding him.
Location: Churning Mists
Job requirements: Search around the Churning Mists in order to find a lost moogle holding sankchinni shoots. They are very worried.
Lost at Sea
Job Summary: None have seen hide nor hair of the Lancer’s Folly since they set out from Costa Del Sol last week. With an uncannily thick fog descending on the seas, the Maelstrom is worried that a routine trade voyage may have taken a turn for the worse. Looking for a seafaring adventurer to help find them!
Location: Last seen off the coast of Bloodshore, Eastern La Noscea
Job requirements: Locate the Lancer’s Folly and her crew, then escort them back to Costa Del Sol. Return with a patch with the Lancer’s Folly insignia.
Deliveries and Escorts
The world is ever moving and as such that means the people and their produce must keep moving too! Below are listings placed by clients looking for assistance with moving, protecting, guiding and transporting individuals or their belongings from one place to another with absolute priority and safety.
Job Summary: Adventurers continually join the Wolves’ Den in order to test their skills and be rid of excess energy, but staff on hand are running very low in materials to patch up their participants. Their last order never arrived, so they seek someone to personally deliver their goods.
Location: Wolves’ Den, La Noscea
Job requirements: Visit the Apothecary in East Hawker’s Alley and deliver to Wolves’ Den for a writ of completion.
Reward: 8,000g for writ of completion.
Job Summary: A Raen woman welcomed into the Malaguld tribe is looking to send a delivery to her family back in the Ruby Sea. Unable to make the journey herself she’s looking for swift and capable assistance to deliver a tapestry she’s weaved, sharing a part of her new life to her loved ones a world away.
Location: Sui-no-Sato, The Ruby Sea.
Job requirements: Deliver the tapestry safely to Sui-no-Sato, return to HQ with a shell and writ of confirmation.
Reward: 12,000g for the shell and writ.
Deliver With Care
Job Summary: A merchant from Ul’dah is in need of someone capable of bringing fragile cargo from the city to Southern Thanalan. Plates, bowls, goblets, all packed and ready to be picked up but in dire need of arriving unscathed, the local brigands and beasts posing such a threat that would make the journey unsafe.
Location: Sapphire Avenue Exchange, Ul’dah.
Job requirements: Deliver the cargo safely to Little Ala Mhigo.
Reward: 12,000g for safe delivery.
Job Summary: Hallgrim is an old Ala Mhigan soldier whose husband was killed in the uprising. His last wish was to find his final resting place in The Arms of Meed, but the journey is perilous and the old temple ruins are not easily accessible. Looking for an adventurer to make the journey for him.
Location: Meet in Ala Gannha, The Peaks
Job requirements: Meet Hallgrim in Ala Gannha and take his husband’s ashes to The Arms of Meed. Scatter the ashes there. Return with writ of confirmation.
Job Summary: A shipment is due for the docks of Kugane, eager merchants are in need of able hands to receive and deliver the shipments about the town during working hours.
Location: Pier #2, Kugane, to be delivered to stalls within the Kogane Dori markets.
Job requirements: Pick up the shipments on the chosen day of the merchant and deliver all items carefully, before the day is over.
Job Summary: Along her journey through the Last Forest Ulunu Ulu stumbled upon an injured bird! Taking the little bird back to her settlement she nursed it back to health and wants to help them get back home, the land of Gyr Abania harboring many threats along the way.
Location: Ala Gannha, The Peaks, Gyr Abania.
Job requirements: Escort the little bluebird back to the Nine Ivies in the Shroud.
Job Summary: Shipments of rice grain are coming in from Pier #1 in Kugane, and must be delivered to a local food market, Moonflower, in the streets of Kugane.
Location: Moonflower Market - Streets of Kugane
Job requirements: Must be able to carry heavy sacks of rice without tearing the sacks.
Reward: 4,000g per sack of rice.
Job Summary: A farmer is looking for assistance in escorting their new animal to their farm after landing the winning bid. While the journey might not be long, the farmer in question is anxious to see the sheep home safe and soon.
Location: Lominsan Ferry Docks, Limsa Lominsa.
Job requirements: Deliver the ewe safely to Red Rooster Stead, Lower La Noscea.
Reward: 10,000g for safe escort.
Job Summary: A merchant at the First Dicasterial Observatorium of Aetherial and Astrological Phenomena is expecting a food delivery from Camp Dragonhead. He is looking for someone to escort the delivery wagon from the camp. Meet with the driver in Camp Dragonhead at the specified time.
Location: Coerthas Central Highlands.
Job requirements: Must be able to defend the wagon from local wildlife that may want the food supplies.
Job Summary: A wealthy merchant has become bedridden after falling victim to a recent targeted attack. Growing ever paranoid, the client and his advising associates have recommended keeping guards posted to a very strict schedule to ensure the recovery is swift and secure.
Location: Camp Drybone, Eastern Thanalan
Job requirements: Stand guard outside of the infirmary room to ensure the safety of the recovering client. Return with writ of confirmation.
Reward: 15,000g per night.
Job Summary: Having successfully made the journey to Castellum Velodyna under the help of another adventurer, Sephine finds herself stuck there without an escort home. Due to the dangers and length of the journey, she seeks a proper bodyguard who can protect her from the wilds.
Location: Castellum Velodyna, The Fringes
Job requirements: Escort to Sweetbloom Pier in East Shroud for a writ of completion.
Reward: 14,000g and 2 bottles of wine for writ of completion.
Healing and care
If you harbour a penchant for stabilizing or improving the health and well being of others then we implore you take a look at the following listings! The world has no shortage of those requiring aid, be it on going struggles of combat and conflict, disasters of the elements or rebuilding what has been lost. Experienced healers, those with a gentle touch or a good heart will find their skills put to full use and very much appreciated.
Feline Flu Season
Job Summary: Swyglona is infamous in the Mist for keeping the company of her nine cats. Unfortunately, when one gets sick, they all get sick. Looking for a skilled animal medic to treat the sick and stop the infection from spreading further.
Location: Mist, La Noscea
Job requirements: Treat Swyglona’s sick cats and inoculate the healthy ones. Return with writ of confirmation.
Job Summary: The midwives of St. Reymanaud’s Cathedral are short-staffed with spring illnesses at the most inopportune time. There’s several expecting mothers in The Firmament, due any day now. They could really use the help of an experienced midwife.
Location: St. Reymanaud’s Cathedral, Foundation
Job requirements: Report to the cathedral and accompany the midwives to the clients’ homes in The Firmament. Women preferred, childbirth experience required. Return with writ of confirmation.
Reward: 6,500g per day
Job Summary: A powerful landslide has left one of Yanxia’s most remote hot springs ruined, leaving the locals and a handful of different fauna devastated and lacking in a natural source of heat. Namely, a herd of capybara yet linger near the soggy, muddy ruins and will need help finding a new spring to relax in.
Location: Yanxian Mountains
Job requirements: Guide the herd of capybaras to safe hot springs in the mountains, help them get acclimated.
Reward: 10,000g for the travel and 3,000g per day spent after.
Job Summary: A merchant vessel is getting ready to venture out on a voyage to deliver shipments, ever taking on new crew to assist with the efforts. However, not all are accustomed to the long journey as much as they want to assist. The captain and on board medic think a means to tame the nausea might be possible and are looking to pay for someone to bring in their ideas and a possible solution they can use.
Location: The Short Kier, Kugane.
Job requirements: Help the sailors find a medicinal solution for sea nausea.
Reward: 10,000g for writ of confirmation.
Job Summary: With the rush to harvest all they can before winter strikes, the botanists of Cedarwood have heavily exerted themselves and hindered their own efforts. Aches, pains, fatigued, the commissioners of the plantations and farmland are looking for an alchemist or medicine specialist to assist in their recovery.
Location: The Grey Fleet, Cedarwood, Lower La Noscea.
Job requirements: Concoct potions and serums for the botanists that ensure their pain is relieved and energy restored.
Reward: 8,000g per crate of medicine, proof from writ of confirmation.
Job Summary: Wildlife researchers in Little Ala Mhigo have noticed the native sabotender population is dwindling. After some research, they’ve come to this conclusion: the sabotenders are mating less and less, because they’ve forgotten how to dance. This calls for some dance lessons, pronto!
Location: Little Ala Mhigo, Southern Thanalan
Job requirements: Report to Little Ala Mhigo and teach the wild sabotenders how to dance. Return with a writ of completion.
Reward: 5,000 a day
Job Summary: An eft has found its way into the Camp Bronzelake hot springs, the hue and textures upon its skin along with its lethargic behaviour makes it easy to see how unwell it is. At risk of contaminating the soothing waters and infecting the rest of the population in the wetlands, the workers at Camp Bronzelake are looking for someone to help cure and guide the Eft out of the springs so the patients can return and recover in peace.
Location: Camp Bronzelake, Upper La Noscea
Job requirements: Help cure the infected Eft and guide it out of the hot springs.
Reward: 14,000g and crate of Chamomile + Pixie Plum teas.
Job Summary: Looking for something fresh and exciting to bring to his restaurant, chef Yuudai had sought out a willing supplier of the dangerous wavekin known as the bombfish, with the intent of carefully preparing and serving on the next event. Unfortunately, before even leaving the docks did the Hingan get poked and pricked by the explosive wavekin. Sore and poisoned, he was helped into a bed at the Bokairo Inn to recover, though seeking a proper doctor to treat the poison.
Location: Bokairo Inn, Hingashi
Job requirements: Assist the chef with recovering from the poison.
Reward: 10,000g for curing and 2,000g for each day spent keeping an eye on them.
A Tiny Morbol Menagerie
Job Summary: Vile as they are in their adult form, morbols are necessary for the ecosystem to thrive. To that end, a team of wildlife researchers have taken it upon themselves to breed and raise morbol seedlings, to sustain the local population. Looking for help now that the latest brood has hatched.
Location: The Tangle, Mor Dhona
Job requirements: Watch over the batch of morbol seedlings, making sure they’re fed and given enrichment. Return with writ of confirmation.
Reward: 5,000g per day
Coeurl Port Authority
Job Summary: The Yellowjackets have their hands full making sure no illicit goods pass through Limsa Lominsa’s port. Unfortunately, with so many ships moving in and out, some things are bound to slip through the cracks. Enter Grehmhar Haldbryn, a Limsan native, with the idea of training tamed coeurl to detect the smell of somnus. Only downside, they have to be trained young, and the magical beastkin, while cute, are quite the handful. Looking for someone to help care for the kittens.
Location: The Mist, Limsa Lominsa
Job requirements: Report to Grehmhar and help raise and train the coeurl kittens. Experience in animal handling required. Return with writ of confirmation.
Reward: 8,000g per day
Job Summary: With the Thoughtless Imp having departed from the Invisible City, the victims brought home after their weeks of entrapment haven’t quite returned to normal. Paranoid, fearful, on edge, they fear what has been lost and what might return to lull them back to the empty lands once more.
Location: The Golden Bazaar, Eastern Thanalan
Job requirements: Break the victims from the bewitchment and keep them company until they recover. Return with a writ of confirmation.
Reward: 10,000g per day
Crafting and Gathering
Already experienced in a craft or wanting to learn one? Then these jobs might be for you! Listed below are clients that are in need of helping hands where they can be had, be it gathering certain materials or helping manufacture them for a cause, required levels of experience desired will be listed with the entry. Show off what you know or pick up a new talent!
Diving for Crystals
Job Summary: Various crystals have started sprouting up in the ruins at the bottom of Loch Seld. They’re suspected to be lightning-aspected crystals, said to be from Rhalgr himself, but local researchers will need a sample if they’re to study them properly.
Location: Loch Seld, The Lochs
Job requirements: Dive to the bottom of Loch Seld and mine a crystal sample. Return it to the researcher at the Ala Mhigan Quarter.
Reward: 5,000g for writ of completion.
Job Summary: The mad alchemist Ulfric has spent his whole life concocting various potions and tinctures, but the one formula that continues to evade him is the one he desires the most: a potion to induce true love. After years of pursuing this recipe to no avail, he’s finally caved and requested an assistant. Must have experience in alchemy as well as a great deal of patience for Ulfric’s antics.
Location: The Lavender Beds, Gridania
Job requirements: Assist Ulfric in his alchemical research. Return with writ of confirmation.
Reward: 7,000g per day
Cloud Mallow Cultivation
Job Summary: Just how do moogles get their cloud mallows so big and poofy? For years it’s been a closely guarded secret, until strange weather patterns in the Churning Mists have left the native moogles bereft of mallows. What’s worse, without puffs, the moogles are unmotivated to work and won’t readily plant new ones. Looking for a skilled botanist to help whip these moogles (and mallows) into shape!
Location: Moghome, the Churning Mists
Job requirements: Help the moogles cultivate a new crop of cloud mallows. Botany skill required. Return with writ of confirmation.
Reward: 3 kupo nuts per day (equal to 6,000 gil)
Job Summary: The rice farmers of the doman enclave have been working endlessly this harvest to pick and tend to their crops. Hingashi alone has had a high demand in rice supply as of late, hence the need for more hands to help hasten the picking process.
Location: Doman Enclave
Job requirements: Be able to speak some level of doman and stand for long hours of labor. Good at following instructions.
Reward: 5,000g per hour of work.
Job Summary: Scrap, scrap, scrap! The smiths are in need of materials to construct the seaports demand of practically anything! Tools, weapons, ship bearings, door hinges, you name it! They care not where it comes from as it’ll be smelted down in the process, but if one manages to bring back something really special they’re going to throw in extra!
Location: Deposit to the Blacksmiths Guild in Limsa Lominsa.
Job requirements: Deliver scrap metal to the guild in Lominsa and return with a writ of confirmation.
Reward: 3,000g per box of small, average scrap. 6,500g per large and bountiful box of scrap.
Job Summary: It’s no secret that the Northern reaches of The Foothills are home to dangerous climates, many talk of the tale of the monster Parata still to this day, but scientists are eager to research the plant life that are able to grow and thrive in such a location. Looking for a skilled gatherer to cut samples of the fungi, they do however warn those interested to wear protective gear to fend themselves from the caustic gasses!
Location: Parata’s Peace, Western Thanalan.
Job requirements: Venture into the caustic landscape and return with fungi samples to Vesper Bay. Writ of confirmation granted.
Reward: 8,000g per collected sample, 20,000g risk compensation.
Perfect Family Painting
Job Summary: A hingan high-class family had just moved into a private mansion in Shirogane, and they’re in search of an artist or painter capable of capturing a family drawing on canvas.
Location: Shirogane Northwestern Division, [IC Ward/Plot]
Job requirements: Artist/Painter must draw a full family portrait as family poses.
Reward: 15,500g sealed letter approving of painting.
Job Summary: Members of the Adders are off on an expeditional patrol around Coerthas, known for the bone-chilling cold weather. Their group numbers have recently increased with a good amount of recruits, and they’re in need of the proper gear to endure the cold for several hours a day.
Location: Adders Base, New Gridania
Job requirements: Leatherworker able to make sturdy fur coats and gear durable for extreme cold weather.
Reward: 5,000g per pelt.
Job Summary: Recently free from Garlean occupation, Werlyt’s war-weary citizens have suddenly found themselves in dire need of adequate necessities: beds, tables, chairs, you name it. Though between Werlyt’s craftsmen being taken for the war effort, and Ala Mhigo’s craftsmen occupied with their own rebuilding, there’s not enough labor to go around.
Location: Terncliff, Werlyt
Job requirements: Build furniture for Werlyt citizens. Carpenter experience required. Supplies will be provided. Return with writ of confirmation.
Reward: 10,000g per day
Lumber for Repairs
Job Summary: To ensure the repairs towards the Hawthorne Hut’s structures and housing can go as smoothly as possible the locals are asking for assistance in gathering lumber for the cause. The supply in need is high, wanting to repair the structures well enough to fend against such damage in the future and constructing new structures with any excess!
Location: The Hawthorne Hut, East Shroud
Job requirements: Return with a supply of logs to The Hawthorne Hut, return with a writ of confirmation.
Reward: 3,000g per log gathered for the repair efforts
Winter clothes supply
Job Summary: With the Firmament construction efforts coming along swiftly the potential residents are going to need all the materials they can get their hands on! The Paissa are known for their fluffy plumage, what would suit better to stuff into furnishings and line clothing to fend off the elements..? For a fair price the Beastkin are sure to cooperate, a gentle and patient hand is in order!
Location: The Sea of Clouds.
Job requirements: Lull the docile beastkin into a state of peace and collect as much tuft as you can collect without harming or mistreating the Paissa.
Reward: 9,500g per sack of tufts collected.